Combat Monitor: Cycling Attributes


DrMike2000

 

Posted

The commands needed are:

$$bindloadfile (or $$bindloadfileSilent)
$$MonitorAttribute
$$StopMonitorAttribute.

Syntax for the attributes:

$$MonitorAttribute Regeneration Rate
$$StopMonitorAttribute Regeneration Rate

This will add (or remove) attributes to be monitored.

An example using a few Attributes and using the keybind "SHIFT+A". (Be sure to use the proper pathing for the bindload command):

<font class="small">Code:[/color]<hr /><pre>
File 1: Att1.txt

SHIFT+A "$$bindloadfile Att2.txt"
$$MonitorAttribute Regeneration Rate
$$MonitorAttribute Recovery Rate

File 2: Att2.txt

SHIFT+A "$$bindloadfile Att0.txt"
$$StopMonitorAttribute Regeneration Rate
$$StopMonitorAttribute Recovery Rate
$$MonitorAttribute Melee Defense
$$MonitorAttribute Ranged Defense
$$MonitorAttribute AoE Defense

File 3: Att0.txt

SHIFT+A "$$bindloadfile Att1.txt"
$$StopMonitorAttribute Melee Defense
$$StopMonitorAttribute Ranged Defense
$$StopMonitorAttribute AoE Defense
$$StopMonitorAttribute Regeneration Rate
$$StopMonitorAttribute Recovery Rate

</pre><hr />

In this example, the Regeneration and Recovery Attributes are removed in Att1.txt so that Att2.txt will only show the Defenses. In Att0.txt, I always remove all Attributes that I have loaded in any previous files so that Att0.txt will always completely remove the Combat Monitor in case I decide to change anything in other files. To keep it simple, you could load any ten Attributes and then remove those same Attributes within the same file like this:

$$MonitorAttribute Regeneration Rate
$$MonitorAttribute Recovery Rate
$$MonitorAttribute ToHit Bonus
$$MonitorAttribute Damage Bonus
$$MonitorAttribute Lethal Resistance
$$MonitorAttribute Energy Resistance
$$MonitorAttribute Lethal Defense
$$MonitorAttribute Energy Defense
$$MonitorAttribute Recharge Time Bonus
$$MonitorAttribute Last Hit Chance
$$StopMonitorAttribute Regeneration Rate
$$StopMonitorAttribute Recovery Rate
$$StopMonitorAttribute ToHit Bonus
$$StopMonitorAttribute Damage Bonus
$$StopMonitorAttribute Lethal Resistance
$$StopMonitorAttribute Energy Resistance
$$StopMonitorAttribute Lethal Defense
$$StopMonitorAttribute Energy Defense
$$StopMonitorAttribute Recharge Time Bonus
$$StopMonitorAttribute Last Hit Chance



Notes:
<ul type="square">[*] Only one Combat Monitor window can be open on the screen. [*] The maximum number of Attributes that can be listed in the Combat Monitor is ten. [*] If the Combat Monitor is open and there are already ten Attributes being monitored, adding any new Attributes will bump the topmost Attribute(s) out of the window and add the new attribute(s) to the bottom of the monitor. [*] If a single file loads ten Attributes, then there is no need to use "$$StopMonitorAttribute" to remove any unwanted Attributes. [*] Attributes are added to the Combat Monitor in the order that they are listed in the file.[*] If all Attributes are removed, the window will stop being displayed. [*] The correct name of the Attribute to be monitored must be used; use them as they are listed in the Combat Numbers window. [Type: /toggle CombatNumbers in the chat window or open the small Powers List (not the enhancement screen) and click "Combat Attributes" in the tab of the Powers List to open the Combat Numbers window.) [*] Quotation marks are not needed for the Attribute names, but using quotation marks does not seem to cause any problems.[*] Some Attributes cannot be called properly using this command, for some reason. For example, the Attribute "Energy Defense" cannot seem to be loaded this way: Using the name "Energy Defense" will only add the Attribute "Negative Energy Defense" and trying to use "Energy Resistance" will actually display "Negative Energy Resistance". (These two particular Attributes are a known issue, but has not been addressed yet.) [*] Capitalization is for ease of reading; nothing is case-sensitive. Spaces are important; try not to have extra spaces or blank lines when using any files like this, including regular keybind files. [/list]



| Issue 9 Fly poses | IO's and ED
| Cycling the Combat Monitor | Load Macros from a Text File |

 

Posted

Thank you very much for this guide


 

Posted

Fantastic! Thats really handy to know!