Help with DM/SR build


Gruumch

 

Posted

I made a build for my DM/SR brute and i want to knew if i can get some one to improve it or what ever. Just to note my budget is around 300mil so please don't put purples in Well here it is the build

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage: Level 50[*] (3) Mako's Bite - Damage/Endurance: Level 50[*] (3) Mako's Bite - Damage/Recharge: Level 50[*] (5) Mako's Bite - Chance of Damage(Lethal): Level 50[*] (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (7) Red Fortune - Endurance: Level 50[*] (9) Red Fortune - Defense/Endurance: Level 50[*] (9) Red Fortune - Defense/Recharge: Level 50[*] (11) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (13) Red Fortune - Endurance/Recharge: Level 50[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (13) Red Fortune - Defense/Recharge: Level 50[*] (15) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (15) Red Fortune - Endurance/Recharge: Level 50[*] (17) Red Fortune - Defense: Level 50[*] (17) Red Fortune - Endurance: Level 50[/list]Level 4: Shadow Maul <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (19) Scirocco's Dervish - Damage/Endurance: Level 50[*] (19) Scirocco's Dervish - Damage/Recharge: Level 50[*] (21) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (21) Scirocco's Dervish - Accuracy/Recharge: Level 50[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 8: Siphon Life <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (23) Crushing Impact - Damage/Recharge: Level 50[*] (23) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (25) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50[*] (25) Touch of the Nictus - Healing: Level 50[*] (27) Crushing Impact - Accuracy/Damage/Endurance: Level 50[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Healing IO: Level 50[*] (27) Healing IO: Level 50[*] (29) Healing IO: Level 50[/list]Level 18: Dark Consumption <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (31) Endurance Modification IO: Level 50[*] (31) Endurance Modification IO: Level 50[/list]Level 22: Touch of Fear <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (33) To Hit Debuff IO: Level 50[*] (33) Accuracy IO: Level 50[/list]Level 24: Evasion <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (33) Red Fortune - Defense/Recharge: Level 50[*] (34) Luck of the Gambler - Recharge Speed: Level 50[*] (34) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (34) Red Fortune - Defense: Level 50[*] (36) Red Fortune - Endurance: Level 50[/list]Level 26: Soul Drain <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff/Recharge: Level 21[*] (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (36) Adjusted Targeting - Endurance/Recharge: Level 50[*] (37) Adjusted Targeting - Recharge: Level 50[/list]Level 28: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (37) Recharge Reduction IO: Level 50[*] (37) Recharge Reduction IO: Level 50[/list]Level 30: Agile <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (39) Red Fortune - Defense/Recharge: Level 50[*] (39) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (39) Red Fortune - Defense: Level 50[*] (40) Red Fortune - Endurance: Level 50[*] (40) Red Fortune - Endurance/Recharge: Level 50[/list]Level 32: Midnight Grasp <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage: Level 50[*] (40) Mako's Bite - Damage/Endurance: Level 50[*] (42) Mako's Bite - Damage/Recharge: Level 50[*] (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[*] (43) Mako's Bite - Chance of Damage(Lethal): Level 50[/list]Level 35: Quickness <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 38: Dodge <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (43) Red Fortune - Endurance: Level 50[*] (43) Red Fortune - Defense/Endurance: Level 50[*] (45) Red Fortune - Defense/Recharge: Level 50[*] (45) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (45) Red Fortune - Endurance/Recharge: Level 50[/list]Level 41: Lucky <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (46) Red Fortune - Endurance: Level 50[*] (46) Red Fortune - Defense/Endurance: Level 50[*] (46) Red Fortune - Defense/Recharge: Level 50[*] (48) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (48) Red Fortune - Endurance/Recharge: Level 50[/list]Level 44: Aid Other <ul type="square">[*] (A) Healing IO: Level 50[/list]Level 47: Aid Self <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (48) Numina's Convalescence - Heal: Level 50[*] (50) Numina's Convalescence - Heal/Recharge: Level 50[*] (50) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[/list]Level 49: Gloom <ul type="square">[*] (A) Devastation - Damage/Recharge: Level 50[*] (50) Devastation - Accuracy/Damage: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16% DamageBuff(Smashing)[*]16% DamageBuff(Lethal)[*]16% DamageBuff(Fire)[*]16% DamageBuff(Cold)[*]16% DamageBuff(Energy)[*]16% DamageBuff(Negative)[*]16% DamageBuff(Toxic)[*]16% DamageBuff(Psionic)[*]1.56% Defense(Fire)[*]1.56% Defense(Cold)[*]10% Defense(Energy)[*]10% Defense(Negative)[*]20% Defense(Ranged)[*]3.13% Defense(AoE)[*]40% Enhancement(RechargeTime)[*]25% Enhancement(Accuracy)[*]6% Enhancement(Heal)[*]118.1 HP (7.88%) HitPoints[*]MezResist(Held) 6.6%[*]MezResist(Immobilize) 17.6%[*]34% (2.13 HP/sec) Regeneration[*]6.3% Resistance(Fire)[*]6.3% Resistance(Cold)[*]1.26% Resistance(Energy)[*]4.39% Resistance(Negative)[/list]------------
[u]Set Bonuses:[u]
[u]Mako's Bite[u]
(Smite)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 22.5 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Red Fortune[u]
(Focused Fighting)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Red Fortune[u]
(Focused Senses)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Scirocco's Dervish[u]
(Shadow Maul)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Crushing Impact[u]
(Siphon Life)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Touch of the Nictus[u]
(Siphon Life)<ul type="square">[*] 28.1 HP (1.88%) HitPoints[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Evasion)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Evasion)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Soul Drain)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[/list][u]Red Fortune[u]
(Agile)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Mako's Bite[u]
(Midnight Grasp)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 22.5 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Red Fortune[u]
(Dodge)<ul type="square">[*] MezResist(Immobilize) 2.2% (Exceeded 5 Bonus Cap)[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All) (Exceeded 5 Bonus Cap)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Red Fortune[u]
(Lucky)<ul type="square">[*] MezResist(Immobilize) 2.2% (Exceeded 5 Bonus Cap)[*] 1.26% Resistance(Fire,Cold) (Exceeded 5 Bonus Cap)[*] 2% DamageBuff(All) (Exceeded 5 Bonus Cap)[*] 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Numina's Convalescence[u]
(Aid Self)<ul type="square">[*] 12% (0.75 HP/sec) Regeneration[*] 28.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Devastation[u]
(Gloom)<ul type="square">[*] 12% (0.75 HP/sec) Regeneration[/list]


 

Posted

Levelling build or respec build? Would hate to level to 32 myself with the only attacks as Smite, Siphon Life, and the three second Shadow Maul.

Not sure I'd be be quite comfortable with zero accuracy in either Dark Consumption or Soul Drain, you'll be OK on fair-sized teams since you'll hit enough targets regardless, but solo or small teams you'll want some acc I think.

Why the heavy emphasis on Ranged defense and no melee defense bonuses? Ranged at 50% is significant overkill, especially at the expense of melee bonuses. Solo, you can use your debuffs to cover you OK, but teamed you'll get hammered at only 33% melee defense.

If you get to 45% to all, you won't need Aid Self, Siphon Life even barely slotted for heal will be plenty.

Your last set of Red Fortune isn't giving you many set bonuses, since you've exceeded the rule of 5 for most of them.


 

Posted

Well what i was thinking was to make a build, right now he is lvl 35 by the way. I'm kinda of new to making builds so I don't even no if hes soft cap or what would take to get him there that's why I am asking


 

Posted

The "soft cap" for defense is 45%. Short form, critters your level or close have a 50% chance to hit you, minus your defense, then they get accuracy bonuses based on level and being bosses or whatnot. The minimum level for initial ToHit is 5%, so anything above 45% defense is rarely useful, it only serves as overhead for critter ToHit buffs (very rare outside of MA) and defense debuffs (which SR resists at 95%).

So a common goal for defensive sets especially is to get to 45% defense or so. Maybe 47-48% if you can manage it for SR, no more is really needed.

Your build takes you to 50% ranged defense, which is a bit over what is needed, and has almost no set bonuses for melee or AoE defense. Melee attacks are usually what kill you, but ranged bonuses can be nice because those protect you from most mez attempts, outside of a half-dozen psi based attacks that are psi only, not typed as melee, ranged, or AoE.

The "Rule of 5" says you can only get the exact same bonus 5 times. Visible in Mid's under "view active sets"

A DM/SR at the soft cap (or barely above) for melee, ranged, and AoE with Siphon Life is nearly unkillable outside of multiple AVs. Aid Self is unnecessary and just slows you down. The Fighting pool is much more useful, especially for Weave.


 

Posted

hmm you have a guide i think I'll see if that can help me

EDIT: For scrapers but it still might help


 

Posted

It'll give you the idea, it's a scrapper guide so a bit different, and it pre-dates the large buffs that Siphon Life, Soul Drain, and Midnight Grasp got, as well as the small nerf that Shadow Punch got.

SR isn't much changed other than the brute power order being different and Evasion is a taunt aura for brutes.

I need to revamp it!


 

Posted

I cant decide you think i should get rid of gloom or touch of fear.


 

Posted

If you get soft-capped, you'll rarely use Touch of Fear. Great for leveling, but once you're at 45% defense, it's pretty unusual in normal PvE to need to put -ToHit on something, and generally as a brute you'll just kill it instead of Fearing it.

But if you don't have good slotting for Gloom--at least 4 total-- you might not want to mess with it.


 

Posted

I could go with out really


 

Posted

Ok i put some more time in it and i think this is beter


Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Mr. Jenson: Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite <ul type="square">[*] (A) Touch of Death - Accuracy/Damage: Level 40[*] (3) Touch of Death - Damage/Endurance: Level 40[*] (3) Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (5) Touch of Death - Damage/Recharge: Level 40[*] (5) Touch of Death - Damage/Endurance/Recharge: Level 40[*] (7) Touch of Death - Chance of Damage(Negative): Level 40[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (7) Red Fortune - Endurance: Level 50[*] (9) Red Fortune - Defense/Endurance: Level 50[*] (9) Red Fortune - Endurance/Recharge: Level 50[*] (11) Red Fortune - Defense/Recharge: Level 50[*] (11) Red Fortune - Defense/Endurance/Recharge: Level 50[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (13) Red Fortune - Defense/Recharge: Level 50[*] (13) Red Fortune - Endurance/Recharge: Level 50[*] (15) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (15) Red Fortune - Defense: Level 50[*] (17) Red Fortune - Endurance: Level 50[/list]Level 4: Shadow Maul <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (17) Scirocco's Dervish - Damage/Endurance: Level 50[*] (19) Scirocco's Dervish - Damage/Recharge: Level 50[*] (19) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (21) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 8: Siphon Life <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (21) Crushing Impact - Damage/Endurance: Level 50[*] (23) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (23) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (25) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50[*] (25) Touch of the Nictus - Healing: Level 50[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (43) Defense Buff IO: Level 50[*] (43) Defense Buff IO: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Healing IO: Level 50[*] (27) Healing IO: Level 50[*] (27) Healing IO: Level 50[/list]Level 18: Dark Consumption <ul type="square">[*] (A) Accuracy IO: Level 50[*] (29) Recharge Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (31) Endurance Modification IO: Level 50[*] (31) Endurance Modification IO: Level 50[/list]Level 22: Boxing <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 24: Evasion <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (31) Red Fortune - Defense/Recharge: Level 50[*] (33) Red Fortune - Endurance/Recharge: Level 50[*] (33) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (33) Red Fortune - Defense: Level 50[*] (34) Red Fortune - Endurance: Level 50[/list]Level 26: Soul Drain <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 21[*] (34) Scirocco's Dervish - Damage/Endurance: Level 50[*] (34) Scirocco's Dervish - Damage/Recharge: Level 50[*] (36) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[/list]Level 28: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (36) Recharge Reduction IO: Level 50[*] (36) Recharge Reduction IO: Level 50[/list]Level 30: Agile <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (39) Defense Buff IO: Level 50[*] (40) Defense Buff IO: Level 50[*] (43) Defense Buff IO: Level 50[/list]Level 32: Midnight Grasp <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative): Level 40[*] (37) Touch of Death - Accuracy/Damage: Level 40[*] (37) Touch of Death - Damage/Endurance: Level 40[*] (37) Touch of Death - Damage/Recharge: Level 40[*] (39) Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (39) Touch of Death - Damage/Endurance/Recharge: Level 40[/list]Level 35: Quickness <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 38: Dodge <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (40) Defense Buff IO: Level 50[*] (40) Defense Buff IO: Level 50[*] (46) Defense Buff IO: Level 50[/list]Level 41: Lucky <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (42) Defense Buff IO: Level 50[*] (42) Defense Buff IO: Level 50[*] (50) Defense Buff IO: Level 50[/list]Level 44: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance: Level 50[*] (45) Titanium Coating - Resistance/Recharge: Level 50[*] (45) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (45) Titanium Coating - Resistance/Endurance/Recharge: Level 50[*] (46) Titanium Coating - Resistance: Level 50[*] (46) Titanium Coating - Endurance: Level 50[/list]Level 47: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (48) Red Fortune - Defense/Recharge: Level 50[*] (48) Red Fortune - Endurance/Recharge: Level 50[*] (48) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (50) Red Fortune - Defense: Level 50[*] (50) Red Fortune - Endurance: Level 50[/list]Level 49: Gloom <ul type="square">[*] (A) Devastation - Damage/Recharge: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]13% DamageBuff(Smashing)[*]13% DamageBuff(Lethal)[*]13% DamageBuff(Fire)[*]13% DamageBuff(Cold)[*]13% DamageBuff(Energy)[*]13% DamageBuff(Negative)[*]13% DamageBuff(Toxic)[*]13% DamageBuff(Psionic)[*]6.75% Defense(Smashing)[*]6.75% Defense(Lethal)[*]6.13% Defense(Fire)[*]6.13% Defense(Cold)[*]8% Defense(Energy)[*]8% Defense(Negative)[*]3% Defense(Psionic)[*]10.5% Defense(Melee)[*]13% Defense(Ranged)[*]9.25% Defense(AoE)[*]25% Enhancement(Accuracy)[*]20% Enhancement(RechargeTime)[*]112.4 HP (7.5%) HitPoints[*]MezResist(Held) 8.25%[*]MezResist(Immobilize) 16.5%[*]MezResist(Sleep) 2.2%[*]MezResist(Stun) 2.2%[*]20% (1.25 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]6.25% Resistance(Negative)[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Smite)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 22.5 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Red Fortune[u]
(Focused Fighting)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Red Fortune[u]
(Focused Senses)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Scirocco's Dervish[u]
(Shadow Maul)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Crushing Impact[u]
(Siphon Life)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Touch of the Nictus[u]
(Siphon Life)<ul type="square">[*] 28.1 HP (1.88%) HitPoints[/list][u]Red Fortune[u]
(Evasion)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Scirocco's Dervish[u]
(Soul Drain)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Touch of Death[u]
(Midnight Grasp)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 22.5 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 22.5 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 3% Defense(All)[/list][u]Red Fortune[u]
(Weave)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list]



 

Posted

Looks good, but pull the 4th IO from each of the passives, juggle things, and get Gloom 4-slotted. That 4th IO in each of them does you almost zero. Heck, the third in those plus CJ gets you very little.

I'd pull all of the 4th Def IOs, and I'd pull the 3d IO from Agile and CJ (since you're well over cap in Ranged defense) and get a recharge in Soul Drain plus slotting for Gloom and maybe some end and acc in boxing if you use it for Fury building.

If you use Brawl, drop an End reduction in there and call it good.

Then go have fun, and earn some money to pay for all this, Touch of Death is a bit pricey red side!


 

Posted

Just noticed that in your previous build you didn't have CJ turned on, so you're WAY over the cap. Try pulling one Touch of Death set, and replacing a Scirroco set with 6 of Multistrike, will be as good and a whole lot cheaper.


 

Posted

Oh thanks that saves me a bunch


 

Posted

I tweaked your build a bit, mainly moved some slots. The only powers I moved were Gloom and the passives to maximize Gloom for slotting.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Mr. Jenson: Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Acc/Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Focused Fighting -- RedFtn-Def:50(A), RedFtn-EndRdx:50(7), RedFtn-Def/EndRdx:50(9), RedFtn-EndRdx/Rchg:50(9), RedFtn-Def/Rchg:50(11), RedFtn-Def/EndRdx/Rchg:50(11)
Level 2: Focused Senses -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(13), RedFtn-EndRdx/Rchg:50(13), RedFtn-Def/EndRdx/Rchg:50(15), RedFtn-Def:50(15), RedFtn-EndRdx:50(17)
Level 4: Shadow Maul -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(17), Sciroc-Dmg/Rchg:50(19), Sciroc-Acc/Rchg:50(19), Sciroc-Acc/Dmg/EndRdx:50(21)
Level 6: Swift -- Run-I:50(A)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(21), C'ngImp-Acc/Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/EndRdx:50(23), Nictus-Acc/EndRdx/Heal/HP/Regen:50(25), Nictus-Heal:50(25)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Combat Jumping -- DefBuff-I:50(A), GftotA-Run+:30(40)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Health -- Heal-I:50(A), Heal-I:50(27), Heal-I:50(27)
Level 18: Dark Consumption -- P'Shift-Acc/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(29), P'Shift-EndMod/Acc:50(29), P'Shift-EndMod/Rchg:30(39), P'Shift-End%:30(40)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(31), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc:30(43)
Level 22: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/Stun/Rchg:30(40), Stpfy-Acc/EndRdx:30(46), T'Death-Dam%:30(50)
Level 24: Evasion -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(31), RedFtn-EndRdx/Rchg:50(33), RedFtn-Def/EndRdx/Rchg:50(33), RedFtn-Def:50(33), RedFtn-EndRdx:50(34)
Level 26: Soul Drain -- Sciroc-Acc/Dmg:21(A), Sciroc-Dmg/EndRdx:50(34), Sciroc-Dmg/Rchg:50(34), Sciroc-Acc/Rchg:50(36), Sciroc-Acc/Dmg/EndRdx:50(42)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 30: Lucky -- DefBuff-I:50(A)
Level 32: Midnight Grasp -- T'Death-Dam%:40(A), T'Death-Acc/Dmg:40(37), T'Death-Dmg/EndRdx:40(37), T'Death-Dmg/Rchg:40(37), T'Death-Acc/Dmg/EndRdx:40(39), T'Death-Dmg/EndRdx/Rchg:40(39)
Level 35: Quickness -- Run-I:50(A)
Level 38: Dodge -- DefBuff-I:50(A)
Level 41: Gloom -- Thundr-Acc/Dmg/EndRdx:30(A), Thundr-Acc/Dmg/Rchg:30(42), Thundr-Acc/Dmg:30(42), Thundr-Dmg/EndRdx/Rchg:30(43), Thundr-Dmg/EndRdx:30(43)
Level 44: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(45), S'fstPrt-ResDam/Def+:30(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(46), RctvArm-EndRdx:40(46)
Level 47: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(48), RedFtn-EndRdx/Rchg:50(48), RedFtn-Def/EndRdx/Rchg:50(48), RedFtn-Def:50(50), RedFtn-EndRdx:50(50)
Level 49: Agile -- Ksmt-ToHit+:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


 

Posted

Here is my new build

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (3) Crushing Impact - Damage/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (7) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (7) Red Fortune - Defense/Recharge: Level 50[*] (9) Red Fortune - Endurance/Recharge: Level 50[*] (9) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (11) Red Fortune - Defense: Level 50[*] (11) Red Fortune - Endurance: Level 50[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (13) Red Fortune - Defense/Recharge: Level 50[*] (13) Red Fortune - Endurance/Recharge: Level 50[*] (15) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (15) Red Fortune - Defense: Level 50[*] (17) Red Fortune - Endurance: Level 50[/list]Level 4: Shadow Maul <ul type="square">[*] (A) Multi Strike - Accuracy/Damage: Level 50[*] (17) Multi Strike - Damage/Endurance: Level 50[*] (19) Multi Strike - Damage/Recharge: Level 50[*] (19) Multi Strike - Accuracy/Endurance: Level 50[*] (21) Multi Strike - Accuracy/Damage/Endurance: Level 50[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 8: Siphon Life <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (21) Crushing Impact - Damage/Endurance: Level 50[*] (23) Crushing Impact - Damage/Recharge: Level 50[*] (23) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (25) Touch of the Nictus - Healing: Level 50[*] (25) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (27) Defense Buff IO: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Healing IO: Level 50[*] (27) Healing IO: Level 50[*] (29) Healing IO: Level 50[/list]Level 18: Dark Consumption <ul type="square">[*] (A) Accuracy IO: Level 50[*] (29) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (31) Performance Shifter - EndMod/Recharge: Level 50[*] (31) Performance Shifter - EndMod/Accuracy: Level 50[*] (50) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Boxing <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 24: Evasion <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (33) Red Fortune - Defense/Recharge: Level 50[*] (33) Red Fortune - Endurance/Recharge: Level 50[*] (33) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (34) Red Fortune - Defense: Level 50[*] (34) Red Fortune - Endurance: Level 50[/list]Level 26: Soul Drain <ul type="square">[*] (A) Multi Strike - Accuracy/Damage: Level 50[*] (34) Multi Strike - Damage/Endurance: Level 50[*] (36) Multi Strike - Damage/Recharge: Level 50[*] (36) Multi Strike - Accuracy/Endurance: Level 50[*] (36) Multi Strike - Accuracy/Damage/Endurance: Level 50[/list]Level 28: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (37) Recharge Reduction IO: Level 50[*] (37) Recharge Reduction IO: Level 50[/list]Level 30: Dodge <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (40) Defense Buff IO: Level 50[*] (43) Defense Buff IO: Level 50[/list]Level 32: Midnight Grasp <ul type="square">[*] (A) Touch of Death - Accuracy/Damage: Level 40[*] (37) Touch of Death - Damage/Endurance: Level 40[*] (39) Touch of Death - Damage/Recharge: Level 40[*] (39) Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (39) Touch of Death - Damage/Endurance/Recharge: Level 40[*] (40) Touch of Death - Chance of Damage(Negative): Level 40[/list]Level 35: Quickness <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 38: Lucky <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (40) Defense Buff IO: Level 50[*] (46) Defense Buff IO: Level 50[/list]Level 41: Gloom <ul type="square">[*] (A) Thunderstrike - Damage/Endurance: Level 50[*] (42) Thunderstrike - Accuracy/Damage: Level 50[*] (42) Thunderstrike - Damage/Recharge: Level 50[*] (42) Thunderstrike - Accuracy/Damage/Recharge: Level 50[*] (43) Thunderstrike - Accuracy/Damage/Endurance: Level 50[*] (43) Thunderstrike - Damage/Endurance/Recharge: Level 50[/list]Level 44: Tough <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance: Level 40[*] (45) Reactive Armor - Resistance/Recharge: Level 40[*] (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40[*] (45) Reactive Armor - Resistance: Level 40[*] (46) Reactive Armor - Endurance: Level 40[*] (46) Steadfast Protection - Resistance/+Def 3%: Level 30[/list]Level 47: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (48) Red Fortune - Defense/Recharge: Level 50[*] (48) Red Fortune - Endurance/Recharge: Level 50[*] (48) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (50) Red Fortune - Defense: Level 50[*] (50) Red Fortune - Endurance: Level 50[/list]Level 49: Agile <ul type="square">[*] (A) Kismet - Accuracy +6%: Level 30[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10.5% DamageBuff(Smashing)[*]10.5% DamageBuff(Lethal)[*]10.5% DamageBuff(Fire)[*]10.5% DamageBuff(Cold)[*]10.5% DamageBuff(Energy)[*]10.5% DamageBuff(Negative)[*]10.5% DamageBuff(Toxic)[*]10.5% DamageBuff(Psionic)[*]6.13% Defense(Smashing)[*]6.13% Defense(Lethal)[*]5.5% Defense(Fire)[*]5.5% Defense(Cold)[*]13% Defense(Energy)[*]13% Defense(Negative)[*]3% Defense(Psionic)[*]7.38% Defense(Melee)[*]17.4% Defense(Ranged)[*]8% Defense(AoE)[*]25% Enhancement(RechargeTime)[*]21% Enhancement(Accuracy)[*]9% FlySpeed[*]112.4 HP (7.5%) HitPoints[*]9% JumpHeight[*]9% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 14.9%[*]MezResist(Sleep) 3.3%[*]MezResist(Stun) 3.3%[*]4.5% (0.08 End/sec) Recovery[*]6.93% Resistance(Fire)[*]6.93% Resistance(Cold)[*]2.5% Resistance(Psionic)[*]9% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Smite)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Red Fortune[u]
(Focused Fighting)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Red Fortune[u]
(Focused Senses)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Multi Strike[u]
(Shadow Maul)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[/list][u]Crushing Impact[u]
(Siphon Life)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Touch of the Nictus[u]
(Siphon Life)<ul type="square">[*] 28.1 HP (1.88%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Red Fortune[u]
(Evasion)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Multi Strike[u]
(Soul Drain)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[/list][u]Touch of Death[u]
(Midnight Grasp)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 22.5 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Thunderstrike[u]
(Gloom)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Reactive Armor[u]
(Tough)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[*] 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 3% Defense(All)[/list][u]Red Fortune[u]
(Weave)<ul type="square">[*] MezResist(Immobilize) 2.2% (Exceeded 5 Bonus Cap)[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list]


 

Posted

Looks good. Might tweak it a bit myself, since you're so far over the top on ranged defense, but it looks very workable. I'd consider pulling a 6th slot out of a Red Fortune set to get Soul Drain's recharge better, and maybe replace the dam/end/rech in Gloom with an end/rech (check the tohit debuff sets).

But picking nits at this point, looks good, won't be an unstoppable killing machine until late, but it'll be darn close as soon as you get a melee defense bonus or two.