Earth/Ice?
Earth/ice would be awesome. The two sets have a lot of synergy.
Power Boost + Earthquake + Bitter Ice Blast = One enemy with VERY low accuracy, great for boss stomping out of domination or AV fighting.
Quicksand only slows movement, Chilling Embrace fills that gap and it's added slow makes sure enemies wont be escaping your Earthquake since it's a terrible idea to take the Earth mass immob. Ruins the mitigation of earthquake.
Power Boost + earth control's -def debuff is... wow
"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll
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After looking at /Ice a little closer I realized it has the "sword" attacks, which did not fit my original character concept I'll either try to come up with another concept or maybe go with Earth/Fire
I went with Earth/energy
"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll
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Quicksand only slows movement, Chilling Embrace fills that gap and it's added slow makes sure enemies wont be escaping your Earthquake since it's a terrible idea to take the Earth mass immob. Ruins the mitigation of earthquake.
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How do the critters react to such -speed stacking (QS + CE, that is)?
Do they proceed to run (albeit slowwwwwly) out of the effect radius even when you are landing attacks?
Repeat Offenders
I'm thinking of making an Earth/Ice when i15 comes out. Partially for thematic reasons but I also like the idea of alternating between Stalagmites and Earthquake for "every fight" AoE control / alpha breaking.
Any advice?