/Regen Help


ClawsandEffect

 

Posted

You are at the cap for 3 10% regeneration bonuses. Do you know about the rule of 5? It means that you cannot have 5 or more of the same bonus. In Stamina and Head Splitter you have to find some other bonuses. I'd suggest switching to Obliteration to give you more damage and recharge and more melee defense. Good luck!

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Also I will take a look at it later with a fine tooth comb and see what can really be improved!


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

[ QUOTE ]
Heres my throw on BS/Regen.. any takes ?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

[/ QUOTE ]

That's definitely not a build that is going to be worth the monetary expenditure. Like Santor already said, you're breaking the 10% +regen cap considering that you've got 9 of that set bonus, plus, you've got less regen, defense, and recharge than Santor's. The big problem you've got is that you're frankenslotting everything. Once you get to the point where you're fully IOing a toon, you're better off going to set bonuses than the diverse set frankenslotting you seem to be going for.

Some quick tips:
Get rid of the Analyze Weaknesses and replace them with the remainder of the melee damage sets.
Take the 6th slot out of Recon, Dull Pain and Instant Healing. Put the Numina Unique into something that you'll use more than once every 3 minutes, like Fast Healing.
If you're going with one purple set and a bunch of LotGs, you might as well go with all of those that will help you out. And don't spread them out over multiple powers or only use 1-2 of them. They're unique. You want as many of them in a single power as possible. What makes them really awesome is their set bonuses.
Achilles' Heel procs in your BS attacks. If it's not a 6 piece set bonus you're aiming for, give it an Achilles' Heel proc.
I wouldn't recommend slotting QR and Stamina that heavily, especially considering I doubt you'll need QR with nearly 3 end/sec net recovery excellent end redux slotting in all of your attacks (thanks to full set bonuses). Those slots and power choices could probably be used to make you substantially more survivable used elsewhere in your build.
Melee defense is a less important set bonus than ranged defense for you. Parry is more than capable of making up a deficit. As long as you've got 15% or more melee defense, you're pretty much set.

Here's one I've put together for you. It's got lower base regen but much better recharge and defense. I'm amazed that I actually managed to snag perma-Hasten with it. As always, the open slot on Resilience is for the Gladiators 3% +def IO. Without any Parry (which would provide an extra 17.4% +def to melee and easily capable of stacking twice), the build packs capped HP, 52.1 hp/sec from passive regen, 20.4% +def(melee), 29.8% +def(ranged), and 22.9% +def(AoE), not to mention how crazily fast the click powers recharge. IH has a better than 50% uptime percentage, and MoG has nearly 25%.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Hack -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(11), EndMod-I(13)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(25)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Regen/Rcvry+(27)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(34)
Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(36)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42), Achilles-ResDeb%(43)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), RechRdx-I(45), RechRdx-I(45)
Level 41: Petrifying Gaze -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(45), UbrkCons-Acc/Hold/Rchg(46), UbrkCons-Acc/Rchg(46), UbrkCons-Dam%(46)
Level 44: Dark Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(48), Apoc-Dam%(50)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 49: Resilience -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Unfortunately his build is pretty poor on end management.

He only has ~3.32 eps recov (adding Accolades), with only 2.07 eps left after toggles are taken into account. Speaking of which, of his three toggles (Tough, Weave, Maneuvers), only one has any end reduc at all (21.75%). The attack slotting (which burns far more than toggles, esp at that level of recharge) is exceptionally light; 33% in Hack/Headsplitter, 18.5% in Whirling Sword. (Parry and Disembowel are good, though.)

I expect it would have severe endurance issues in prolonged fights.

(For the foci of the build, though, it's exceptional.)


 

Posted

Just get a kin and spam "SB plz" it works for everyone else


 

Posted

[ QUOTE ]
Unfortunately his build is pretty poor on end management.

He only has ~3.32 eps recov (adding Accolades), with only 2.07 eps left after toggles are taken into account. Speaking of which, of his three toggles (Tough, Weave, Maneuvers), only one has any end reduc at all (21.75%). The attack slotting (which burns far more than toggles, esp at that level of recharge) is exceptionally light; 33% in Hack/Headsplitter, 18.5% in Whirling Sword. (Parry and Disembowel are good, though.)

I expect it would have severe endurance issues in prolonged fights.

(For the foci of the build, though, it's exceptional.)

[/ QUOTE ]

It's actually 3.54 end/sec base recovery (thank you Perf Shifter proc!) and 3.91 if you include MoG contribution, which gives you 2.665 end/sec net recovery with toggles on. If you use the respectable Parry>Dis>Hack>HS attack string, you'll be using up 3.36 end/sec, which is a respectable 141 dps, without factoring in the AH proc contributions (which brings it up to ~155). That's a net loss of .695 end/sec, which means that, if you start with 110 endurance, you'll be out in ~159 seconds if you don't modulate your attack string. Personally, I think that's plenty long enough, especially if you switch out Hack for an extra Parry every once in a while.