Resist damage bonus- Variable?


EnD_Reitanna

 

Posted

I've been trying to understand how the PVP Resist Damage bonus for certain classes works.

For example, today I played my level 48 Blaster in several PVP rounds and in some matches the Resist Bonus came to 22.5% and in other matches the bonus was listed at 40%.

What exactly was causing the discrepancy from match to match?

I assume that other classes also get a bonus (although I noticed that my tanker does not) and am curious as to which classes get which bonus levels.


 

Posted

Diminishing returns on or off will cause the actual resistance values you get to change (you always get the base 40% but the DR curve changes that to much less). As far as base resistances:

Tanks and MMs get nothing
Brutes/Scrappers/Stalkers get 10%
Khelds and VEATs get 15% (?)
Everything else gets 40%


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Thank you, that explains a lot.

Now I am just wondering if there is some kind of hidden -tohit debuff in the Arena as I am seeing a ridiculous number of misses against enemies who have no defense powers.


 

Posted

PvP base tohit is 50% not 75%.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Well that explains the streaks of misses then.

Do +tohit bonuses work correctly in PVP or are they modified as well?

I mean, if I turn on Focused Accuracy, does it provide a base +5% tohit to the 50% or is the buff it gives reduced as well?


 

Posted

Everything gets hit by DR in PvP


 

Posted

[ QUOTE ]
Diminishing returns on or off will cause the actual resistance values you get to change (you always get the base 40% but the DR curve changes that to much less). As far as base resistances:

Tanks and MMs get nothing
Brutes/Scrappers/Stalkers get 10%
Khelds and VEATs get 15% (?)
Everything else gets 40%

[/ QUOTE ]

I think its really stupid that MMs get nothing as they work differently than Tanks. And if they are to be treated like tanks, they should atleast get DR cap levels that are on par with tanks.


 

Posted

MM pets aren't subject to DR or heal decay. Even with no base resistances and DR curves identical to other low-HP ATs, a Mastermind is still incredibly tough in PvP. The main reason you don't get base resists in PvP is because they expect you to be in bodyguard mode, which is equivalent to more resists than even a squishy gets.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

[ QUOTE ]
MM pets aren't subject to DR or heal decay. Even with no base resistances and DR curves identical to other low-HP ATs, a Mastermind is still incredibly tough in PvP. The main reason you don't get base resists in PvP is because they expect you to be in bodyguard mode, which is equivalent to more resists than even a squishy gets.

[/ QUOTE ]

They are just not very mobile in zone, and tp foe is not your friend.


 

Posted

[ QUOTE ]
Diminishing returns on or off will cause the actual resistance values you get to change (you always get the base 40% but the DR curve changes that to much less). As far as base resistances:

Tanks and MMs get nothing
Brutes/Scrappers/Stalkers get 10%
Khelds and VEATs get 15% (?)
Everything else gets 40%

[/ QUOTE ]

idk about khelds..veats get 10%