Claws/SR build advice, Fitness pool when?


Alexandria2000

 

Posted

Just coming back to the game after a long hiatus, and I have some questions about my build. The Mids plan that I had back when I started the character has been since lost, so I decided to throw something new together. Granted, I didn't go overly in-depth researching older forum posts here (of which, I am sure there are many), but I did look over a guide or two posted under the guides section, and used my residual knowledge (limited as it may be) in choosing which powers to take.

Overall, I'm pretty set on keeping the power rotation that I have posted. However, I'm open to changes on my defensive/pool powers. Particularly, I wasn't sure when the best time to take the Fighting pool was (early or late), and how to slot it.

It's of note that my primary of mode of play is, and always has been, groups. I don't find CoH to be much fun for a solo player, but great as a group (what other game lets you take on twenty or thirty mobs at a time?). Anyway, all knowledgeable input is welcome. If the build sucks, tell me so. Just be sure to tell me why as well, and how to make it better.

Perhaps also of note, this is one of the first scrappers that I've ever played that I actually found a lot of enjoyment with. In the past couple of years I've also fielded a MA/WP, a DB/Regen, and a Kat/Regen. Claws/SR is by far my favorite.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Genesis Gone: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting

Hero Profile:
Level 1: Strike <ul type="square">[*] (A) Accuracy[*] (3) Accuracy[*] (3) Damage Increase[*] (15) Damage Increase[*] (40) Damage Increase[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Defense Buff[*] (11) Defense Buff[*] (13) Defense Buff[*] (27) Endurance Reduction[/list]Level 2: Slash <ul type="square">[*] (A) Accuracy[*] (5) Accuracy[*] (5) Damage Increase[*] (17) Damage Increase[*] (25) Damage Increase[/list]Level 4: Focused Senses <ul type="square">[*] (A) Defense Buff[*] (11) Defense Buff[*] (13) Defense Buff[*] (27) Endurance Reduction[/list]Level 6: Spin <ul type="square">[*] (A) Accuracy[*] (7) Accuracy[*] (7) Damage Increase[*] (17) Damage Increase[*] (25) Damage Increase[*] (37) Recharge Reduction[/list]Level 8: Follow Up <ul type="square">[*] (A) Accuracy[*] (9) Accuracy[*] (9) Damage Increase[*] (15) Damage Increase[*] (23) Damage Increase[*] (39) Recharge Reduction[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction[*] (33) Recharge Reduction[*] (34) Recharge Reduction[/list]Level 12: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction[*] (21) Recharge Reduction[*] (34) Recharge Reduction[/list]Level 14: Hurdle <ul type="square">[*] (A) Jumping[/list]Level 16: Super Speed <ul type="square">[*] (A) Run Speed[/list]Level 18: Focus <ul type="square">[*] (A) Accuracy[*] (19) Accuracy[*] (19) Damage Increase[*] (21) Damage Increase[*] (31) Damage Increase[/list]Level 20: Health <ul type="square">[*] (A) Healing[*] (23) Healing[*] (40) Healing[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification[*] (29) Endurance Modification[*] (29) Endurance Modification[/list]Level 24: Quickness <ul type="square">[*] (A) Run Speed[/list]Level 26: Dodge <ul type="square">[*] (A) Defense Buff[*] (31) Defense Buff[*] (33) Defense Buff[/list]Level 28: Agile <ul type="square">[*] (A) Defense Buff[*] (31) Defense Buff[*] (33) Defense Buff[/list]Level 30: Stimulant <ul type="square">[*] (A) Interrupt Reduction[/list]Level 32: Aid Self <ul type="square">[*] (A) Healing[*] (34) Healing[*] (36) Healing[*] (36) Interrupt Reduction[*] (37) Interrupt Reduction[*] (37) Recharge Reduction[/list]Level 35: Lucky <ul type="square">[*] (A) Defense Buff[*] (36) Defense Buff[*] (40) Defense Buff[/list]Level 38: Elude <ul type="square">[*] (A) Recharge Reduction[*] (39) Recharge Reduction[*] (39) Recharge Reduction[/list]Level 41: Shockwave <ul type="square">[*] (A) Accuracy[*] (42) Accuracy[*] (42) Damage Increase[*] (42) Damage Increase[*] (43) Damage Increase[/list]Level 44: Boxing <ul type="square">[*] (A) Accuracy[/list]Level 47: Tough <ul type="square">[*] (A) Resist Damage[*] (48) Resist Damage[*] (48) Resist Damage[*] (48) Endurance Reduction[/list]Level 49: Weave <ul type="square">[*] (A) Recharge Reduction[*] (50) Recharge Reduction[*] (50) Recharge Reduction[*] (50) Endurance Reduction[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit

Edit: The slot order listed in the build isn't entirely indicative of what I was going for. In shuffling slots around, some of them ended up with the wrong level per slot. The slots are just to give a general idea of number of slots and what will be slotted.


 

Posted

So, is that the only issue?


 

Posted

Why hasten? Claws doesn't really benefit much from it. Even the longest recharges aren't that long. The only thing it'd really help with is Elude's recharge. And Elude is recharged more then often enough. It's not needed 90% of the time (assuming you didn't soft cap defense). If you soft cap defense, it's just giving debuff protection anyway. Plus Elude boosts recharge rates to begin with. If you need elude, your already attacking faster.

Then there's quickness. Right there your boosting recharge rates.

Superspeed? Not really needed. Three slotting swift, sprint, and quickness for run speed puts you at about 48 mph. By comparison an unslotted superspeed with unslotted swift and quickness is 74.45 mph. Sure it's faster, but do you really need that much extra speed? Many I know have control issues at that rate of movement.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

You just won't need hasten. Quickness will be hasten enough for you.

And I'd be taking the antimez toggle the instant it shows up - 10, right? It's been a while since I played my SR. Not a breath later. Not sure about the 3 slots in it, either - my MA/SR had just two rech slots, and I don't recall any issue with a gap in protection.


Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin

"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately

 

Posted

With two slots and quickness there is no gap.


 

Posted

[ QUOTE ]
You just won't need hasten. Quickness will be hasten enough for you.

And I'd be taking the antimez toggle the instant it shows up - 10, right? It's been a while since I played my SR. Not a breath later. Not sure about the 3 slots in it, either - my MA/SR had just two rech slots, and I don't recall any issue with a gap in protection.

[/ QUOTE ]

Practiced Brawler is a click, not a toggle. I'd put the second slot in it asap though.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History