Dark/SS tanker - would like some help
And, because they won't both fit in the same post, here's my planned level 50 build, with Stone mastery for stun stacking:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Staerkanin: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Dark Embrace <ul type="square">[*] (A) Impervium Armor - Resistance[*] (3) Impervium Armor - Resistance/Endurance[*] (3) Steadfast Protection - Knockback Protection[*] (27) Steadfast Protection - Resistance/Endurance[*] (43) Resist Damage IO[/list]Level 1: Jab <ul type="square">[*] (A) Bruising Blow - Accuracy/Damage[*] (13) Bruising Blow - Damage/Endurance[*] (13) Bruising Blow - Damage/Recharge[*] (37) Kinetic Combat - Accuracy/Damage[/list]Level 2: Murky Cloud <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance[*] (5) Impervium Armor - Resistance[*] (5) Steadfast Protection - Knockback Protection[*] (19) Steadfast Protection - Resistance/Endurance[*] (43) Resist Damage IO[/list]Level 4: Haymaker <ul type="square">[*] (A) Bruising Blow - Accuracy/Damage[*] (15) Bruising Blow - Damage/Endurance[*] (15) Bruising Blow - Damage/Recharge[*] (37) Kinetic Combat - Accuracy/Damage[/list]Level 6: Obsidian Shield <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance[*] (7) Impervium Armor - Resistance[*] (7) Steadfast Protection - Knockback Protection[*] (34) Steadfast Protection - Resistance/Endurance[*] (43) Resist Damage IO[/list]Level 8: Dark Regeneration <ul type="square">[*] (A) Theft of Essence - Chance for +Endurance[*] (9) Multi Strike - Accuracy/Endurance[*] (9) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (19) Endurance Reduction IO[*] (46) Endurance Reduction IO[/list]Level 10: Air Superiority <ul type="square">[*] (A) Bruising Blow - Accuracy/Damage[*] (11) Bruising Blow - Damage/Endurance[*] (11) Bruising Blow - Damage/Recharge[*] (40) Kinetic Combat - Accuracy/Damage[/list]Level 12: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 14: Fly <ul type="square">[*] (A) Winter's Gift - Slow Resistance (20%)[/list]Level 16: Health <ul type="square">[*] (A) Miracle - Heal[*] (17) Miracle - +Recovery[*] (17) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 18: Cloak of Darkness <ul type="square">[*] (A) Karma - Knockback Protection[*] (45) Endurance Reduction IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Knockout Blow <ul type="square">[*] (A) Bruising Blow - Accuracy/Damage[*] (23) Bruising Blow - Damage/Endurance[*] (23) Ghost Widow's Embrace - Endurance/Hold[*] (37) Essence of Curare - Endurance/Hold[*] (46) Kinetic Combat - Accuracy/Damage[*] (46) Crushing Impact - Damage/Endurance[/list]Level 24: Death Shroud <ul type="square">[*] (A) Cleaving Blow - Accuracy/Damage[*] (25) Cleaving Blow - Damage/Endurance[*] (25) Eradication - Accuracy/Damage/Endurance/Recharge[*] (40) Eradication - Accuracy/Damage/Recharge[/list]Level 26: Oppressive Gloom <ul type="square">[*] (A) Accuracy IO[*] (27) Accuracy IO[/list]Level 28: Rage <ul type="square">[*] (A) Recharge Reduction IO[*] (29) Recharge Reduction IO[*] (29) Recharge Reduction IO[/list]Level 30: Taunt <ul type="square">[*] (A) Perfect Zinger - Chance for Psi Damage[*] (31) Perfect Zinger - Taunt/Recharge/Range[*] (31) Perfect Zinger - Taunt/Range[*] (31) Perfect Zinger - Taunt/Recharge[/list]Level 32: Soul Transfer <ul type="square">[*] (A) Doctored Wounds - Heal/Recharge[*] (33) Harmonized Healing - Heal/Recharge[*] (33) Harmonized Healing - Heal[*] (33) Efficacy Adaptor - EndMod/Recharge[*] (34) Performance Shifter - EndMod/Recharge[*] (34) Stupefy - Chance of Knockback[/list]Level 35: Hurl <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (36) Thunderstrike - Accuracy/Damage/Endurance[*] (36) Entropic Chaos - Chance of Heal Self[*] (36) Entropic Chaos - Accuracy/Damage[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Obliteration - Damage[*] (39) Obliteration - Accuracy/Recharge[*] (39) Obliteration - Damage/Recharge[*] (39) Obliteration - Accuracy/Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 41: Stone Prison <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (42) Thunderstrike - Damage/Recharge[*] (42) Devastation - Accuracy/Damage[*] (42) Devastation - Damage/Endurance[/list]Level 44: Quick Sand <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (45) HamiO:Enzyme Exposure[*] (45) HamiO:Enzyme Exposure[/list]Level 47: Stalagmites <ul type="square">[*] (A) Razzle Dazzle - Endurance/Stun[*] (48) Razzle Dazzle - Accuracy/Stun/Recharge[*] (48) Stupefy - Accuracy/Stun/Recharge[*] (48) Rope A Dope - Accuracy/Stun/Recharge[*] (50) Stupefy - Endurance/Stun[*] (50) Stupefy - Stun/Range[/list]Level 49: Recall Friend <ul type="square">[*] (A) Interrupt Reduction IO[*] (50) Interrupt Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]3% DamageBuff(Smashing)[*]3% DamageBuff(Lethal)[*]3% DamageBuff(Fire)[*]3% DamageBuff(Cold)[*]3% DamageBuff(Energy)[*]3% DamageBuff(Negative)[*]3% DamageBuff(Toxic)[*]3% DamageBuff(Psionic)[*]1.8% Max End[*]10% Enhancement(RechargeTime)[*]9% Enhancement(Accuracy)[*]77.3 HP (4.13%) HitPoints[*]Knockback (Mag -16)[*]Knockup (Mag -16)[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 2.75%[*]29.5% (0.49 End/sec) Recovery[*]32% (2.5 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[/list]------------
[u]Set Bonuses:[u]
[u]Impervium Armor[u]
(Dark Embrace)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Steadfast Protection[u]
(Dark Embrace)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] Knockback Protection (Mag -4)[/list][u]Bruising Blow[u]
(Jab)<ul type="square">[*] 1% (0.02 End/sec) Recovery[*] 14.1 HP (0.75%) HitPoints[/list][u]Impervium Armor[u]
(Murky Cloud)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Steadfast Protection[u]
(Murky Cloud)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] Knockback Protection (Mag -4)[/list][u]Bruising Blow[u]
(Haymaker)<ul type="square">[*] 1% (0.02 End/sec) Recovery[*] 14.1 HP (0.75%) HitPoints[/list][u]Impervium Armor[u]
(Obsidian Shield)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Steadfast Protection[u]
(Obsidian Shield)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] Knockback Protection (Mag -4)[/list][u]Bruising Blow[u]
(Air Superiority)<ul type="square">[*] 1% (0.02 End/sec) Recovery[*] 14.1 HP (0.75%) HitPoints[/list][u]Winter's Gift[u]
(Fly)<ul type="square">[*] 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Karma[u]
(Cloak of Darkness)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Bruising Blow[u]
(Knockout Blow)<ul type="square">[*] 1% (0.02 End/sec) Recovery[/list][u]Cleaving Blow[u]
(Death Shroud)<ul type="square">[*] 1% (0.02 End/sec) Recovery[/list][u]Eradication[u]
(Death Shroud)<ul type="square">[*] 1.8% Max End[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[/list][u]Harmonized Healing[u]
(Soul Transfer)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[/list][u]Thunderstrike[u]
(Hurl)<ul type="square">[*] 2% (0.03 End/sec) Recovery[/list][u]Entropic Chaos[u]
(Hurl)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[/list][u]Obliteration[u]
(Foot Stomp)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Thunderstrike[u]
(Stone Prison)<ul type="square">[*] 2% (0.03 End/sec) Recovery[/list][u]Devastation[u]
(Stone Prison)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Razzle Dazzle[u]
(Stalagmites)<ul type="square">[*] 2% (0.03 End/sec) Recovery[/list][u]Stupefy[u]
(Stalagmites)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 35.1 HP (1.88%) HitPoints[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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As stated in first post, CoD and CJ are fairly swappable (though Stealth-stacking will be nice for TFing), and the Stupefy proc is just there for [censored] and giggles, and if I could get much better performance with the slot elsewhere, it's swappable.
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
|
I don't see any glaring problems, but it's hard to know what to recommend since we don't know what your goals are for the build. I do think that 4 -KB IOs is overkill unless you're planning to PVP. That's mag -16, and a normal tanker only gets -12 from his primary. Dropping one--or even two--of those could save you some money.
It's fairly inexpensive to slot for typed def bonuses and +recovery, and some Energy def in particular is useful since Dark's resistance to that type is so low. Let us know if you want some specific recommendations.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
[ QUOTE ]
I don't see any glaring problems, but it's hard to know what to recommend since we don't know what your goals are for the build. I do think that 4 -KB IOs is overkill unless you're planning to PVP. That's mag -16, and a normal tanker only gets -12 from his primary. Dropping one--or even two--of those could save you some money.
It's fairly inexpensive to slot for typed def bonuses and +recovery, and some Energy def in particular is useful since Dark's resistance to that type is so low. Let us know if you want some specific recommendations.
[/ QUOTE ]Actually, those are there because I'm rather fond of fighting Nemesis, and Fake Nemmies in particular. I definitely went for broke on the +recovery, but didn't even think about Energy defense. Mostly what I was going for there was perma-rage, and enough recovery that that -25 end every 2 minutes didn't kill me.
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
|
Okay, my first tanker I'm thoroughly enjoying playing is reaching my standard level for doing an IO set build (32, since 35 has the best IO selection, IMO), I'd like to post my build (perma-rage, natch) for critique. I do have a decent budget (around 50-100 mil), but would not like to go overboard, as I have other characters to do builds for, as well (hence certain choices, and the frankenslotted IOs are just whichever sets I can find for cheap).
So, here goes:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Staerkanin: Level 34 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Hero Profile:
Level 1: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), S'fstPrt-ResKB(3), S'fstPrt-ResDam/EndRdx(27)
Level 1: Jab -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(13), B'ngBlow-Dmg/Rchg(13)
Level 2: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(5), S'fstPrt-ResKB(5), S'fstPrt-ResDam/EndRdx(19)
Level 4: Haymaker -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(15), B'ngBlow-Dmg/Rchg(15)
Level 6: Obsidian Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(7), S'fstPrt-ResKB(7), S'fstPrt-ResDam/EndRdx(34)
Level 8: Dark Regeneration -- Theft-+End%(A), M'Strk-Acc/EndRdx(9), Sciroc-Acc/Dmg/EndRdx(9), EndRdx-I(19)
Level 10: Air Superiority -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(11), B'ngBlow-Dmg/Rchg(11)
Level 12: Swift -- Flight-I(A)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(17), Numna-Regen/Rcvry+(17)
Level 18: Combat Jumping -- Krma-ResKB(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Knockout Blow -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(23), EndRdx-I(23)
Level 24: Death Shroud -- Acc-I(A), EndRdx-I(25), EndRdx-I(25)
Level 26: Oppressive Gloom -- Acc-I(A), Acc-I(27)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rng(31), Zinger-Taunt/Rchg(31)
Level 32: Soul Transfer -- Dct'dW-Heal/Rchg(A), Mrcl-Heal/Rchg(33), Mrcl-Heal(33), Efficacy-EndMod/Rchg(33), P'Shift-EndMod/Rchg(34), Stpfy-KB%(34)
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5% Enhancement(RechargeTime)[*]42.2 HP (2.25%) HitPoints[*]Knockback (Mag -16)[*]Knockup (Mag -16)[*]MezResist(Terrorized) 2.75%[*]21% (0.35 End/sec) Recovery[*]10% (0.78 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[/list]------------
[u]Set Bonuses:[u]
[u]Impervium Armor[u]
(Dark Embrace)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Steadfast Protection[u]
(Dark Embrace)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] Knockback Protection (Mag -4)[/list][u]Bruising Blow[u]
(Jab)<ul type="square">[*] 1% (0.02 End/sec) Recovery[*] 14.1 HP (0.75%) HitPoints[/list][u]Impervium Armor[u]
(Murky Cloud)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Steadfast Protection[u]
(Murky Cloud)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] Knockback Protection (Mag -4)[/list][u]Bruising Blow[u]
(Haymaker)<ul type="square">[*] 1% (0.02 End/sec) Recovery[*] 14.1 HP (0.75%) HitPoints[/list][u]Impervium Armor[u]
(Obsidian Shield)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Steadfast Protection[u]
(Obsidian Shield)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] Knockback Protection (Mag -4)[/list][u]Bruising Blow[u]
(Air Superiority)<ul type="square">[*] 1% (0.02 End/sec) Recovery[*] 14.1 HP (0.75%) HitPoints[/list][u]Winter's Gift[u]
(Fly)<ul type="square">[*] 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Bruising Blow[u]
(Knockout Blow)<ul type="square">[*] 1% (0.02 End/sec) Recovery[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[/list][u]Miracle[u]
(Soul Transfer)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Edit: Stupefy proc in Soul Transfer is, as the internet says, "for teh lulz".