Rate my build: Elec/Nrg/Elec


Another_Fan

 

Posted

Basically looking for advice where to go from here on the main. Rejolt is an Electrical Blast/Energy Manipulation/Electrical Mastery Blaster.

She is built for all around bonuses (damage, accuracy, recovery, regen, hit point bonuses, recharge) but nothing uber in any one area. I'm also proc'd with holds in all 4 ranged attacks and other powers.

I don't know whether to go for some ranged defense (I blap so soft capped def wouldn't be needed, but some would be nice) or melee or a combo of both.

My second build could go with PvP IOs so this build may not change much.

Long-winded way of saying rate my build and suggestions are welcome! (yes, some very rares will come for Energy Punch, Charged Bolts and Thunderous Blast one day).

EDIT: Overall bonuses aren't shown here. My fault! Hit point cap, about +165 regen, +20 dmg, +51 recharge, +10 fire/cold resist, +90 rec (and a +end proc in stamina for when I nuke), +63 Accuracy & Kismet +6 to hit).

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Rejolt: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Charged Bolts

    [*] (A) Apocalypse - Chance of Damage(Negative): Level 50[*] (40) Apocalypse - Damage/Endurance: Level 50[*] (40) Devastation - Chance of Hold: Level 50[*] (43) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50[*] (46) Devastation - Accuracy/Damage/Recharge: Level 50[*] (50) Devastation - Accuracy/Damage: Level 50[/list]Level 1: Power Thrust
      [*] (A) HamiO:Nucleolus Exposure[/list]Level 2: Energy Punch
        [*] (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (3) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (37) Crushing Impact - Accuracy/Damage: Level 50[*] (37) Crushing Impact - Damage/Recharge: Level 50[/list]Level 4: Ball Lightning
          [*] (A) Positron's Blast - Damage/Recharge: Level 50[*] (5) Positron's Blast - Chance of Damage(Energy): Level 50[*] (5) Positron's Blast - Accuracy/Damage/Endurance: Level 50[*] (7) Positron's Blast - Damage/Endurance: Level 50[*] (9) Positron's Blast - Accuracy/Damage: Level 50[*] (9) Recharge Reduction IO: Level 50[/list]Level 6: Hasten
            [*] (A) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[/list]Level 8: Hurdle
              [*] (A) Jumping IO: Level 50[/list]Level 10: Bone Smasher
                [*] (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (11) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (36) Crushing Impact - Accuracy/Damage: Level 50[*] (37) Crushing Impact - Damage/Recharge: Level 50[/list]Level 12: Lightning Bolt
                  [*] (A) Devastation - Chance of Hold: Level 50[*] (13) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50[*] (13) Devastation - Accuracy/Damage/Recharge: Level 50[*] (15) Devastation - Damage/Endurance: Level 50[*] (15) Thunderstrike - Accuracy/Damage/Endurance: Level 50[*] (36) Thunderstrike - Accuracy/Damage/Recharge: Level 50[/list]Level 14: Super Speed
                    [*] (A) Run Speed IO: Level 50[/list]Level 16: Health
                      [*] (A) Miracle - +Recovery: Level 40[*] (17) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (17) Numina's Convalescence - Heal: Level 50[/list]Level 18: Tesla Cage
                        [*] (A) Devastation - Chance of Hold: Level 50[*] (19) Unbreakable Constraint - Chance for Smashing Damage: Level 50[*] (19) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50[*] (34) Unbreakable Constraint - Accuracy/Recharge: Level 50[*] (34) Unbreakable Constraint - Endurance/Hold: Level 50[*] (36) Unbreakable Constraint - Hold/Recharge: Level 50[/list]Level 20: Stamina
                          [*] (A) Performance Shifter - Chance for +End: Level 50[*] (21) Performance Shifter - EndMod: Level 50[*] (21) Endurance Modification IO: Level 50[/list]Level 22: Short Circuit
                            [*] (A) Armageddon - Chance for Fire Damage: Level 50[*] (23) Armageddon - Damage: Level 50[*] (23) Armageddon - Accuracy/Damage/Recharge: Level 50[*] (25) Performance Shifter - EndMod: Level 50[*] (27) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[*] (27) Performance Shifter - EndMod/Accuracy: Level 50[/list]Level 24: Build Up
                              [*] (A) Adjusted Targeting - Recharge: Level 50[*] (25) Adjusted Targeting - To Hit Buff/Recharge: Level 50[/list]Level 26: Voltaic Sentinel
                                [*] (A) Soulbound Allegiance - Damage/Endurance: Level 50[*] (29) Soulbound Allegiance - Accuracy/Recharge: Level 50[*] (31) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50[*] (31) Soulbound Allegiance - Damage: Level 50[/list]Level 28: Power Boost
                                  [*] (A) Recharge Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 50[/list]Level 30: Aim
                                    [*] (A) Adjusted Targeting - Recharge: Level 50[*] (31) Adjusted Targeting - To Hit Buff/Recharge: Level 50[/list]Level 32: Thunderous Blast
                                      [*] (A) Positron's Blast - Chance of Damage(Energy): Level 50[*] (33) Positron's Blast - Accuracy/Damage/Endurance: Level 50[*] (33) Positron's Blast - Damage/Endurance: Level 50[*] (33) Positron's Blast - Accuracy/Damage: Level 50[*] (34) Positron's Blast - Damage/Recharge: Level 50[/list]Level 35: Boost Range
                                        [*] (A) Recharge Reduction IO: Level 50[/list]Level 38: Total Focus
                                          [*] (A) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (39) Crushing Impact - Accuracy/Damage: Level 50[*] (40) Crushing Impact - Damage/Endurance: Level 50[/list]Level 41: Static Discharge
                                            [*] (A) Positron's Blast - Damage/Recharge: Level 50[*] (42) Positron's Blast - Damage/Range: Level 50[*] (42) Positron's Blast - Accuracy/Damage: Level 50[*] (42) Positron's Blast - Chance of Damage(Energy): Level 50[*] (43) Positron's Blast - Accuracy/Damage/Endurance: Level 50[*] (43) HamiO:Centriole Exposure[/list]Level 44: Shocking Bolt
                                              [*] (A) Devastation - Chance of Hold: Level 50[*] (45) Devastation - Accuracy/Damage: Level 50[*] (45) Devastation - Accuracy/Damage/Recharge: Level 50[*] (45) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50[*] (46) Lockdown - Accuracy/Hold: Level 50[*] (46) Lockdown - Recharge/Hold: Level 50[/list]Level 47: Charged Armor
                                                [*] (A) HamiO:Ribosome Exposure[*] (48) HamiO:Ribosome Exposure[*] (48) Aegis - Psionic/Status Resistance: Level 50[*] (48) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (50) Steadfast Protection - Knockback Protection: Level 30[/list]Level 49: Combat Jumping
                                                  [*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (50) Kismet - Accuracy +6%: Level 30[/list]------------
                                                  Level 1: Brawl
                                                    [*] (A) Empty[/list]Level 1: Sprint
                                                      [*] (A) Celerity - +Stealth: Level 50[/list]Level 2: Rest
                                                        [*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Defiance


Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.

 

Posted

Please post in the other format, its a pain trying to see what powers you took when they are so spread out like that.

The first thing i noticed is WAY too late for combat jumping. It is much more useful with hurdle than most things in your build. Easily put off SS till then, grab a stealth IO if you're THAT squeamish about being seen.

And personally far too late for short circuit too. Even in the low levels its still some half decent aoe damage, even if the end drain isn't fully seen yet. it also has a 95% base acc instead of 75% meaning that in the lower levels it has a much higher success rate of hitting enemies and being reliable on a team for aoe output.

Voltaic sentinel. I personally wouldn't get it with this build. If i did i'd slot it with 2 purps and 2 i think brilliant leadership to get 20% regen out of it.

Really not sure why you have the centriole in static discharge. You will most definitely want a recharge level 50 IO in its place. It has a good range and area with just the positrons blast dam/range, and you are capped for damage otherwise so that daamge in the centriole is pretty much wasted.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Rejolt: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Charged Bolts -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(40), Dev'n-Hold%:50(40), Dev'n-Acc/Dmg/EndRdx/Rchg:50(43), Dev'n-Acc/Dmg/Rchg:50(46), Dev'n-Acc/Dmg:50(50)
Level 1: Power Thrust -- HO:Nucle(A)
Level 2: Energy Punch -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(3), C'ngImp-Acc/Dmg:50(37), C'ngImp-Dmg/Rchg:50(37)
Level 4: Ball Lightning -- Posi-Dmg/Rchg:50(A), Posi-Dam%:50(5), Posi-Acc/Dmg/EndRdx:50(5), Posi-Dmg/EndRdx:50(7), Posi-Acc/Dmg:50(9), RechRdx-I:50(9)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Bone Smasher -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Acc/Dmg:50(36), C'ngImp-Dmg/Rchg:50(37)
Level 12: Lightning Bolt -- Dev'n-Hold%:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(13), Dev'n-Acc/Dmg/Rchg:50(13), Dev'n-Dmg/EndRdx:50(15), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Acc/Dmg/Rchg:50(36)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(17), Numna-Heal:50(17)
Level 18: Tesla Cage -- Dev'n-Hold%:50(A), UbrkCons-Dam%:50(19), UbrkCons-Acc/Hold/Rchg:50(19), UbrkCons-Acc/Rchg:50(34), UbrkCons-EndRdx/Hold:50(34), UbrkCons-Hold/Rchg:50(36)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), EndMod-I:50(21)
Level 22: Short Circuit -- Armgdn-Dam%:50(A), Armgdn-Dmg:50(23), Armgdn-Acc/Dmg/Rchg:50(23), P'Shift-EndMod:50(25), P'Shift-EndMod/Acc/Rchg:50(27), P'Shift-EndMod/Acc:50(27)
Level 24: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(25)
Level 26: Voltaic Sentinel -- S'bndAl-Dmg/EndRdx:50(A), S'bndAl-Acc/Rchg:50(29), S'bndAl-Acc/Dmg/Rchg:50(31), S'bndAl-Dmg:50(31)
Level 28: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 30: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(31)
Level 32: Thunderous Blast -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dmg/EndRdx:50(33), Posi-Acc/Dmg:50(33), Posi-Dmg/Rchg:50(34)
Level 35: Boost Range -- RechRdx-I:50(A)
Level 38: Total Focus -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg:50(39), C'ngImp-Dmg/EndRdx:50(40)
Level 41: Static Discharge -- Posi-Dmg/Rchg:50(A), Posi-Dmg/Rng:50(42), Posi-Acc/Dmg:50(42), Posi-Dam%:50(42), Posi-Acc/Dmg/EndRdx:50(43), HO:Centri(43)
Level 44: Shocking Bolt -- Dev'n-Hold%:50(A), Dev'n-Acc/Dmg:50(45), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Acc/Dmg/EndRdx/Rchg:50(45), Lock-Acc/Hold:50(46), Lock-Rchg/Hold:50(46)
Level 47: Charged Armor -- HO:Ribo(A), HO:Ribo(48), Aegis-Psi/Status:50(48), S'fstPrt-ResDam/Def+:30(48), S'fstPrt-ResKB:30(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]

    [*]20% DamageBuff(Smashing)[*]20% DamageBuff(Lethal)[*]20% DamageBuff(Fire)[*]20% DamageBuff(Cold)[*]20% DamageBuff(Energy)[*]20% DamageBuff(Negative)[*]20% DamageBuff(Toxic)[*]20% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]63% Enhancement(Accuracy)[*]51.3% Enhancement(RechargeTime)[*]10% FlySpeed[*]180.7 HP (15%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 6.6%[*]19% (0.32 End/sec) Recovery[*]80% (4.02 HP/sec) Regeneration[*]9.77% Resistance(Fire)[*]9.77% Resistance(Cold)[*]2.1% Resistance(Psionic)[*]10% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Apocalypse[u]
    (Charged Bolts)
      [*] 16% (0.8 HP/sec) Regeneration[/list][u]Devastation[u]
      (Charged Bolts)
        [*] 12% (0.6 HP/sec) Regeneration[*] 27.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Crushing Impact[u]
        (Energy Punch)
          [*] MezResist(Immobilize) 2.2%[*] 13.6 HP (1.12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
          (Ball Lightning)
            [*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
            (Bone Smasher)
              [*] MezResist(Immobilize) 2.2%[*] 13.6 HP (1.12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Devastation[u]
              (Lightning Bolt)
                [*] 12% (0.6 HP/sec) Regeneration[*] 27.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Thunderstrike[u]
                (Lightning Bolt)
                  [*] 2% (0.03 End/sec) Recovery[/list][u]Numina's Convalescence[u]
                  (Health)
                    [*] 12% (0.6 HP/sec) Regeneration[/list][u]Unbreakable Constraint[u]
                    (Tesla Cage)
                      [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
                      (Stamina)
                        [*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Armageddon[u]
                        (Short Circuit)
                          [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[/list][u]Performance Shifter[u]
                          (Short Circuit)
                            [*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 22.6 HP (1.87%) HitPoints[/list][u]Adjusted Targeting[u]
                            (Build Up)
                              [*] 2% DamageBuff(All)[/list][u]Soulbound Allegiance[u]
                              (Voltaic Sentinel)
                                [*] 16% (0.8 HP/sec) Regeneration[*] 36.1 HP (3%) HitPoints[*] 4% DamageBuff(All)[/list][u]Adjusted Targeting[u]
                                (Aim)
                                  [*] 2% DamageBuff(All)[/list][u]Positron's Blast[u]
                                  (Thunderous Blast)
                                    [*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
                                    (Total Focus)
                                      [*] MezResist(Immobilize) 2.2%[*] 13.6 HP (1.12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
                                      (Static Discharge)
                                        [*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Devastation[u]
                                        (Shocking Bolt)
                                          [*] 12% (0.6 HP/sec) Regeneration[*] 27.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Lockdown[u]
                                          (Shocking Bolt)
                                            [*] 3% DamageBuff(All)[/list][u]Aegis[u]
                                            (Charged Armor)
                                              [*] 2.1% Resistance(Psionic)[/list][u]Steadfast Protection[u]
                                              (Charged Armor)
                                                [*] 1.5% (0.03 End/sec) Recovery[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
                                                (Combat Jumping)
                                                  [*] 7.5% Enhancement(RechargeTime)[/list]


Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.

 

Posted

Thanks - yeah my first time posting a mids build. I've reposted the build above and that's less headache inducing.

Yes, I have a stealth in sprint already. I like having SS/stealth by 14 for use on any TF or trial in the game (it is my main afterall).

I wish I could have CJ sooner. I could swap it for Boost Range. Boost Range also makes Static Discharge a room smacker.

The Centriole is for giggles. I had a Hamidon Acc/Dmg in both Ball Lightning and Static Discharge but removed them on my last respec. I did it to test out an IO 50 recharge in BL and that dmg/rng for SD.

I'm still undecided if I want my Very Rare set in Thunderous Blast or Ball Lightning. On mids, Discharge with an IO 50 recharge after my set bonuses and hasten... only came back a second-ish faster so I tried the range first.

And yes: I heart me some Short Circuit (especially with the fire proc essentially doubling its damage one in three targets), but I'm still programmed mentally to when I first leveled it during Issue 4 - That means useless until SOs at 22. I could move Tesla Cage back (most low-level TFs I run are on heroic - meaning anything that's a threat that could be held can be taken down with Power Thrust).

EDIT: Still more juggling to do with some bonuses. I'm wasting about 20ish hit points thanks to the cap (mainly getting to damage bonuses from Devastation).


Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.

 

Posted

Obliteration, while expensive, gets the job done (Nuking wise, recharge is a tee bit 3m 40sec IIRC).

I have a set of Mako's in EP (Including the proc) this deals out very nice damage. Crushing Impact is awesome for ET and BS.


 

Posted

Aye, i wouldn't use obliteration in inferno. I think the recharge is more important than the bonuses from obliteration. Mainly the 5% global recharge.

What i do is keep it 5 slotted instead and save a slot. Then use a Scirocco acc/dam and dam/rech for the 10% regen bonus, then a level 50 cleaving blow dam/rech, and multi strike dam/rech, and dam/end/rech.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Really nice build.

Just a couple of curiousities

You have voltaic sentinel slotted with soulbound. Its really overkill there and the hitpoint bonus is already pushing you past the cap. Might want to try something else there ?

Your aim and build up look like they could use more recharge. I don't know how you go through spawns but my style is aim+bu+Aoe chain = dead spawn move to the next. So aim and buildup are my speed limiters. Ymmv.

Any reason you just use fractions of purple sets instead of going for that five slot love ? It doesn't look like cost because you have some very expensive pieces in the build.


 

Posted

[ QUOTE ]
Really nice build.

Just a couple of curiousities

You have voltaic sentinel slotted with soulbound. Its really overkill there and the hitpoint bonus is already pushing you past the cap. Might want to try something else there ?

Your aim and build up look like they could use more recharge. I don't know how you go through spawns but my style is aim+bu+Aoe chain = dead spawn move to the next. So aim and buildup are my speed limiters. Ymmv.

Any reason you just use fractions of purple sets instead of going for that five slot love ? It doesn't look like cost because you have some very expensive pieces in the build.

[/ QUOTE ]

EDIT: Thanks AF!

1. Soulbound gives 16 regen and 4 damage for 4. It's also the best mix of damage, accuracy and end cost for just 4 slots. The recharge of 60 percent is just a nice benefit considering VS is a 20.5 dmg boost when cast.

The 3 percent hit points is just there along the way. They also work while I exemplar down (+accolades does help on non-50 TFs and ouroboros arcs).

2. 69 recharge in Aim and Build up + currently 51+ recharge and then hasten... getting that last 26 ish in recharge from Aim/BU won't help much more.

3. That is my current build. I will slot more Very Rares as I get them.


Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.

 

Posted

I'd like to confirm if this is a glitch: Soulbound's Build Up proc effects the castor and not the pet.

I cast Imps on my Fire Dominator and saw the +acc and +dmg bonus for a few seconds. If so... this would really only be good on a Voltaic Sentinel user (and perhaps Illusion Control with PA).

The attack from VS has a base +40 percent to hit bonus, so I should be able to hit up to +4s off the a/d/r IO in Soulbound (26.5 acc) and remove the acc/rech.

Anyone else tried this proc in VS?


Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.