Psi/Elec/Elec or Psi/Dev/Mun
I hope you're not coming over here from the "Psi Blast is overpowered" lolthread. Other than that, I don't see the connection between your "ranged fighter" concept with "pathetically weak primary pvpers whine about anyway."
Might I suggest something like Archery/Elec or Fire/Elec instead? Archery or Fire will do a good job thinning out minions at range, while /Elec can blap away what remains.
Or if you're looking for a pvp build, try the pvp boards.
I wanted to try psi blast and it looked good with all the status effects and extra range. I don't really like archery, and I had a fire/elec before.
Plus I wanted a hover based ranged blaster and conceptually that goes very well with psi blast.
Psi blast is already decided, I just wanted opinions on the secondaries, mostly how well they synergize with psi, and please no /energy manip suggestions either, I found that set boring to play.
Also doing mostly pve maybe a little pvp later.
Either one works but honestly Ice does everything that Psi does and does it much better.
Arch or ice would be a much better primary with either of those secondary/epics.
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Well, since no one is answering you, ill give it a go. I would go psi/elec/elec. I have an /elec and love it. The melees are great in pve. Thunderstrike does a good job seperating groups of enemies and of course BU is awesome! Trip mines seem too situational. I've never been a big fan of /dev because of the lack of good POWERFUL attacks. You also get powersink, a great +end for you and does a decent job -end for the enemy. I've known friends who've had a blast as /dev and as /elec. I personally would go /elec again. I'm more of an IN YOUR FACE blapper and maybe thats not something you want (since you want a ranged blaster). /dev might do a better job keeping you at range hidden.
Psi/Elec will do fine, especially soloing. Just remember that it's OK to favor your secondary with power choices and slot allocation sometimes. Also don't expect much in the way of AoE damage or utility unless you get real creative -- ST DPS is pretty much the only thing Psi/Elec does.
Well I actually ended up going psi/dev, and its pretty fun so far, at level 10 I have metal blast, tk blast and will domination and he does nice damage and all the -recharge, sleep and kb helps keep him safe, add that to hover, caltrops and web grenade to keep him at range and I have only died twice.
I like elec, but I really wanted to focus on range and elec doesn't help too much with that.
Well, on the bright side, it's an easy game, so people won't kick your gimped concept build off pickup teams. And, like you say, soloing won't be too bad.
Sorry, but blasters aren't an AT for staying at range, and staying at range is a questionable strategy to begin with. A /psy defender sounds a lot more like what you're trying to accomplish. Not to mention a better character overall, both teaming and possibly soloing too.
I can't decide which one, the concept is a mostly ranged fighter, and punishes anyone who enters melee range, either with elecs melee attacks or with caltrops + trip mines.
Elec gets build up and nice melee attacks, /dev gets cloaking device and smoke bombs for stealth + def/tohit debuff.
For elec I would take Elec mastery for extra survivability and double stacking holds.
For dev I would take munitions for the damage boost from surveilence and LRM.
It would also be alot easier to softcap ranged def with /dev.