Rebalance dpa on ranged sets


firespray

 

Posted

I have been calculating dps on the ranged sets for corruptors and have noticed that most of them have really low dps.
Fire is has more dps than the others by far, I know it is supposed to but it seems a little much, ice is pretty close, but all the others are very far.

The biggest factor I see to this is activation time, the reason fire does so much dps and not only do its attacks hit for more but they also activate incredibly fast, for example the attack chain of flares, fire blast, blaze, does almost double the dps than radiation, sonic, and energy if you somehow had an attack chain of just cosmic burst/shout/power burst.

This is mostly because of activation time, I propose that the activation times get rebalanced on these sets, all single target attacks should be no more than 1.5s activation. Fire will still be on top for damage, but the other sets will at least have a chance.


 

Posted

What you're seeing in Fire the most is Blaze, and Castle has already admitted he doesn't like the activation time of the power being as low as it is, though he specifically dismissed the rumours that it's getting slowed down.

You also have to remember that it's not just raw DPS that matters, but also DPE, because the faster you cycle, the more endurance you burn.


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Posted

The fast activation times/high damage are what I love most about fire blast powers. With a level 50 fire/dev, a level 40 fire/mm, and a lowbie fire/dark corruptor, I'd be VERY disappointed if the activation times were increased. I would support lowering the activation times of other similar powers, since I think this is one of those cases where a buff is better than a nerf.


 

Posted

[ QUOTE ]
What you're seeing in Fire the most is Blaze, and Castle has already admitted he doesn't like the activation time of the power being as low as it is, though he specifically dismissed the rumours that it's getting slowed down.

You also have to remember that it's not just raw DPS that matters, but also DPE, because the faster you cycle, the more endurance you burn.

[/ QUOTE ]

I don't really see that as balancing, there are lots of ways to deal with heavy end use, end redux enhancements, IO sets, stamina. But there is very little ways to increase dps, especially with slow activation times.


 

Posted

The big reason why there is such a disparity between the DPA of ranged attack sets is because, when Geko was in charge of the numbers and Jack Emmert was in charge, neither of them believed that animation time had anything to do with DPS. They both believed that recharge was the more integral attribute for DPS. It wasn't until significantly later that the players, the number crunchers and min/maxers we are, determined that activation time actually had a greater impact on potential DPS than animation time, mostly due to the low recharge times in some fast animating attacks. This lead to the current devs actually taking animation time into account, though, because of the sheer number of attacks and lack of balance formulas, they have yet to actually rebalance all of the attacks to account for the disparities. Well, those reasons, along with the fact that balance is analyzed from a heuristic standpoint before being analyzed from a numerical standpoint.

The I13 PvP changes, which normalized most attacks for their animation time along with their recharge and endurance costs, showed that it was possible to create changes as systemic as would be required for real balance across all attributes, but it was unpopular enough that I don't think it will arrive in a similar form in PvE. The normalization of the animation times of the tier 1 and 2 powers for the blast sets was nice, seeing as it brought all of the blaster sets more in line with the intended balance, and I hope that, eventually it will be done to more than just those 2 powers within the set, but, keep in mind, that normalization of this kind is bound to largely remove the individuality from power sets, as well as angering large portions of the player base that enjoy those powers that would be weakened by such normalization. Just look at the number of players throwing a fit concerning Dominator Psychic Shockwave in I15.


 

Posted

Isn't the reason Fire has higher dps that damage is all it does? Fire doesn't slow the target like ice, it doesn't drain endurance like electricity, and it doesn't debuff the target like sonic, radiation or dark.

It's my understanding that the "soft control" (not sure if I'm using that term correctly) of fire is the ability to defeat foes faster instead of slowing their attacks or making their attacks less damaging to you.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

Posted

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Isn't the reason Fire has higher dps that damage is all it does? Fire doesn't slow the target like ice, it doesn't drain endurance like electricity, and it doesn't debuff the target like sonic, radiation or dark.

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The extra damage of each attack is supposed to be represented by the additional DoT at the end of each attack rather than any significant natural advantage in damage-recharge, damage-endurance, and average DPA calculations beyond the contribution of the bonus DoT. The lack of utility is supposed to be made up with additional attack options, namely replacing the control power with another AoE (Rain of Fire).


 

Posted

I think all corruptor damage in general is too low, in fact at times is really insulting. I thought Corruptors were supposed to be the blasters of the villain world, what happened?

Speaking of corruptors, could they get the blaster benefit when mezzed?

Stormy


 

Posted

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I think all corruptor damage in general is too low, in fact at times is really insulting. I thought Corruptors were supposed to be the blasters of the villain world, what happened?

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Corrupter damage is more than balanced considering all of the force multipliers they bring to bear, which you seem to be discounting or forgetting. Corruptors are less akin to the Blasters of CoV and more akin to the Defenders, albeit with greater offense and only slightly worse support capabilities. With the I15 changes, the Blaster equivalent of CoV (re: lots of damage and no support) is more like to be the Dominator, because their role is to dish out damage, though the Dominator provides a bit more control (which Blasters do get some of).

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Speaking of corruptors, could they get the blaster benefit when mezzed?

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Considering they've already got near defender level support capabilities, I'm going to say no. Defiance was something given to Blasters to help them deal with mez effects better, considering they were the only damage AT that didn't have some method for dealing with it.


 

Posted

[ QUOTE ]
Isn't the reason Fire has higher dps that damage is all it does? Fire doesn't slow the target like ice, it doesn't drain endurance like electricity, and it doesn't debuff the target like sonic, radiation or dark.

It's my understanding that the "soft control" (not sure if I'm using that term correctly) of fire is the ability to defeat foes faster instead of slowing their attacks or making their attacks less damaging to you.

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Yes I understand that but does the fact that rad blast does -def justify that it does less than half the damage of fire?