Inv/Stone, looking for IO set suggestions


Call Me Awesome

 

Posted

Ok, my Inv/Stone tank is lvl 30 these days, and it downright tough, I can pretty much tank anything thrown at me, and by golly, I even had my first successful "stop 30 fir bolg" mission as this tank, so I must be doing something pretty well.

Anyway, I'm looking to plug the "psi hole" with regen, rather than specifically psi defense or resistance, so I can be even more well rounded against everything!

What are good sets for this? and does +maxhp work well to augment this idea?


 

Posted

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What are good sets for this? and does +maxhp work well to augment this idea?

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Sets that improve Regen

Sets that improve Health

Note that the hourglass on the top of each column can be used to sort the columns by number of slots, best bonus, etc.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Sweet! Thanks!


 

Posted

Would it be plausible for me to shoot for something like 50hp/sec regen? Or is that well outside the realm of possibility, I only have 10hp/sec at the moment.


 

Posted

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Anyway, I'm looking to plug the "psi hole" with regen, rather than specifically psi defense or resistance, so I can be even more well rounded against everything!

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I wouldn't worry at all about the mostly fictional "psi hole", and here's why. With only 3 exceptions I can think of offhand, all of them AV's, the psi damage you find in the PvE game is extremely rare and where it exists the psi attacks strongly tend to be low damage. For those extremely rare situations where you face significant Psi damage you're better off falling back on your inspiration tray.

You'll do far better to focus on your defenses, first you'll want to soft cap your Smash/Lethal defense at 45% since that will defend against the majority of damage you'll face... even non-S/L attacks frequently have a S/L component that the defense will work against. After you've gotten your S/L def to, or nearly to, the cap you'll want to focus on your Energy/Negative damage. Getting those two defenses to the soft cap will account for nearly 90% of all the damage you'll take in the game.

As a side effect of soft capping your S/L & E/N defenses you'll end up with considerable Melee & Ranged defenses as well, on the order of 25%. Those will protect against the rare "exotic" damage you'll face.

The IO sets I've listed in my guide will get you to those levels of protection without an extreme amount of cost... at the time I wrote my guide that build cost around $10 million at level 50. I understand prices have undergone a lot of fluctuation since then but it shouldn't break the bank.

Anyway, to summarize you'll want to build your defenses first, then you'll want to start thinking about other bonuses. On my Inv/Stone I prioritize IO bonuses I want like this:
1. S/L defense
2. E/N defense
3. Endurance Recovery
4. Recharge Bonuses
5. Regen Bonuses

You will find that your Inv/Stone is a really tight build; mine required a lot of trial and error to arrive at a build that had maximum survivability without sacrificing aggro handling and damage. There's several powers I really wanted but couldn't squeeze in... damnit.

Get the 4 "cornerstone" powers of Invuln ASAP, TI, Unyielding, Dull Pain & Invincibility. Tough Hide should likewise come quickly... the resistance passives can wait. RPD I generally squeeze in sometime in the 20's; Res Energies is typically my 49 power and Res Elements is skipped altogether.

For Stone, I grab Heavy Mallet at 4, Taunt at 10, Fault at 22 and Tremor & Seismic at 35 & 38. I'd like to fit in Stone Mallet, but again there's no room in the inn Boxing, Tough & Weave round out the defenses, usually putting Weave in at 32. Unstoppable I've found completely skippable on a soft capped Invuln, but you may find it useful before you reach that point.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I have to say that my Inv/SS soft-cap experiment has had hardly any trouble at all with Psi. I am running just over 13% defense vs. Psi and some unknown but probably slightly higher ranged defense (which might count against some Psi attacks). My regen is sadly neglected (ran out of slots!) too; you'll do better with a high regen than I do. Despite this I've faced the Psi Clockwork King mission without faceplanting. I watched my life carefully and was surprised that I did okay -- Foot Stomp plus some Blasters on the team limited my exposure to repeated attacks. I haven't fought a lot of Carnies yet, purely by accident, but I did survive a Rikti ship raid pretty well -- I went down once when everyone else went down, facing +4s and +5s at the time, but held out the rest of the time with judicious consumption of green inspirations and good ol' Dull Pain.

You can also partake in Ritki invasions to get the accolade -- it gives a brief boost to Psi defense and resistance, perfect for facing down one big psi foe like the Psi Clockwork King.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog