Dom changes


BrokenPrey

 

Posted

The Dom Changes have been posted. I think I am gonna change My Dom's name from Hella Cold to End Hog.

Wow



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

honestly, (i havent played my Dom in a long time) i dont remember it using much end in the first place, so i'll wait and see what the changes actually do. i like the fact that they upped the damage a bit, but with thorns, i really dont see too much difference.


"When Eric Estrada looked me in the eyes, I thought I would feel different..." Michael Perry

The Frat and the Furious - MA ID 27145
Town of Super People - MA ID 59106

 

Posted

Well... Maybe I can get back into playing as my Dom, then. Poor girl, I got her to level 27 and just left her there. Every time I look at her, my head starts to hurt because of how much of a grind it is to play as a Mind/Psi Dominator.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

Posted

[ QUOTE ]
The Dom Changes have been posted. I think I am gonna change My Dom's name from Hella Cold to End Hog.

Wow

[/ QUOTE ]

Only if I snag the name first.

I'm torn on posting my initial reaction on seeing the changes, but I'm at work and I keep telling myself that I should go home and test my dom out with both her twinked build and a pure SO build before saying anything.

As it is right now, this is a huge slap in the face to the AT. "Look, I'd like to attack something, but my attack has an 8 second recharge and I have to wait for it to come up to attack"

My initial reaction? This is a very bad move on the part of the devs. A very bad move.


Huron: "...with Coffee primary / Attitude secondary"
Charnage: "Please. Think of the poor defenseless desks."

"The Babylon Project was our last, best hope for peace. It failed... In the year of the Praetorian War, it became something greater... our last, best hope for victory."

 

Posted

Countless people have already posted that very few (I think I saw mention of two or three) have had their actual DPE change much, if at all. Except now you'll be doing more damage at once, so you'll be using less endurance in the end.

My test was broken by the last patch, so I haven't tested yet, but just looking at the math I don't see what all the nerdrage is over.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Fixed my Test game, and played my 24 Fire/Fire Dom for a bit, but then re-broke my Test.

But from playing, I definitely noticed that I was defeating things faster. I couldn't tell if I was using that much more endurance, since I was running Hot Feet while I was testing.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

That's one of the nice things about elec - that chance for end from your foes. Its looking like the nerfage is dependant on what flavor doms... thus far.


Huron: "...with Coffee primary / Attitude secondary"
Charnage: "Please. Think of the poor defenseless desks."

"The Babylon Project was our last, best hope for peace. It failed... In the year of the Praetorian War, it became something greater... our last, best hope for victory."

 

Posted

My Grav/Ice doesn't seem to be taking too hard of a hit. I can see how some others might be hit a bit more..but I was never much for the numbers side myself. I'll she how she plays when it hits live.



Self Proclaimed KING of Radiation
My Post count is > Dave Winfield
The Smoking Lounge. Saturdays @ Midnight on The Switch

 

Posted

My Ice/Fire was running out of end from spawn to spawn. I burned through end even after popping domination. I tested on a lvl 50 SO build.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

[ QUOTE ]
My Ice/Fire was running out of end from spawn to spawn. I burned through end even after popping domination. I tested on a lvl 50 SO build.

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Really? I was teaming with a Stone/Fire (lvl 33) last night and he didn't have Stamina and he wasn't running out of end at all. Also the DPE is still the same as it was before if not better now. And by still the same and mean DPE in dom to your DPE now all the time. So you if you were not permadom you DPE is now a lot better.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

I have stamina. I run one toggle. I am not a permadom. I just ran the same mission on live that I did on test last night and did not run out of end once. I am able to leave combustion on auto whenever I feel like it to build Domination on live. I could not do that on test. The big thing for me is on test, I am running out of end before I build domination. I am not having that problem on live. Same build, same challenge level, same mission.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

That qualifies as a valid test to me, Vega.


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

Posted

I haven't played with my permadom on test yet, but I reckon I need to get to it. Curious to see if all the fuss is worth it


 

Posted

[ QUOTE ]
I am able to leave combustion on auto whenever I feel like it to build Domination on live. I could not do that on test.

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There's something missing from this equation.

Combustion's base endurance to recharge ratio only went up by ~0.07 points of endurance a second (Old: ~0.86/s, ~0.93/s).

Even if we assume both are 3-slotted for recharge, the difference in endurance per second is ~0.144 (Old: ~1.733/s, New: ~1.877/s).

Damage per endurance has gone down, but only by ~0.26 points.

Edit: Almost all the powers changed now work this way, where IF they increased in endurance per second or decreased in damage per endurance, it's such a tiny amount that it can't be causing as much a problem as people say it is.

What appears to be the problem in most people's cases (from what I've read on the boards) is that they have too many +Recharge sources (possibly left over from trying to bolster "Old Domination") that is artificially creating "end hog" issues by making powers that are now damage-heavy and endurance-heavy recharge much faster without anything to supplement the cost, such as slotting EndRedux or slotting for +Recovery bonuses.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

[ QUOTE ]
I haven't played with my permadom on test yet, but I reckon I need to get to it. Curious to see if all the fuss is worth it

[/ QUOTE ]

Your permadom will likely see little change in gameplay with the changes. Mine noticed a slight spike in the endo bar, but it didn't impact my gameplay.

It was when I switched to a standard SO build that I ran into problems.

I'm curious to see what you think of the changes


Huron: "...with Coffee primary / Attitude secondary"
Charnage: "Please. Think of the poor defenseless desks."

"The Babylon Project was our last, best hope for peace. It failed... In the year of the Praetorian War, it became something greater... our last, best hope for victory."

 

Posted

[ QUOTE ]
[ QUOTE ]
I am able to leave combustion on auto whenever I feel like it to build Domination on live. I could not do that on test.

[/ QUOTE ]

There's something missing from this equation.

Combustion's base endurance to recharge ratio only went up by ~0.07 points of endurance a second (Old: ~0.86/s, ~0.93/s).

Even if we assume both are 3-slotted for recharge, the difference in endurance per second is ~0.144 (Old: ~1.733/s, New: ~1.877/s).

Damage per endurance has gone down, but only by ~0.26 points.

Edit: Almost all the powers changed now work this way, where IF they increased in endurance per second or decreased in damage per endurance, it's such a tiny amount that it can't be causing as much a problem as people say it is.

What appears to be the problem in most people's cases (from what I've read on the boards) is that they have too many +Recharge sources (possibly left over from trying to bolster "Old Domination") that is artificially creating "end hog" issues by making powers that are now damage-heavy and endurance-heavy recharge much faster without anything to supplement the cost, such as slotting EndRedux or slotting for +Recovery bonuses.

[/ QUOTE ]

What is missing from the equation is the end that I am burning on everything else. On live, I cycle it on and leave it. On test, I have to turn it off to keep from bottoming out faster. My build has not a single IO of any type slotted. I ran my test mission solo each time. No external buffs whatsoever.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

[ QUOTE ]
What is missing from the equation is the end that I am burning on everything else. On live, I cycle it on and leave it. On test, I have to turn it off to keep from bottoming out faster. My build has not a single IO of any type slotted. I ran my test mission solo each time. No external buffs whatsoever.


[/ QUOTE ]

Are you using Different attack chain on Test then Live? Becuse of the Slow down recharge times you might try to attack with a end heavy attack like you group Immob more and that can kill your end faster then anything else. If that is not what is killing your end try reslotting try playing different. Don't try and build dom up as fast as you can cause it is not need as much as it use to be. Just don't try with the Same build a say it sucks they made a change to the AT so you might need to make a change to your build.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps