Fire/Fire Build


SkylineGTR

 

Posted

Here's the export from Mid's Hero/Villain Designer.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Pyro Paden: Level 50 Technology Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Char <ul type="square">[*] (A) Ghost Widow's Embrace - Accuracy/Recharge: Level 48[*] (3) Ghost Widow's Embrace - Endurance/Hold: Level 48[*] (3) Ghost Widow's Embrace - Hold/Range: Level 48[*] (5) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 48[*] (40) Lockdown - Accuracy/Hold: Level 48[*] (42) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 48[/list]Level 1: Flares <ul type="square">[*] (A) Damage Increase IO: Level 50[/list]Level 2: Fire Cages <ul type="square">[*] (A) Trap of the Hunter - Accuracy/Endurance: Level 48[*] (5) Trap of the Hunter - Immobilize/Accuracy: Level 48[*] (31) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 48[*] (37) Trap of the Hunter - Endurance/Immobilize: Level 48[/list]Level 4: Fire Breath <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance: Level 48[*] (7) Positron's Blast - Damage/Endurance: Level 48[*] (7) Positron's Blast - Damage/Recharge: Level 48[*] (9) Positron's Blast - Damage/Range: Level 48[*] (9) Detonation - Accuracy/Damage/Endurance: Level 48[*] (15) Detonation - Damage/Endurance/Range: Level 48[/list]Level 6: Smoke <ul type="square">[*] (A) To Hit Debuff IO: Level 50[*] (37) To Hit Debuff IO: Level 50[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 48[*] (43) Luck of the Gambler - Defense/Endurance: Level 48[/list]Level 10: Hot Feet <ul type="square">[*] (A) Multi Strike - Accuracy/Damage: Level 48[*] (11) Multi Strike - Damage/Endurance: Level 48[*] (11) Multi Strike - Accuracy/Endurance: Level 48[*] (13) Multi Strike - Accuracy/Damage/Endurance: Level 48[*] (13) Endurance Reduction IO: Level 45[*] (15) Damage Increase IO: Level 45[/list]Level 12: Fire Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 48[*] (36) Thunderstrike - Accuracy/Damage/Recharge: Level 48[*] (36) Thunderstrike - Accuracy/Damage/Endurance: Level 48[*] (37) Thunderstrike - Damage/Endurance/Recharge: Level 48[*] (48) Devastation - Accuracy/Damage/Endurance/Recharge: Level 48[/list]Level 14: Flashfire <ul type="square">[*] (A) Stupefy - Stun/Range: Level 48[*] (17) Stupefy - Endurance/Stun: Level 48[*] (17) Stupefy - Accuracy/Recharge: Level 47[*] (19) Stupefy - Accuracy/Stun/Recharge: Level 49[*] (19) Rope A Dope - Accuracy/Recharge: Level 45[*] (21) Rope A Dope - Accuracy/Stun/Recharge: Level 49[/list]Level 16: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[/list]Level 18: Super Jump <ul type="square">[*] (A) Unbounded Leap - Jumping: Level 48[*] (43) Unbounded Leap - +Stealth: Level 48[/list]Level 20: Combustion <ul type="square">[*] (A) Multi Strike - Accuracy/Damage: Level 48[*] (21) Multi Strike - Damage/Recharge: Level 48[*] (27) Multi Strike - Accuracy/Damage/Endurance: Level 48[*] (29) Multi Strike - Damage/Endurance/Recharge: Level 48[*] (29) Cleaving Blow - Accuracy/Recharge: Level 48[*] (31) Cleaving Blow - Damage/Recharge: Level 49[/list]Level 22: Cinders <ul type="square">[*] (A) Lockdown - Accuracy/Hold: Level 48[*] (23) Lockdown - Accuracy/Recharge: Level 48[*] (23) Lockdown - Recharge/Hold: Level 48[*] (25) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 48[*] (25) Ghost Widow's Embrace - Accuracy/Recharge: Level 48[*] (27) Lockdown - Endurance/Recharge/Hold: Level 48[/list]Level 24: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 26: Health <ul type="square">[*] (A) Healing IO: Level 50[*] (42) Healing IO: Level 50[*] (42) Healing IO: Level 50[/list]Level 28: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (36) Endurance Modification IO: Level 50[*] (43) Endurance Modification IO: Level 50[/list]Level 30: Consume <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (46) Recharge Reduction IO: Level 50[/list]Level 32: Fire Imps <ul type="square">[*] (A) Blood Mandate - Damage: Level 48[*] (33) Blood Mandate - Accuracy: Level 48[*] (33) Blood Mandate - Accuracy/Damage: Level 48[*] (33) Blood Mandate - Accuracy/Damage/Endurance: Level 48[*] (34) Sovereign Right - Accuracy/Damage/Endurance: Level 48[*] (46) Sovereign Right - Resistance Bonus: Level 48[/list]Level 35: Bonfire <ul type="square">[*] (A) Kinetic Crash - Recharge/Knockback: Level 48[*] (50) Kinetic Crash - Damage/Knockback: Level 48[/list]Level 38: Blaze <ul type="square">[*] (A) Devastation - Accuracy/Damage: Level 48[*] (39) Devastation - Damage/Endurance: Level 48[*] (39) Devastation - Damage/Recharge: Level 48[*] (39) Devastation - Accuracy/Damage/Recharge: Level 48[*] (40) Devastation - Accuracy/Damage/Endurance/Recharge: Level 48[*] (40) Devastation - Chance of Hold: Level 48[/list]Level 41: Water Spout <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (46) Recharge Reduction IO: Level 50[/list]Level 44: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[/list]Level 47: Hibernate <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[/list]Level 49: Shark Skin <ul type="square">[*] (A) Titanium Coating - Resistance: Level 48[*] (50) Titanium Coating - Endurance: Level 48[*] (50) Titanium Coating - Resistance/Endurance: Level 48[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9% DamageBuff(Smashing)[*]9% DamageBuff(Lethal)[*]9% DamageBuff(Fire)[*]9% DamageBuff(Cold)[*]9% DamageBuff(Energy)[*]9% DamageBuff(Negative)[*]9% DamageBuff(Toxic)[*]9% DamageBuff(Psionic)[*]1.88% Defense(Fire)[*]1.88% Defense(Cold)[*]2.5% Defense(Energy)[*]2.5% Defense(Negative)[*]3.75% Defense(Psionic)[*]1.25% Defense(Ranged)[*]0.94% Defense(AoE)[*]2.25% Max End[*]2.5% Enhancement(Held)[*]3% Enhancement(Stun)[*]5% Enhancement(Immobilize)[*]25% Enhancement(Accuracy)[*]95.4 HP (9.38%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]MezResist(Held) 5.5%[*]MezResist(Sleep) 9.9%[*]MezResist(Stun) 4.95%[*]9.5% (0.16 End/sec) Recovery[*]28% (1.19 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]13.5% Resistance(Fire)[*]13.5% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]13% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Ghost Widow's Embrace[u]
(Char)<ul type="square">[*] 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.25% Max End[/list][u]Lockdown[u]
(Char)<ul type="square">[*] 3% DamageBuff(All)[/list][u]Trap of the Hunter[u]
(Fire Cages)<ul type="square">[*] 5% Enhancement(Immobilize)[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Positron's Blast[u]
(Fire Breath)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[/list][u]Detonation[u]
(Fire Breath)<ul type="square">[*] MezResist(Sleep) 1.65%[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[/list][u]Multi Strike[u]
(Hot Feet)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[/list][u]Thunderstrike[u]
(Fire Blast)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[/list][u]Stupefy[u]
(Flashfire)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[/list][u]Rope A Dope[u]
(Flashfire)<ul type="square">[*] 6% (0.25 HP/sec) Regeneration[/list][u]Unbounded Leap[u]
(Super Jump)<ul type="square">[*] 4% JumpSpeed, 4% JumpHeight[/list][u]Multi Strike[u]
(Combustion)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[/list][u]Cleaving Blow[u]
(Combustion)<ul type="square">[*] 1% (0.02 End/sec) Recovery[/list][u]Lockdown[u]
(Cinders)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[/list][u]Ghost Widow's Embrace[u]
(Cinders)<ul type="square">[*] 5% RunSpeed[/list][u]Blood Mandate[u]
(Fire Imps)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)[*] MezResist(Stun) 1.65%[/list][u]Sovereign Right[u]
(Fire Imps)<ul type="square">[*] MezResist(Sleep) 2.75%[*] 10% Resistance(All)[/list][u]Kinetic Crash[u]
(Bonfire)<ul type="square">[*] 3% RunSpeed[/list][u]Devastation[u]
(Blaze)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list][u]Titanium Coating[u]
(Shark Skin)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 15.3 HP (1.5%) HitPoints[/list]




This is my first level 50, first time using IO's, and first time using Mid's Designer. I am just looking for input on things I should improve, or things I should change. Thanks for any advice you can offer.


 

Posted

(1) You cut off both Stupefy and Posi Blast (and maybe others, just a brief look) right before their payoffs of recharge bonuses.

Keep in mind that doms still want recharge, even if they aren't going for permadom. You want your AOE abilities to recharge faster, if nothing else.

(2) In general, much of your slotting is suspect. an end rdx in water spout? This does pretty much nothing for you. As a dom, I would prob 6-slot water spout with kinetic crash.

2-slotting bonfire with kinetic crash? Useless as far as set bonuses go and the actual enhancements you put in don't really help either.

Don't 3-slot health with 3 heals. It is not doing much for you. If you want to spend a fortune and put some miracle+recov or numina +regen/recov, that's fine, but otherwise just leave it with its default slot and 1 heal in there.

2-slotting combat jumping with defense sets? Again, probably useless. You didn't take scorp shield in the patrons, didn't take smoke for -tohit, and don't seem to have any other defense in your build really. So the little bit from combat jumping will be absolutely useless.

In general, your set bonuses seem to be all over the place and I am not sure why you chose specific sets for abilities. Basically, you want to min/max things. Decide what you want and go for that. So for example, some might go for a lot of +recharge and high ranged defense. Some might go for +damage (although prob not many doms do this). etc. You get the idea. Figure out what you want and go for it.

But also DON'T GIMP abilities you might actually want to use with stupid slotting decisions. For example, it is okay to get whirlwind and 6-slot it with kinetic crash and just realize that you will probably never use the ability. It isn't okay to take some core ability (e.g., your single target hold, etc.) and give it some ridiculous slotting for set bonuses that makes its primary ability useless.

As a fire/fire dom, your primary abilities are probably some subset of char, fire cages, hot feet, flashfire, fire imps, fire breath, fire blast, fiery embrace, combustion, and blaze. These are the abilities that you want to work as advertised, and so don't (for example) slot hot feet with tempered readiness or something silly like that.

As a fire/fire, you do have a little flexibility. You can go all-ranged very sucessfully, and you can also go aoe. This choice will determine a lot of the abilities you emphasize. You can also try to go for some hybrid.

(3) Maybe take a look at other people's posted builds that seem to receive positive attention here and slightly modify them to suit your personal needs. That might get you better results.

Welcome to the game and best of luck designing characters.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Thank you for the input. I still am tweaking this build, and I wasn't sure what to do with water spout, but I have been using that ability more lately and I like it a lot, so I will probably take your advice and six slot it.

And for my slotting, I was not looking so much for the set bonuses, as I was the enhancements for the individual powers. Should I reverse my thinking on this? I do realize now about the recharge time for the 5th slot bonus, and will probably fix both of those.

On the question of defense, I do have smoke and shark skin, is shark skin worse than scorpion shield? Then if I were to respec what enhancements should I use and where should I put them? I would like to decrease my squishiness.


-Pyro Paden


 

Posted

Sorry that I didn't see smoke. My fault.

Shark skin is fine. It is more that it is resistance based rather than defense based. It is perfectly viable though. Most people probably 5-slot it with impervious skin.

If you want to switch to BS patron, you can 6-slot scorp shield with 5 red fortune and then 1 Luck of the Gambler +recharge. In general, this is a good slotting for defensive powers whose defense you actually want to rely on (combat j if you are in a defensive build, maneuvers, weave, etc.) If it is a defensive power where you don't really care about the defense (sometimes combat j, invisibility, stealth, grant invisibility) just stick 1 LotG +recharge in it and call it good.

Over a year ago, it used to be that LotG +recharges were an expensive alternative. I'm not sure about that anymore. They are actually pretty reasonably priced now villainside, when you compare them to other sets that offer around +7.5% recharge. Often, it is the cheaper option because with that other set, you are probably going to have to buy 5 recipes to get the bonus, and while individually they might be cheaper, the whole set of 5 can be pretty pricey. Plus, you get 5 "normal" set bonus 7.5% enhancements AND 5 LotG +recharge 7.5% enhancements, so they are useful in any case. They are definitely easier merit-spending-wise.

Take your time slotting the character though if it is your first 50. It will take a while. Don't let it bother you, and just make sure it is functional in the mean time.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Could you help me out and post a Mid's link to a build you would consider an improvement over mine? I am having trouble now getting the designer to do all the things I am wanting it too. Trying to fix things without messing everything up lol.

If I were to switch patron's, what powers should I get? I am really not liking the idea of hibernate. I haven't actually hit 50 with this guy yet, just preparing. I think he is almost level 47, I didn't do the mid's build in the order I picked them in game.


Thanks for your help.


 

Posted

I have a similar thread and this is what I currently went for. Gives great defense to s/l and some decent recharge. Thanks to Ail, I might have to change out a power for Smoke. I also miss having Fiery Embrace. Wish I could fit that in and still retain my defenses. You'll notice consume is slotted with damage as opposed to endurance. This was for the bonuses. Tested on 2 minions and it gives me back enough end while Domination is building. Lastly, there are 4 slots available for LoTG:+Rech. I currently have 2 slotted, but it allows me to have a couple slots left waiting for them.

Ail, if you have any tips for me, they would be much appreciated. Was thinking of trading out PFF for Smoke or Fiery Embrace.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Flares -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(7), Thundr-Acc/Dmg(7)
Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11)
Level 4: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Swift -- Run-I(A)
Level 12: Flashfire -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(17), RzDz-Acc/Stun/Rchg(19), RzDz-Acc/EndRdx(19), RzDz-Stun/Rng(21)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(21), BasGaze-Acc/Rchg(23), BasGaze-EndRdx/Rchg/Hold(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(29), P'Shift-End%(29)
Level 22: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(46)
Level 24: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 28: Consume -- Erad-Dmg(A), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(36), S'fstPrt-ResDam/Def+(37)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc/Dmg/EndRdx(39), BldM'dt-Acc(40), BldM'dt-Dmg(40)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(37), RedFtn-Def(37), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42)
Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 44: Hot Feet -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(50), Enf'dOp-Immob/Rng(50)
Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]7.5% DamageBuff(Smashing)[*]7.5% DamageBuff(Lethal)[*]7.5% DamageBuff(Fire)[*]7.5% DamageBuff(Cold)[*]7.5% DamageBuff(Energy)[*]7.5% DamageBuff(Negative)[*]7.5% DamageBuff(Toxic)[*]7.5% DamageBuff(Psionic)[*]16.1% Defense(Smashing)[*]16.1% Defense(Lethal)[*]8.31% Defense(Fire)[*]8.31% Defense(Cold)[*]22.4% Defense(Energy)[*]22.4% Defense(Negative)[*]3% Defense(Psionic)[*]14.3% Defense(Melee)[*]15.5% Defense(Ranged)[*]10.8% Defense(AoE)[*]5.85% Max End[*]2% Enhancement(Stun)[*]3% Enhancement(Immobilize)[*]67.5% Enhancement(RechargeTime)[*]41% Enhancement(Accuracy)[*]9% FlySpeed[*]110.6 HP (10.9%) HitPoints[*]9% JumpHeight[*]9% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 11.6%[*]MezResist(Stun) 3.85%[*]16.5% (0.28 End/sec) Recovery[*]10% (0.42 HP/sec) Regeneration[*]2.84% Resistance(Fire)[*]2.84% Resistance(Cold)[*]1.88% Resistance(Negative)[*]9% RunSpeed[/list]


 

Posted

Hi SkylineGTR,

Your build looks fine if your primary goal is defense.

Smoke is okay as a power, but I wouldn't place it above either fiery embrace or PFF.

With a fire/fire in particular, it really is a crying shame not to take fiery embrace.

I think your consume slotting is a little off. You don't really have it for damage, you just want it accurate and up often.

You took combustion but not fire breath. As per

http://boards.cityofheroes.com/showflat....e=0&amp;fpart=1

you can see that combustion is going to be worse off comparitively speaking than fire breath in the next issue. Lining up such a thin cone as fire breath is a hassle, but it is going to be pretty good damage.

As far as XPadenX and your request, you'd have to let me know a little better what you want. Primarily AOE or ranged or a hybrid attempt, etc...

I'm sure there are many other experts in the dom forums who could give as good or better advice than mine. Feel free to speak up.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

The real trouble I am having is trying to decide which Patron powers to get. I cannot seem to pick 3 that fit okay into my build, and I don't know what other power pools to consider. I hate to just pick a power just to slot it for enhancement set bonuses. Anyone have some good suggestions?

I generally like to do AOE/PBAOE damage, but that almost always results in me doing to much aoe damage and getting killed lol. In regards on how to focus my sets, I like the idea of going for more recharge, and a little more defense.

Before I read your posts I had just been enhancing my powers to make the individual powers better, not really taking into consideration how much the set bonuses could help, so I really need to alter my train of thought.


 

Posted

Here is a build I just threw together. It tries to be a little bit of a jack of all trades, so you could presumably do anything with it. I didn't use any purples. You could replace the decimations with entropic chaos, but your accuracy will suck and you will probably have to 6-slot the attacks and just add a generic acc.

Hasten is perma (or .3 secs away from it) despite the lack or purples. Purples would be easy to add in the event you wanted to. Just pop them in.

It's not "my build" btw. Bonfire is more a kinetic crash mule than a useable power, although it will have its occasional use in mayhems and tight quarters, and also if you manically spam fire cages you can use it with bonfire soloing.

I think there's some bug with the recharge pet sets and imps (b/c they are lower level than you) so didn't use that. Doubtless an expert can chime in here.

It should be playable from 1-50 while levelling, although I didn't pay spectacular attention to the levels I added enhancements so you might have to adjust that.

I did it more with levelling in mind and wanting useful powers as they appear. If you were trying for a build that could get malefactored down easily, you might want to rearrange things a bit if you are worried about having a lot of +recharge.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Generic FireFire: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1: Char BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Flares Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Fire Cages Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Acc/Immob(13)
Level 4: Fire Breath Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
Level 6: Hasten RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 8: Hot Feet Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), EndRdx-I(50)
Level 10: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(27)
Level 12: Flashfire Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), RechRdx-I(31)
Level 14: Super Speed Clrty-Stlth(A)
Level 16: Fiery Embrace RechRdx-I(A), RechRdx-I(33)
Level 18: Hurdle Jump-I(A)
Level 20: Health Heal-I(A)
Level 22: Stamina EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 24: Combustion Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 26: Aid Other Heal-I(A)
Level 28: Consume Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(48), Efficacy-EndMod/EndRdx(48), Efficacy-EndMod/Acc(50)
Level 30: Aid Self Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(39)
Level 32: Fire Imps SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(39), SvgnRt-Acc/EndRdx(39), SvgnRt-Acc/Dmg/EndRdx(40), SvgnRt-Acc(40), SvgnRt-PetResDam(50)
Level 35: Bonfire KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(40), KinCrsh-Rchg/KB(42), KinCrsh-Rechg/EndRdx(42), KinCrsh-Dmg/EndRdx/KB(42), KinCrsh-Acc/Dmg/KB(48)
Level 38: Blaze Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(45)
Level 41: Scorpion Shield RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46), LkGmblr-Rchg+(46)
Level 44: Personal Force Field LkGmblr-Rchg+(A)
Level 47: Stealth LkGmblr-Rchg+(A)
Level 49: Invisibility LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Domination
------------
Set Bonus Totals:
10.5% DamageBuff(Smashing)
10.5% DamageBuff(Lethal)
10.5% DamageBuff(Fire)
10.5% DamageBuff(Cold)
10.5% DamageBuff(Energy)
10.5% DamageBuff(Negative)
10.5% DamageBuff(Toxic)
10.5% DamageBuff(Psionic)
4.06% Defense(Smashing)
4.06% Defense(Lethal)
2.5% Defense(Energy)
2.5% Defense(Negative)
4.38% Defense(Melee)
1.25% Defense(Ranged)
6.75% Max End
4% Enhancement(Heal)
27% Enhancement(Accuracy)
3% Enhancement(Stun)
3% Enhancement(Immobilize)
105% Enhancement(RechargeTime)
64.9 HP (6.38%) HitPoints
Knockback (Mag -3)
Knockup (Mag -3)
MezResist(Confused) 7.75%
MezResist(Held) 7.75%
MezResist(Immobilize) 15.5%
MezResist(Sleep) 7.75%
MezResist(Stun) 12.2%
MezResist(Terrorized) 7.2%
8.5% (0.14 End/sec) Recovery
16% (0.68 HP/sec) Regeneration
12.5% Resistance(Smashing)
10% Resistance(Lethal)
14.1% Resistance(Fire)
14.1% Resistance(Cold)
10% Resistance(Energy)
11.9% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
3% RunSpeed


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Pyro Paden: Level 50 Technology Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Char <ul type="square">[*] (A) Ghost Widow's Embrace - Accuracy/Recharge: Level 48[*] (3) Ghost Widow's Embrace - Endurance/Hold: Level 48[*] (3) Ghost Widow's Embrace - Hold/Range: Level 48[*] (5) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 48[*] (40) Lockdown - Accuracy/Hold: Level 48[*] (42) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 48[/list]Level 1: Flares <ul type="square">[*] (A) Devastation - Chance of Hold: Level 48[/list]Level 2: Fire Cages <ul type="square">[*] (A) Trap of the Hunter - Accuracy/Endurance: Level 48[*] (5) Trap of the Hunter - Immobilize/Accuracy: Level 48[*] (31) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 48[*] (37) Trap of the Hunter - Endurance/Immobilize: Level 48[/list]Level 4: Fire Breath <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance: Level 48[*] (7) Positron's Blast - Damage/Endurance: Level 48[*] (7) Positron's Blast - Damage/Recharge: Level 48[*] (9) Positron's Blast - Damage/Range: Level 48[*] (9) Positron's Blast - Accuracy/Damage: Level 48[*] (15) Detonation - Accuracy/Damage/Endurance: Level 48[/list]Level 6: Smoke <ul type="square">[*] (A) To Hit Debuff IO: Level 50[*] (37) To Hit Debuff IO: Level 50[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 48[/list]Level 10: Hot Feet <ul type="square">[*] (A) Multi Strike - Accuracy/Damage: Level 48[*] (11) Multi Strike - Damage/Endurance: Level 48[*] (11) Multi Strike - Accuracy/Endurance: Level 48[*] (13) Multi Strike - Accuracy/Damage/Endurance: Level 48[*] (13) Multi Strike - Damage/Recharge: Level 48[*] (15) Multi Strike - Damage/Endurance/Recharge: Level 48[/list]Level 12: Fire Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 48[*] (36) Thunderstrike - Accuracy/Damage/Recharge: Level 48[*] (36) Thunderstrike - Accuracy/Damage/Endurance: Level 48[*] (37) Thunderstrike - Damage/Endurance/Recharge: Level 48[*] (46) Devastation - Chance of Hold: Level 48[*] (48) Devastation - Accuracy/Damage/Endurance/Recharge: Level 48[/list]Level 14: Flashfire <ul type="square">[*] (A) Stupefy - Stun/Range: Level 48[*] (17) Stupefy - Endurance/Stun: Level 48[*] (17) Stupefy - Accuracy/Recharge: Level 47[*] (19) Stupefy - Accuracy/Stun/Recharge: Level 49[*] (19) Stupefy - Accuracy/Endurance: Level 48[*] (21) Rope A Dope - Accuracy/Stun/Recharge: Level 50[/list]Level 16: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[/list]Level 18: Super Jump <ul type="square">[*] (A) Springfoot - Jumping: Level 48[/list]Level 20: Combustion <ul type="square">[*] (A) Obliteration - Accuracy/Recharge: Level 48[*] (21) Obliteration - Damage/Recharge: Level 48[*] (27) Obliteration - Accuracy/Damage/Recharge: Level 48[*] (29) Obliteration - Damage: Level 48[*] (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 48[*] (31) Multi Strike - Accuracy/Endurance: Level 48[/list]Level 22: Cinders <ul type="square">[*] (A) Lockdown - Accuracy/Hold: Level 48[*] (23) Lockdown - Accuracy/Recharge: Level 48[*] (23) Lockdown - Recharge/Hold: Level 48[*] (25) Lockdown - Endurance/Recharge/Hold: Level 48[*] (25) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 48[*] (27) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 48[/list]Level 24: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 26: Health <ul type="square">[*] (A) Healing IO: Level 50[/list]Level 28: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (36) Endurance Modification IO: Level 50[*] (43) Endurance Modification IO: Level 50[/list]Level 30: Consume <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (46) Recharge Reduction IO: Level 50[/list]Level 32: Fire Imps <ul type="square">[*] (A) Blood Mandate - Damage: Level 48[*] (33) Blood Mandate - Accuracy: Level 48[*] (33) Blood Mandate - Accuracy/Damage: Level 48[*] (33) Blood Mandate - Accuracy/Damage/Endurance: Level 48[*] (34) Blood Mandate - Damage/Endurance: Level 48[*] (46) Sovereign Right - Resistance Bonus: Level 48[/list]Level 35: Bonfire <ul type="square">[*] (A) Force Feedback - Chance for +Recharge: Level 48[/list]Level 38: Blaze <ul type="square">[*] (A) Devastation - Accuracy/Damage: Level 48[*] (39) Devastation - Damage/Endurance: Level 48[*] (39) Devastation - Damage/Recharge: Level 48[*] (39) Devastation - Accuracy/Damage/Recharge: Level 48[*] (40) Devastation - Accuracy/Damage/Endurance/Recharge: Level 48[*] (40) Devastation - Chance of Hold: Level 48[/list]Level 41: Scorpion Shield <ul type="square">[*] (A) Red Fortune - Endurance: Level 48[*] (42) Red Fortune - Defense: Level 48[*] (42) Red Fortune - Defense/Endurance: Level 48[*] (43) Red Fortune - Defense/Endurance/Recharge: Level 48[*] (43) Red Fortune - Defense/Recharge: Level 48[*] (45) Luck of the Gambler - Recharge Speed: Level 48[/list]Level 44: Personal Force Field <ul type="square">[*] (A) Red Fortune - Endurance: Level 48[*] (45) Red Fortune - Defense/Endurance: Level 48[*] (45) Red Fortune - Defense: Level 48[*] (48) Red Fortune - Defense/Endurance/Recharge: Level 48[*] (48) Red Fortune - Endurance/Recharge: Level 48[*] (50) Luck of the Gambler - Recharge Speed: Level 48[/list]Level 47: Summon Tarantula <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 49: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16% DamageBuff(Smashing)[*]16% DamageBuff(Lethal)[*]16% DamageBuff(Fire)[*]16% DamageBuff(Cold)[*]16% DamageBuff(Energy)[*]16% DamageBuff(Negative)[*]16% DamageBuff(Toxic)[*]16% DamageBuff(Psionic)[*]0.94% Defense(Smashing)[*]0.94% Defense(Lethal)[*]5.94% Defense(Fire)[*]5.94% Defense(Cold)[*]2.5% Defense(Energy)[*]2.5% Defense(Negative)[*]3.75% Defense(Psionic)[*]1.88% Defense(Melee)[*]1.25% Defense(Ranged)[*]9.06% Defense(AoE)[*]2.25% Max End[*]3% Enhancement(Stun)[*]5% Enhancement(Immobilize)[*]34% Enhancement(Accuracy)[*]2.5% Enhancement(Held)[*]50% Enhancement(RechargeTime)[*]80.1 HP (7.88%) HitPoints[*]MezResist(Held) 5.5%[*]MezResist(Immobilize) 4.4%[*]MezResist(Sleep) 1.65%[*]MezResist(Stun) 5.5%[*]8.5% (0.14 End/sec) Recovery[*]24% (1.02 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]15% Resistance(Fire)[*]15% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]5% RunSpeed[/list]


Here's a new build I am fumbling around with after some of the suggestions you made.


 

Posted

Could you post the Data Link or Data Chunk to that build please AIL?


 

Posted





| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1433;691;1382;HEX;|
|78DAA594594F135114C76F4B4BE946A9C8BE9496A56C56787 3793006C410296288D|
|1A891D4328993D429E90C46DC407DF10115B7B8C54FE196E8 D770FB043EBB1177EB|
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|2D409DED1BFC8801EE4004C611A494A9B523045C834A44D43 30B57ACA6F1B7DE852|
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|C87598EB01C65996129BE28EF8E6CE182B6B26C63D9CEB2CC 4E3E7E6F822C219630|
|4B354B84A586A596A59EA599E5214BF10FBDC11620|
|-------------------------------------------------------------------|


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Thanks for the tips! I haven't been using PFF much at all so I might throw Fiery Embrace in instead. And yeah, BoF does a lot more damage and I think it's activation time is quicker? I'll see if I can trade it out, but the bonuses from Eradication are nice.


 

Posted

Don't think I can keep my S/L above 45% when switching out Combustion for BoF. Obliteration set has some very nice def bonuses.


 

Posted

Thanks for all the help, and I think I am getting close to my final set up. I think I will be going with this build. Let me know what you guys think, or if I am missing something.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Pyro Paden: Level 50 Technology Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Char <ul type="square">[*] (A) Ghost Widow's Embrace - Accuracy/Recharge[*] (3) Ghost Widow's Embrace - Endurance/Hold[*] (3) Ghost Widow's Embrace - Hold/Range[*] (5) Ghost Widow's Embrace - Accuracy/Hold/Recharge[*] (21) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (40) Lockdown - Accuracy/Hold[/list]Level 1: Flares <ul type="square">[*] (A) Devastation - Chance of Hold[/list]Level 2: Fire Cages <ul type="square">[*] (A) Trap of the Hunter - Accuracy/Endurance[*] (5) Trap of the Hunter - Immobilize/Accuracy[*] (31) Trap of the Hunter - Accuracy/Immobilize/Recharge[*] (37) Trap of the Hunter - Endurance/Immobilize[/list]Level 4: Fire Breath <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance[*] (7) Positron's Blast - Damage/Endurance[*] (7) Positron's Blast - Damage/Recharge[*] (9) Positron's Blast - Damage/Range[*] (9) Positron's Blast - Accuracy/Damage[/list]Level 6: Smoke <ul type="square">[*] (A) To Hit Debuff IO[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 10: Hot Feet <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (11) Multi Strike - Damage/Endurance[*] (11) Multi Strike - Accuracy/Endurance[*] (13) Multi Strike - Accuracy/Damage/Endurance[*] (13) Multi Strike - Damage/Recharge[*] (15) Multi Strike - Damage/Endurance/Recharge[/list]Level 12: Fire Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (15) Thunderstrike - Damage/Endurance/Recharge[*] (36) Thunderstrike - Accuracy/Damage/Recharge[*] (36) Thunderstrike - Accuracy/Damage/Endurance[*] (37) Devastation - Chance of Hold[*] (46) Devastation - Accuracy/Damage/Endurance/Recharge[/list]Level 14: Flashfire <ul type="square">[*] (A) Stupefy - Stun/Range[*] (17) Stupefy - Endurance/Stun[*] (17) Stupefy - Accuracy/Recharge[*] (19) Stupefy - Accuracy/Stun/Recharge[*] (19) Stupefy - Accuracy/Endurance[*] (37) Rope A Dope - Accuracy/Stun/Recharge[/list]Level 16: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (34) Recharge Reduction IO[*] (34) Recharge Reduction IO[/list]Level 18: Super Jump <ul type="square">[*] (A) Springfoot - Jumping[/list]Level 20: Combustion <ul type="square">[*] (A) Obliteration - Accuracy/Recharge[*] (21) Obliteration - Damage/Recharge[*] (27) Obliteration - Accuracy/Damage/Recharge[*] (29) Obliteration - Damage[*] (29) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 22: Cinders <ul type="square">[*] (A) Lockdown - Accuracy/Hold[*] (23) Lockdown - Accuracy/Recharge[*] (23) Lockdown - Recharge/Hold[*] (25) Lockdown - Endurance/Recharge/Hold[*] (25) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (27) Ghost Widow's Embrace - Accuracy/Hold/Recharge[/list]Level 24: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 26: Health <ul type="square">[*] (A) Healing IO[/list]Level 28: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (36) Endurance Modification IO[*] (43) Endurance Modification IO[/list]Level 30: Consume <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (31) Efficacy Adaptor - EndMod/Recharge[*] (31) Efficacy Adaptor - EndMod/Endurance[*] (45) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (46) Efficacy Adaptor - Accuracy/Recharge[*] (48) Efficacy Adaptor - EndMod/Accuracy[/list]Level 32: Fire Imps <ul type="square">[*] (A) Blood Mandate - Damage[*] (33) Blood Mandate - Accuracy[*] (33) Blood Mandate - Accuracy/Damage[*] (33) Blood Mandate - Accuracy/Damage/Endurance[*] (34) Blood Mandate - Damage/Endurance[*] (42) Sovereign Right - Resistance Bonus[/list]Level 35: Bonfire <ul type="square">[*] (A) Force Feedback - Chance for +Recharge[/list]Level 38: Blaze <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (39) Devastation - Damage/Endurance[*] (39) Devastation - Damage/Recharge[*] (39) Devastation - Accuracy/Damage/Recharge[*] (40) Devastation - Accuracy/Damage/Endurance/Recharge[*] (40) Devastation - Chance of Hold[/list]Level 41: Scorpion Shield <ul type="square">[*] (A) Red Fortune - Endurance[*] (42) Red Fortune - Defense[*] (42) Red Fortune - Defense/Endurance[*] (43) Red Fortune - Defense/Endurance/Recharge[*] (43) Red Fortune - Defense/Recharge[*] (45) Luck of the Gambler - Recharge Speed[/list]Level 44: Personal Force Field <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (45) Red Fortune - Defense[*] (46) Red Fortune - Endurance[*] (48) Red Fortune - Defense/Endurance[*] (48) Red Fortune - Defense/Endurance/Recharge[*] (50) Red Fortune - Defense/Recharge[/list]Level 47: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 49: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (50) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]18.5% DamageBuff(Smashing)[*]18.5% DamageBuff(Lethal)[*]18.5% DamageBuff(Fire)[*]18.5% DamageBuff(Cold)[*]18.5% DamageBuff(Energy)[*]18.5% DamageBuff(Negative)[*]18.5% DamageBuff(Toxic)[*]18.5% DamageBuff(Psionic)[*]0.94% Defense(Smashing)[*]0.94% Defense(Lethal)[*]5.94% Defense(Fire)[*]5.94% Defense(Cold)[*]2.5% Defense(Energy)[*]2.5% Defense(Negative)[*]3.75% Defense(Psionic)[*]1.88% Defense(Melee)[*]1.25% Defense(Ranged)[*]9.06% Defense(AoE)[*]2.25% Max End[*]3% Enhancement(Stun)[*]5% Enhancement(Immobilize)[*]34% Enhancement(Accuracy)[*]2.5% Enhancement(Held)[*]62.5% Enhancement(RechargeTime)[*]91.6 HP (9%) HitPoints[*]MezResist(Held) 5.5%[*]MezResist(Immobilize) 4.4%[*]MezResist(Sleep) 1.65%[*]MezResist(Stun) 5.5%[*]10% (0.17 End/sec) Recovery[*]34% (1.44 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]15% Resistance(Fire)[*]15% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Ghost Widow's Embrace[u]
(Char)<ul type="square">[*] 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.25% Max End[/list][u]Lockdown[u]
(Char)<ul type="square">[*] 3% DamageBuff(All)[/list][u]Trap of the Hunter[u]
(Fire Cages)<ul type="square">[*] 5% Enhancement(Immobilize)[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Positron's Blast[u]
(Fire Breath)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Multi Strike[u]
(Hot Feet)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)[/list][u]Thunderstrike[u]
(Fire Blast)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[/list][u]Devastation[u]
(Fire Blast)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[/list][u]Stupefy[u]
(Flashfire)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Combustion)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Lockdown[u]
(Cinders)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[*] 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Efficacy Adaptor[u]
(Consume)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Blood Mandate[u]
(Fire Imps)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)[*] MezResist(Stun) 1.65%[*] 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)[/list][u]Sovereign Right[u]
(Fire Imps)<ul type="square">[*] 10% Resistance(All)[/list][u]Devastation[u]
(Blaze)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list][u]Red Fortune[u]
(Scorpion Shield)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Scorpion Shield)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Personal Force Field)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Personal Force Field)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Stealth)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list]


 

Posted

Any last minute comments? I am looking to get the ball rolling on this guy, so if not I'll probably start working on the inventions.