Huntsman AoE + softcap build
It's a very strange build (to my eyes), but it should be more than playable. The underslotting of Single Shot terrifies me with the upcoming (significant) buff to it in I15. Its activation is dropping to 0.9 seconds.
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its easy enough to kite/immob things and I can pop a purple if I need to)
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Pretty much why I didn't bother with focusing on defense, and instead focused on recharge. I know some others that focused on defense however, and they seem to enjoy it well enough. Your huntsman will theoretically out-survive mine, but mine will theoretically kill much faster. I'd like to play them side by side once you get this build completed, it would be very interesting.
Again, seems like a perfectly serviceable build, I hope you have fun with it
I'm only ladylike when compared to my sister.
I'll agree with the Huntsman guru. The build looks fine. I never felt a need for any more attacks than what the rifle provides. How do you like adding the Mu attacks?
Looks fine to me. Stacking immobs should allow you to stay at range with just about everything, and it looks like you've got more than enough ranged defense there. I'd say it's good to go.
"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi
Characters
Maybe I'm just a noob (Decent probability of this!), but wouldn't adding the performance shifter end mod enhancement to your stamina be a nice QoL improvement? Not that it is a huge thing, but it will give you a 5% buff to all of your movespeeds.
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Maybe I'm just a noob (Decent probability of this!), but wouldn't adding the performance shifter end mod enhancement to your stamina be a nice QoL improvement? Not that it is a huge thing, but it will give you a 5% buff to all of your movespeeds.
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Oops, yea I changed that right when I posted my build and just didn't put it on there.
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I'll agree with the Huntsman guru. The build looks fine. I never felt a need for any more attacks than what the rifle provides. How do you like adding the Mu attacks?
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Not sure, the toon is only 41 right now, so I'll tell you when I get them lol. I just saw a Crab Spider running around one day with a softcap build and all his AoEs destroyed everything, then I saw that he had Ball Lightning and I just thought "Hey, why didn't I think of that?" so I threw it in there.
If I decide I don't like it I will probably just replace it with Maneuvers and Assualt, I will have more slots to play around with that way.
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It's a very strange build (to my eyes), but it should be more than playable. The underslotting of Single Shot terrifies me with the upcoming (significant) buff to it in I15. Its activation is dropping to 0.9 seconds.
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Its not too badly underslotted, it still has +71% damage (roughly, mid's wont let me see the actual value), as well as pretty decent acc/rech/end values. It only does 14 less damage than it would do if I threw in a whole damage IO. I originally had another slot in there, but I took it out and put it in Venom Grenade as the Posi proc, because it does the same 14 damage (average per attack), but makes it AoE.
Oh, I think I forgot to mention this, but the empty spot in the armor upgrade is for Gladiator's +defense if you didn't already figure that out.
Why not focus on defense AND recharge?
I have Perma hasten and soft cap to all pos on my huntsman.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
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Why not focus on defense AND recharge?
I have Perma hasten and soft cap to all pos on my huntsman.
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Because I'm happy with my power choices and don't want to pick up Weave and Maneuvers. And, most importantly, I dont have 5 billion inf.
I don't have weave in my build.
I do have 5 billion though :P
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
This is What my Hunstman runs around with. After using merits for some of the pricier pieces it was a fairly cheap build. Soft capped to ranged and AoE without cloaking device so that gives me a bit of cushion for defense debuffs. And if you stay out of melee you won't miss being soft capped there. I find I constantly move to get into a better position for AoEs so that helps as well.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Operative Jax: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Villain Profile:
Level 1: Single Shot -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(7), Ruin-Dmg/Rchg(29), Ruin-Acc/EndRdx/Rchg(40), Ruin-Acc/Dmg/Rchg(42), Achilles-ResDeb%(42)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A)
Level 2: Burst -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(3), Ruin-Dmg/Rchg(3), Ruin-Acc/EndRdx/Rchg(5), Ruin-Acc/Dmg/Rchg(5), Mael'Fry-Dmg/EndRdx/Rchg(7)
Level 4: Combat Training: Defensive -- Ksmt-ToHit+(A)
Level 6: Hurdle -- Jump-I(A)
Level 8: Heavy Burst -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Acc/Dmg(9), Det'tn-Dmg/Rchg(9), Det'tn-Dmg/Rng(11), Det'tn-Dmg/EndRdx/Rng(11), HO:Centri(13)
Level 10: Tactical Training: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(19), S'dpty-EndRdx/Rchg(19), S'dpty-Def/EndRdx/Rchg(21), S'dpty-Def(43)
Level 12: Venom Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(13), Det'tn-Dmg/Rchg(15), Det'tn-Acc/Dmg/EndRdx(15), Det'tn-Dmg/EndRdx/Rng(17), RechRdx-I(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(43)
Level 16: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(37)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25), P'Shift-End%(42), P'Shift-EndMod/Acc/Rchg(48), P'Shift-Acc/Rchg(48)
Level 22: Mental Training -- Run-I(A)
Level 24: Tactical Training: Leadership -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx(27), AdjTgt-ToHit(27), Rec'dRet-ToHit(43), Rec'dRet-Pcptn(46)
Level 26: Cloaking Device -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(50)
Level 28: Combat Jumping -- GftotA-Def(A), GftotA-Def/EndRdx(48)
Level 30: Frag Grenade -- Det'tn-Dmg/EndRdx/Rng(A), Det'tn-Acc/Dmg(31), Det'tn-Acc/Dmg/EndRdx(31), Det'tn-Dmg/EndRdx(31), Det'tn-Dmg/Rchg(33), RechRdx-I(33)
Level 32: Wide Area Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(33), TotHntr-Acc/EndRdx(34), TotHntr-Immob/Acc(34), TotHntr-Acc/Immob/Rchg(34), TotHntr-Dam%(36)
Level 35: Surveillance -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(36), ShldBrk-Acc/Rchg(36), ShldBrk-DefDeb/EndRdx/Rchg(37), ShldBrk-Acc/EndRdx/Rchg(37)
Level 38: Call Reinforcements -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Acc/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(40)
Level 41: Tactical Training: Assault -- EndRdx-I(A)
Level 44: Maneuvers -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 47: Wolf Spider Armor -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
I was wondering if anyone could take a look at my Huntsman build. Its meant to be as close to soft cap defense as possible (for ranged and AoE its there, melee isn't quite there but who cares, its easy enough to kite/immob things and I can pop a purple if I need to), while being able to do a bunch of AoE damage.
I don't think this will cost too too much (no purples at least). The most expensive part will be the LoTG's and I don't really need those anyway because I can easily softcap without them (probably even slightly easier). I experimented with taking Weave and/or Maneuvers but that would mean I would have to sacrifice some AoE damage or Bayonet, so I didn't. I could soft cap the two most important parts without them anyway.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(3)
Level 1: Bane Spider Armor Upgrade -- Empty(A), S'fstPrt-ResDam/Def+(40)
Level 2: Burst -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(5), Ruin-Dmg/Rchg(5), Ruin-Acc/EndRdx/Rchg(7), Ruin-Acc/Dmg/Rchg(23)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), DefBuff-I(7)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 8: Heavy Burst -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(11), Det'tn-Dmg/Rchg(11), Det'tn-Acc/Dmg/EndRdx(13), Det'tn-Dmg/EndRdx/Rng(19), Achilles-ResDeb%(25)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Rchg+(17), GftotA-Def/EndRdx(17), LkGmblr-Def/EndRdx(25)
Level 12: Venom Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(13), Det'tn-Dmg/Rchg(15), Det'tn-Acc/Dmg/EndRdx(15), Det'tn-Dmg/EndRdx/Rng(19), Posi-Dam%(23)
Level 14: Swift -- Run-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 18: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LkGmblr-Rchg+(A)
Level 26: Frag Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(27), Det'tn-Dmg/Rchg(27), Det'tn-Acc/Dmg/EndRdx(29), Det'tn-Dmg/EndRdx/Rng(34), FrcFbk-Rechg%(43)
Level 28: Surveillance -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(29), ShldBrk-Acc/Rchg(33), ShldBrk-DefDeb/EndRdx/Rchg(33), ShldBrk-Acc/EndRdx/Rchg(34), ShldBrk-%Dam(34)
Level 30: Bayonet -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(43)
Level 32: Build Up -- RechRdx-I(A), RechRdx-I(33)
Level 35: Wide Area Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(36), Enf'dOp-Acc/EndRdx(36), Enf'dOp-Immob/Rng(36), Enf'dOp-Acc/Immob/Rchg(37), Enf'dOp-Acc/Immob(45)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(40)
Level 41: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 44: Electrifying Fences -- DblAc-Acc/Rchg(A), DblAc-Rchg/Immob(45), DblAc-Acc/EndRdx(46), DblAc-Acc/Immob/Rchg(50), DblAc-Immob/Rng(50)
Level 47: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Acc/Dmg/EndRdx(48), Det'tn-Dmg/EndRdx/Rng(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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[u]Set Bonus Totals:[u]<ul type="square">[*]8% DamageBuff(Smashing)[*]8% DamageBuff(Lethal)[*]8% DamageBuff(Fire)[*]8% DamageBuff(Cold)[*]8% DamageBuff(Energy)[*]8% DamageBuff(Negative)[*]8% DamageBuff(Toxic)[*]8% DamageBuff(Psionic)[*]11.8% Defense(Smashing)[*]11.8% Defense(Lethal)[*]13% Defense(Fire)[*]13% Defense(Cold)[*]9.88% Defense(Energy)[*]9.88% Defense(Negative)[*]3% Defense(Psionic)[*]16.8% Defense(Melee)[*]13% Defense(Ranged)[*]23% Defense(AoE)[*]11% Enhancement(Accuracy)[*]7% Enhancement(Immobilize)[*]32.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]48.2 HP (4.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 5%[*]MezResist(Held) 7.75%[*]MezResist(Immobilize) 7.75%[*]MezResist(Sleep) 11.6%[*]MezResist(Stun) 5%[*]MezResist(Terrorized) 6.65%[*]7% (0.12 End/sec) Recovery[*]20% (1.07 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]10% Resistance(Fire)[*]12.5% Resistance(Cold)[*]17.5% Resistance(Energy)[*]11.9% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]5% RunSpeed[*]7% XPDebtProtection[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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