Yet another Martial Arts Thread
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Short but sweet, seriously why change it to a 10% chance of mag 2 disorientate vs the 100% mag 1.
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Umm, that was changed in 2004. Little late to the party?
A little bit, just got back in, thanks for noticing.
Well, to answer the OP, mag1 stuns don't do anything by themselves. You need at least mag2 to have any affect on mobs. Devs noticed this and thus made the change. However, this is excluding the fact that several MA/ players actually used TK's mag1 stun to stack with Cobra Strike's mag3 in order to stun bosses.
Nowadays, players can now stack CS with Eagle's Claw since that now has a 100% mag3 stun in order to stun bosses.
Short but sweet, seriously why change it to a 10% chance of mag 2 disorientate vs the 100% mag 1.
Also speed up recharge on cobra strike or increase damage and the set as a whole would be much improved.