Grav/Psi Permadom, build for a friend


Tolso

 

Posted

Hey everybody, my friend asked if i could make him grav/psi permadom and so here it is.

I am not asking for help on this build or to say "OMG, IM UBER AWESOME," im just posting it so my friend can have it

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Crush -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(3), Enf'dOp-Immob/Rng(5), Enf'dOp-Acc/Immob/Rchg(5)
Level 1: Psionic Dart -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(7), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(9), Entrpc-Heal%(9)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(11), BasGaze-Rchg/Hold(11), BasGaze-EndRdx/Rchg/Hold(13)
Level 4: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(19), Enf'dOp-Immob/Rng(19), Enf'dOp-Acc/Immob/Rchg(21)
Level 10: Swift -- Flight-I(A)
Level 12: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(25)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Fly -- Zephyr-ResKB(A)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27)
Level 20: Stamina -- P'Shift-EndMod(A)
Level 22: Drain Psyche -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31)
Level 24: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 26: Boxing -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(34), Stgr-Acc/EndRdx(34), Stgr-Stun/Rng(36), Stgr-Acc/Stun/Rchg(36)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(29)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-EndRdx/Rchg(37), LkGmblr-Rchg+(37)
Level 32: Singularity -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(37), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(39), Mantic-Acc/ActRdx/Rng(40), Mantic-Dmg/ActRdx/Rchg(40), Mantic-Dmg/EndRdx/Rchg(40)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 41: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(45), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(45)
Level 44: Charged Armor -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(46), ImpSkn-EndRdx/Rchg(46), ImpSkn-ResDam/EndRdx/Rchg(46), ImpSkn-Status(50)
Level 47: Summon Guardian -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Dmg/EndRdx(48), C'Arms-Acc/Dmg/Rchg(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11.5% DamageBuff(Smashing)[*]11.5% DamageBuff(Lethal)[*]11.5% DamageBuff(Fire)[*]11.5% DamageBuff(Cold)[*]11.5% DamageBuff(Energy)[*]11.5% DamageBuff(Negative)[*]11.5% DamageBuff(Toxic)[*]11.5% DamageBuff(Psionic)[*]8% Defense(Smashing)[*]8% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]8.94% Defense(Energy)[*]8.94% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]7.38% Defense(Ranged)[*]3.63% Defense(AoE)[*]4.5% Max End[*]4% Enhancement(Heal)[*]1% Enhancement(Stun)[*]6% Enhancement(Immobilize)[*]34% Enhancement(Accuracy)[*]103.8% Enhancement(RechargeTime)[*]76.3 HP (7.5%) HitPoints[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 12.8%[*]MezResist(Held) 10%[*]MezResist(Immobilize) 15%[*]MezResist(Sleep) 12.2%[*]MezResist(Stun) 12.2%[*]MezResist(Terrorized) 12.2%[*]12% (0.2 End/sec) Recovery[*]42% (1.78 HP/sec) Regeneration[*]2.84% Resistance(Fire)[*]2.84% Resistance(Cold)[*]3.75% Resistance(Negative)[*]2% RunSpeed[*]2% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Enfeebled Operation[u]
(Crush)<ul type="square">[*] 3% Enhancement(Immobilize)[*] 1.88% Resistance(Negative)[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[*] 3.75% Enhancement(RechargeTime)[/list][u]Entropic Chaos[u]
(Psionic Dart)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] MezResist(Confused) 2.75%[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Basilisk's Gaze[u]
(Gravity Distortion)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Mind Probe)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 11.4 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Hover)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Enfeebled Operation[u]
(Crushing Field)<ul type="square">[*] 3% Enhancement(Immobilize)[*] 1.88% Resistance(Negative)[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[*] 3.75% Enhancement(RechargeTime)[/list][u]Decimation[u]
(Mental Blast)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 11.4 HP (1.13%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Fly)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Basilisk's Gaze[u]
(Gravity Distortion Field)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Drain Psyche)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Psychic Scream)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Stagger[u]
(Boxing)<ul type="square">[*] 2% RunSpeed[*] 1.25% Defense(Fire,Cold), 0.63% Defense(AoE)[*] 1% Enhancement(Stun)[*] 2.5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Expedient Reinforcement[u]
(Singularity)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list][u]Sting of the Manticore[u]
(Psionic Lance)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)[*] 3% DamageBuff(All)[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Psychic Shockwave)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Power Sink)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Impervious Skin[u]
(Charged Armor)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 15.3 HP (1.5%) HitPoints[*] 2% XPDebtProtection[*] 5% Enhancement(RechargeTime)[*] Status Resistance 7.5%[/list][u]Call to Arms[u]
(Summon Guardian)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 15.3 HP (1.5%) HitPoints[*] 6.25% Enhancement(RechargeTime)[/list]


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Posted

QR

(1) With the upcoming changes, you might want to change crush to lift since they are upping it's damage. You could 6-slot lift with Kinetic Crash, which although a knockback set will still give 68.9% damage enhancement.

(2) By taking hasten at 49 you are dooming the build never to lk down very well. Just something to be aware of.

(3) You didn't take wormhole, which is the "up every fight" hard control ability for gravity and should IMO be taken at 26 by every grav dom. Yes, it sucks that it has some knockback, but it is your only reliable AOE control ability (because the AOE hold has too long of a recharge.)
If you don't take this, just play a blaster or something, because you don't really have anything more than ST control and so might as well just use freeze ray while you do more damage overall because of your blaster-ish-ness.

P.S.: I don't have a high level /psi dom, so no help from me there.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator