Thug/Bubbler Build


Captin_Lemming

 

Posted

I made a Thug/Bubbla' a while back... and I just started playing her again recently. Was wondering If any one has a decent build for this combo? I cant find one any where.


 

Posted

what level?

how it plays at lower level is different from a respec io build.


 

Posted

Shes like mid 20's right now. So probly a high lvl build. (end)


 

Posted

You got dat build JupiterMoon?... any one..lol... Id be damned if I cant find any thing on this combo in the whole of the internetz...lol. Has any one ever played one of these.. let alone IO'd them?... hmm.. Whell I guess I'll throw some thing together and toss it on here and hope for construction on the fly... Are they bad? Is that why no one plays dem?


 

Posted

OK.. i lied.. far to lazy.. any one wanna throw one out here so we can nit pick?..lol


 

Posted

Thug/FF was my first 50, sadly the IO build I had on mids was on my old harddrive. I don't play him much now, but it was a lot of fun for me 1-50. Leveled up pretty quick and this was before the xp curve change.


 

Posted

I have a lvl 50 Thug/FF, but only SOs. Far from weak. Thugs do massive damage, and their only weakness seems to be that they are squishy. FF plugs that hole nicely. Fun build, I'd highly recommend hanging in there.


 

Posted

[ QUOTE ]
Are they bad? Is that why no one plays dem?

[/ QUOTE ]

Heavens no. I have a Thugs/FF that I've played more than any other char of mine. Extremely powerful. When bubbled, with Enforcer Maneuvers, the Thugs are soft capped (or very close, I don't remember specific numbers right now), even without the +Def IOs. My MM himself is soft-capped to range. That's a bit of overkill, really, so I'm going to rethink him.

There's really not much to say about it. Thugs are straightforward - takes your pets and upgrades, FF is straightforward - take the big 3 shields, Repulsion and season to taste. 2-3 of the Leadership powers and Aid Other round out the build. Not recommended for AV soloing (no way to sufficiently boost your damage or debuff AV), but all other PVE content is trivial.


 

Posted

OK. atempt # 1...

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Gidget : Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc:50(A), BldM'dt-Acc/Dmg:50(3), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(7), BldM'dt-Acc/Dmg/EndRdx:50(9), BldM'dt-Dmg:50(9)
Level 1: Force Bolt -- Acc-I:50(A), Acc-I:40(11), EndRdx-I:50(46)
Level 2: Deflection Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/EndRdx/Rchg:50(45)
Level 4: Insulation Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(46)
Level 6: Equip Thugs -- EndRdx-I:50(A), EndRdx-I:50(7)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Call Enforcer -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Acc/Dmg/EndRdx:50(13), SvgnRt-Acc/Dmg:50(13), SvgnRt-Acc/Dmg/EndRdx:50(27), DefBuff-I:50(33), DefBuff-I:50(33)
Level 14: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(15), RedFtn-Def/EndRdx:50(15), EndRdx-I:50(40)
Level 16: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Zephyr-ResKB:50(17)
Level 18: Gang War -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19), C'Arms-+Def(Pets):30(31), SvgnRt-PetResDam:50(34), EdctM'r-PetDef:40(36)
Level 20: Dispersion Bubble -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(21), LkGmblr-EndRdx/Rchg:50(21), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(43)
Level 22: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(23), Mrcl-Heal:40(23)
Level 24: Stamina -- P'Shift-End%:50(A), EndMod-I:50(25), EndMod-I:50(25)
Level 26: Call Bruiser -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(27), BldM'dt-Acc/EndRdx:50(31), BldM'dt-Acc/Dmg/EndRdx:50(34), BldM'dt-Acc:50(34), BldM'dt-Dmg:50(37)
Level 28: Repulsion Field -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(29), KinCrsh-Rchg/KB:50(29), KinCrsh-Rechg/EndRdx:50(37), KinCrsh-Dmg/EndRdx/KB:50(40), KinCrsh-Acc/Dmg/KB:50(43)
Level 30: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(31), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), AdjTgt-ToHit/EndRdx:21(46)
Level 32: Upgrade Equipment -- EndRdx-I:50(A), EndRdx-I:50(33)
Level 35: Repulsion Bomb -- Stpfy-KB%:50(A), Stpfy-Acc/Rchg:50(36), FrcFbk-Rchg/EndRdx:50(36), Stpfy-Acc/EndRdx:50(42)
Level 38: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(39), EndRdx-I:50(39)
Level 41: Assault -- EndRdx-I:50(A), EndRdx-I:50(42), EndRdx-I:50(42)
Level 44: Personal Force Field -- LkGmblr-Rchg+:50(A), RechRdx-I:50(45), RechRdx-I:40(48)
Level 47: Scorpion Shield -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(48), RedFtn-Def/EndRdx:50(48)
Level 49: Mace Beam Volley -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(50), Ragnrk-Acc/Dmg/Rchg:50(50), Ragnrk-Acc/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10% Defense[*]9.06% Defense(Fire)[*]9.06% Defense(Cold)[*]5.31% Defense(Energy)[*]5.31% Defense(Negative)[*]10.6% Defense(Ranged)[*]12.5% Defense(AoE)[*]45% Enhancement(RechargeTime)[*]27% Enhancement(Accuracy)[*]5% FlySpeed[*]57.2 HP (7.13%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -7)[*]Knockup (Mag -7)[*]MezResist(Held) 2.75%[*]MezResist(Sleep) 2.75%[*]MezResist(Stun) 3.3%[*]18.5% (0.31 End/sec) Recovery[*]56% (1.88 HP/sec) Regeneration[*]12.5% Resistance(Smashing)[*]10% Resistance(Lethal)[*]10% Resistance(Fire)[*]10% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]13.1% Resistance(Psionic)[*]8% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Blood Mandate[u]
(Call Thugs)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)[*] MezResist(Stun) 1.65%[*] 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Luck of the Gambler[u]
(Deflection Shield)<ul type="square">[*] 10% (0.34 HP/sec) Regeneration[*] 9.04 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Insulation Shield)<ul type="square">[*] 10% (0.34 HP/sec) Regeneration[*] 9.04 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Blood Mandate[u]
(Call Enforcer)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[/list][u]Sovereign Right[u]
(Call Enforcer)<ul type="square">[*] MezResist(Sleep) 2.75%[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 10% (0.34 HP/sec) Regeneration[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Call to Arms[u]
(Gang War)<ul type="square">[*] 5% Defense[/list][u]Sovereign Right[u]
(Gang War)<ul type="square">[*] 10% Resistance(All)[/list][u]Edict of the Master[u]
(Gang War)<ul type="square">[*] 5% Defense[/list][u]Luck of the Gambler[u]
(Dispersion Bubble)<ul type="square">[*] 10% (0.34 HP/sec) Regeneration[*] 9.04 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*] 7.5% Enhancement(RechargeTime)[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Blood Mandate[u]
(Call Bruiser)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)[*] MezResist(Stun) 1.65%[*] 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Kinetic Crash[u]
(Repulsion Field)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.2 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactics)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 15.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Stupefy[u]
(Repulsion Bomb)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 15.1 HP (1.88%) HitPoints[/list][u]Luck of the Gambler[u]
(Personal Force Field)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Scorpion Shield)<ul type="square">[*] 10% (0.34 HP/sec) Regeneration[/list][u]Positron's Blast[u]
(Mace Beam Volley)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Ragnarok[u]
(Mace Beam Volley)<ul type="square">[*] 4% (0.07 End/sec) Recovery[/list]


 

Posted

sounds like a fun build since the thugs reliey on def thats a good way to go i had thugs dark and its greath as lond as thier near me they dont ever die