Cold/Psy
It's certainly capable. I don't play mine all that much anymore but it's a great addition to a team, solos well and does ok in pvp...though I haven't tried it since pvp was uh, what do you call it it..fixed?
Thank you for your thoughts Kitty_Eater, would you mind in post your build?
I'll have to redo it in mids, must have deleted it but I'll dig it up.
This is what I have currently, mind you, it hasn't been updated since i12 and was more PvP oriented. Enjoy.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Psychic Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Infrigidate <ul type="square">[*] (A) HamiO:Lysosome Exposure[*] (3) HamiO:Lysosome Exposure[*] (3) Undermined Defenses - Defense Debuff/Recharge[*] (5) Undermined Defenses - Defense Debuff/Recharge/Endurance[*] (5) Undermined Defenses - Defense Debuff/Endurance[*] (7) Undermined Defenses - Recharge[/list]Level 1: Mental Blast <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (7) Decimation - Damage/Endurance[*] (9) Decimation - Damage/Recharge[*] (9) Decimation - Accuracy/Endurance/Recharge[*] (11) Decimation - Accuracy/Damage/Recharge[/list]Level 2: Subdue <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (11) Decimation - Damage/Endurance[*] (13) Decimation - Damage/Recharge[*] (13) Decimation - Accuracy/Endurance/Recharge[*] (15) Decimation - Accuracy/Damage/Recharge[*] (15) Trap of the Hunter - Chance of Damage(Lethal)[/list]Level 4: Snow Storm <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (46) Jumping IO[*] (46) Jumping IO[/list]Level 10: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 12: Arctic Fog <ul type="square">[*] (A) Impervious Skin - Resistance/Endurance[*] (36) Impervious Skin - Resistance/Recharge[*] (36) Impervious Skin - Endurance/Recharge[*] (37) Impervious Skin - Resistance/Endurance/Recharge[*] (37) Impervious Skin - Status Resistance[*] (37) Luck of the Gambler - Recharge Speed[/list]Level 14: Super Jump <ul type="square">[*] (A) HamiO:Cytoskeleton Exposure[/list]Level 16: Telekinetic Blast <ul type="square">[*] (A) Apocalypse - Damage/Recharge[*] (17) Apocalypse - Accuracy/Damage/Recharge[*] (17) Apocalypse - Accuracy/Recharge[*] (34) Apocalypse - Damage/Endurance[*] (34) Apocalypse - Chance of Damage(Negative)[*] (36) Knockback Distance IO[/list]Level 18: Benumb <ul type="square">[*] (A) Accuracy IO[*] (19) Accuracy IO[*] (19) Accuracy IO[*] (31) Recharge Reduction IO[*] (31) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Recharge[*] (21) Performance Shifter - EndMod/Accuracy[*] (27) Performance Shifter - Chance for +End[/list]Level 22: Will Domination <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (23) Devastation - Damage/Endurance[*] (23) Devastation - Damage/Recharge[*] (25) Devastation - Accuracy/Damage/Recharge[*] (25) Devastation - Accuracy/Damage/Endurance/Recharge[*] (27) Fortunata Hypnosis - Chance for Placate[/list]Level 24: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 26: Sleet <ul type="square">[*] (A) Undermined Defenses - Defense Debuff[*] (40) Undermined Defenses - Defense Debuff/Recharge[*] (40) Undermined Defenses - Defense Debuff/Recharge/Endurance[*] (43) Undermined Defenses - Recharge/Endurance[*] (43) Undermined Defenses - Recharge[/list]Level 28: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (29) Recharge Reduction IO[*] (29) Recharge Reduction IO[/list]Level 30: Super Speed <ul type="square">[*] (A) HamiO:Cytoskeleton Exposure[*] (46) HamiO:Cytoskeleton Exposure[/list]Level 32: Heat Loss <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Recharge[*] (33) Efficacy Adaptor - Accuracy/Recharge[*] (33) Performance Shifter - EndMod/Recharge[*] (33) Performance Shifter - EndMod/Accuracy/Recharge[*] (34) Performance Shifter - Accuracy/Recharge[/list]Level 35: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 38: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (39) Adjusted Targeting - To Hit Buff/Recharge[*] (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (39) Adjusted Targeting - Endurance/Recharge[*] (40) Adjusted Targeting - Recharge[/list]Level 41: Power Build Up <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (42) Adjusted Targeting - To Hit Buff/Recharge[*] (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (42) Adjusted Targeting - Endurance/Recharge[*] (43) Adjusted Targeting - To Hit Buff/Endurance[/list]Level 44: Temp Invulnerability <ul type="square">[*] (A) Titanium Coating - Resistance[*] (45) Titanium Coating - Resistance/Endurance[*] (45) Titanium Coating - Resistance/Endurance/Recharge[*] (45) HamiO:Ribosome Exposure[/list]Level 47: Total Focus <ul type="square">[*] (A) Hecatomb - Damage/Recharge[*] (48) Hecatomb - Accuracy/Damage/Recharge[*] (48) Hecatomb - Accuracy/Recharge[*] (48) Hecatomb - Damage/Endurance[*] (50) Hecatomb - Chance of Damage(Negative)[/list]Level 49: Glacial Shield <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (50) Luck of the Gambler - Defense[*] (50) Luck of the Gambler - Defense/Endurance[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]15% DamageBuff(Smashing)[*]15% DamageBuff(Lethal)[*]15% DamageBuff(Fire)[*]15% DamageBuff(Cold)[*]15% DamageBuff(Energy)[*]15% DamageBuff(Negative)[*]15% DamageBuff(Toxic)[*]15% DamageBuff(Psionic)[*]8.1% Max End[*]47% Enhancement(Accuracy)[*]77.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]183.1 HP (18%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Confused) 7.5%[*]MezResist(Held) 10.8%[*]MezResist(Immobilize) 13%[*]MezResist(Sleep) 11.9%[*]MezResist(Stun) 7.5%[*]MezResist(Terrorized) 7.5%[*]6.5% (0.11 End/sec) Recovery[*]38% (1.61 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]2.52% Resistance(Energy)[*]2.52% Resistance(Negative)[*]10% RunSpeed[*]2% XPDebtProtection[/list]
Thank you. I'd appreciate.
Is an Cold/Psy/Psy *Offender* any good? With all stacked -rech and debuffs? Maybe good for PvP? Please fill me with your opinions