Viable Dark/Shield AV-PvP Brute Build??


DarkMaster

 

Posted

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Brute
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Smite <ul type="square">[*] (A) Touch of Death - Accuracy/Damage: Level 40[*] (3) Touch of Death - Damage/Endurance: Level 40[*] (5) Touch of Death - Damage/Recharge: Level 40[*] (7) Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (17) Touch of Death - Damage/Endurance/Recharge: Level 40[*] (19) Touch of Death - Chance of Damage(Negative): Level 40[/list]Level 1: Deflection <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (13) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (23) Luck of the Gambler - Defense: Level 50[*] (39) Luck of the Gambler - Recharge Speed: Level 50[*] (40) Defense Buff IO: Level 50[/list]Level 2: Shadow Maul <ul type="square">[*] (A) Obliteration - Damage: Level 50[*] (3) Obliteration - Accuracy/Recharge: Level 50[*] (5) Obliteration - Damage/Recharge: Level 50[*] (7) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (17) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[*] (19) Obliteration - Chance for Smashing Damage: Level 50[/list]Level 4: Battle Agility <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (13) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (23) Luck of the Gambler - Defense: Level 50[*] (39) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 8: Siphon Life <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance: Level 50[*] (9) Doctored Wounds - Endurance/Recharge: Level 50[*] (9) Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (11) Doctored Wounds - Heal: Level 50[*] (11) Doctored Wounds - Recharge: Level 50[*] (34) Touch of the Nictus - Accuracy/Healing: Level 50[/list]Level 10: Active Defense <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50[*] (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50[/list]Level 16: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Miracle - Heal/Endurance: Level 40[*] (37) Miracle - Heal: Level 40[*] (42) Miracle - +Recovery: Level 40[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (21) Performance Shifter - EndMod/Recharge: Level 50[*] (21) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[*] (42) Performance Shifter - Accuracy/Recharge: Level 50[*] (43) Performance Shifter - EndMod/Accuracy: Level 50[*] (48) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 24: True Grit <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (25) Numina's Convalescence - Heal: Level 50[*] (25) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (46) Regenerative Tissue - +Regeneration: Level 30[*] (50) Healing IO: Level 50[/list]Level 26: Soul Drain <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[/list]Level 28: Dark Consumption <ul type="square">[*] (A) Obliteration - Damage: Level 50[*] (29) Obliteration - Accuracy/Recharge: Level 50[*] (29) Obliteration - Damage/Recharge: Level 50[*] (39) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[*] (42) Obliteration - Chance for Smashing Damage: Level 50[/list]Level 30: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50[*] (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50[*] (31) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50[*] (31) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 32: Midnight Grasp <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage: Level 50[*] (33) Mako's Bite - Damage/Endurance: Level 50[*] (33) Mako's Bite - Damage/Recharge: Level 50[*] (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[*] (34) Mako's Bite - Chance of Damage(Lethal): Level 50[/list]Level 35: Shield Charge <ul type="square">[*] (A) Obliteration - Damage: Level 50[*] (36) Obliteration - Accuracy/Recharge: Level 50[*] (36) Obliteration - Damage/Recharge: Level 50[*] (36) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[*] (37) Obliteration - Chance for Smashing Damage: Level 50[/list]Level 38: One with the Shield <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[/list]Level 41: Web Envelope <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 44: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]Level 47: Teleport Foe <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50[*] (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50[*] (48) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50[/list]Level 49: Teleport <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50[*] (50) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury



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Posted

I would increase Siphon life Damage a lot more. Your not doing a ton of damage how it is set up and just by increasing siphon damage you will do a lot better.


 

Posted

so crushing impact set? though isnt the heal a big part in its survivablity?


 

Posted

When you get 10% heal unslotted, it isn't a big deal to slot for healing when you can slot for MOAR dmg.


 

Posted

Air Superiority, Kick and Flurry deal twice as more damage in the new i13 PvP than all of your usual melee attacks.

Is it stupid ? Yes. Is it a joke ? No.

If you dont believe me, check the dmg for each attack in your Mids set on PvP mode (that you should do anyway as you're building a PvP toon).

And now you can guess why most of the good pvpers left the game in i13.

It's sad to see that most of the players completely ignore the total absurdity i13 PvP is, and keep fighting with their usual attacks as if they were any good...

If you really want to build for PvP, dont take your Dark Melee attacks, but Siphon Life and go for the pool attack powers... (Or reroll into a SS/ it's the only "barely-useful" melee primary, because of Rage).

PS : set your Mids in Options/Configuration/Effects&amp;Maths for "Show Value for Players (PvP)", and check it by yourself before building anything for PvP. And therefore if you wanna solo AVs too, you obviously need to use the dual-build feature and get 2 distincts builds, one for PvE and one for PvP. With this new system it cant be compatible.


 

Posted

[ QUOTE ]
Air Superiority, Kick and Flurry deal twice as more damage in the new i13 PvP than all of your usual melee attacks.

Is it stupid ? Yes. Is it a joke ? No.

If you dont believe me, check the dmg for each attack in your Mids set on PvP mode (that you should do anyway as you're building a PvP toon).

And now you can guess why most of the good pvpers left the game in i13.

It's sad to see that most of the players completely ignore the total absurdity i13 PvP is, and keep fighting with their usual attacks as if they were any good...

If you really want to build for PvP, dont take your Dark Melee attacks, but Siphon Life and go for the pool attack powers... (Or reroll into a SS/ it's the only "barely-useful" melee primary, because of Rage).

PS : set your Mids in Options/Configuration/Effects&amp;Maths for "Show Value for Players (PvP)", and check it by yourself before building anything for PvP. And therefore if you wanna solo AVs too, you obviously need to use the dual-build feature and get 2 distincts builds, one for PvE and one for PvP. With this new system it cant be compatible.

[/ QUOTE ]

Your post in this discussion is completely un-necessary. You're simply ranting and crying some more. That's not needed here.


 

Posted

[ QUOTE ]
Your post in this discussion is completely un-necessary. You're simply ranting and crying some more. That's not needed here.

[/ QUOTE ]

Actually that post was probably the most appropriate thus far because it suggested that the most-effective AV and PvP build would be mutually exclusive.

I wanted to post something along this lines suggesting that a PvP build is not always best suited for PvE content. For example, AoE attacks aren't as great in PvP because a lot of your focus is on a single enemy vs. several in PvE.

The complaint about i13 PvP might not have been justified, but to someone that knows nothing about PvP, they might be shocked at the advice that flurry is actually pretty good in PvP.


 

Posted

i know about pvp u dont have to tell me...my stalker took flurry instead of ripper alrdy. i dont want to roll ss, though it is my fav primary, because it cant solo and av like dark can., ive tried and its not so bad. plus ive made so many build on mids i know just about every lil detail in attacks and what works better. what makes this build amzing is the soft cap def mixed with -acc...pretty damn hard to hit in other words. i know it lacks range but if this same build i used on my scrap can solo av's then shouldnt do better as a brute? even if i cant zone pvp ill be able to arena.

i just want to know if i missed something that could make this build godly besides just putting purps in it. and would pvp ios work in this build for fightning av's or "arena"? im unfamiliar with them thus far cuz mids needs to fricken update


 

Posted

[ QUOTE ]
[ QUOTE ]
Your post in this discussion is completely un-necessary. You're simply ranting and crying some more. That's not needed here.

[/ QUOTE ]

Actually that post was probably the most appropriate thus far because it suggested that the most-effective AV and PvP build would be mutually exclusive.

I wanted to post something along this lines suggesting that a PvP build is not always best suited for PvE content. For example, AoE attacks aren't as great in PvP because a lot of your focus is on a single enemy vs. several in PvE.

The complaint about i13 PvP might not have been justified, but to someone that knows nothing about PvP, they might be shocked at the advice that flurry is actually pretty good in PvP.

[/ QUOTE ]

The advice is welcome, it's his whining that was not.


 

Posted

I apreciate the advice guys but try not to argue, im trying to keep it outa my post. What can u guys tell me about slotting or anything that i should know bout this build. maybe weakness's idk u tell me.