Crab build trying to do it all...


Angry_Researcher

 

Posted

So I read Lobster's Crab guide the other day and now that my Crab is nearing 50 I'm spending a lot of time tinkering with builds. I came up with a build that I *think* achieves a lot of great stuff, however I may be wrong as its all theory at this point. It highlights HP, regen, and capped range def but maintains good recharge, damage, pet availability and adds a bit of resistance. The 2 force feedback rchg procs *should* help keep Hasten permanent as well considering it is 4 secs off perma in this build, and the Disruptors and the Coralax pet are only down for 30 seconds before FF procs are factored. Downside is, it isn't cheap. Still, is it worth working towards or is my emphasis on HP and regen not worth the effort? Thanks.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Crab DefRchgRegen: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Channelgun -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(5), Entrpc-Heal%(19)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A)
Level 2: Longfang -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(7), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Dmg(9)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(11)
Level 6: Swift -- Run-I(A)
Level 8: Suppression -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg/Rchg(11), Ragnrk-Acc/Dmg/Rchg(13), Ragnrk-Dmg(13), Ragnrk-Knock%(15)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), LkGmblr-Rchg+(19), LkGmblr-Def/EndRdx(21), LkGmblr-Def(21)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(23)
Level 16: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(27)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Numna-Heal/EndRdx(29)
Level 20: Stamina -- EndMod-I(A), P'Shift-End%(29), EndMod-I(31)
Level 22: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(33), FrcFbk-Rechg%(45)
Level 24: Fortification -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(50), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 26: Mental Training -- Run-I(A)
Level 28: Serum -- RgnTis-Heal/Rchg(A), RgnTis-Heal/EndRdx/Rchg(33), RgnTis-Regen+(34), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Heal(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 32: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 35: Summon Spiderlings -- S'bndAl-Build%(A), S'bndAl-Dmg(39), S'bndAl-Dmg/Rchg(40)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-+Res(Pets)(42)
Level 41: Spirit Shark -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Dmg/Rchg(43), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Dmg/EndRdx(43), FrcFbk-Rechg%(45)
Level 44: Bile Spray -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg(46), Posi-Dmg/Rng(46)
Level 47: Summon Guardian -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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[u]Set Bonus Totals:[u]<ul type="square">[*]18.5% DamageBuff(Smashing)[*]18.5% DamageBuff(Lethal)[*]18.5% DamageBuff(Fire)[*]18.5% DamageBuff(Cold)[*]18.5% DamageBuff(Energy)[*]18.5% DamageBuff(Negative)[*]18.5% DamageBuff(Toxic)[*]18.5% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]8.94% Defense(Energy)[*]8.94% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]14.9% Defense(Ranged)[*]5.5% Defense(AoE)[*]73.8% Enhancement(RechargeTime)[*]42% Enhancement(Accuracy)[*]5% FlySpeed[*]241 HP (22.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 5%[*]MezResist(Held) 5%[*]MezResist(Immobilize) 5%[*]MezResist(Sleep) 7.2%[*]MezResist(Stun) 5%[*]MezResist(Terrorized) 5%[*]14% (0.25 End/sec) Recovery[*]130% (6.98 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]17.2% Resistance(Fire)[*]17.2% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]9% RunSpeed[/list]


@Rakin

"You know Joe, When Matt and his brother Mark Hughes were growing up they would pound each other behind the barn." - Mike Goldberg

 

Posted

I wouldn't recommend spirit shark, the animation time is horrible. On the other hand, I have yet to actually respec and switch it out for school of sharks, so I dunno.