psi/dev PvP build


PC_guy

 

Posted

this is a build i've been working on for a week or two. this would be a respec build for a PvP oriented build. I've never really mad a character specifically for PvP and i really wasnt sure what to slot for so i figured recharge was a good place to start. any comments would be greatly appreciated
thnx,
PC

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Psionic Dart -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(3), Entrpc-Dmg/EndRdx/Rchg(5), Entrpc-Heal%(5), Dmg-I(43)
Level 1: Web Grenade -- GravAnch-Immob(A), GravAnch-Immob/Rchg(25), GravAnch-Acc/Immob/Rchg(27), GravAnch-Acc/Rchg(27), GravAnch-Immob/EndRdx(29)
Level 2: Mental Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(7), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(9), Entrpc-Heal%(9), Dmg-I(43)
Level 4: Telekinetic Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(11), Entrpc-Dmg/Rchg(11), Entrpc-Dmg/EndRdx/Rchg(13), Entrpc-Heal%(13), Dmg-I(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 8: Will Domination -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(17), Entrpc-Dmg/Rchg(17), Entrpc-Dmg/EndRdx/Rchg(19), Entrpc-Heal%(19), Dmg-I(45)
Level 10: Swift -- Run-I(A)
Level 12: Targeting Drone -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/EndRdx(23), GSFC-Build%(25)
Level 14: Super Speed -- Clrty-Stlth(A), EndRdx-I(45), Zephyr-ResKB(45)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29), RgnTis-Regen+(31)
Level 18: Psychic Focus -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 22: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def(33)
Level 24: Combat Jumping -- Krma-ResKB(A)
Level 26: Scramble Thoughts -- Amaze-Stun(A), Amaze-EndRdx/Stun(36), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(37)
Level 28: Super Jump -- EndRdx-I(A)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(40)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(42)
Level 35: Vengeance -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(37)
Level 38: Gun Drone -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(39), Entrpc-Dmg/Rchg(39), Entrpc-Dmg/EndRdx/Rchg(39), Entrpc-Heal%(40), Dmg-I(50)
Level 41: Snow Storm -- EndRdx-I(A)
Level 44: Hoarfrost -- Heal-I(A), Heal-I(46), RechRdx-I(46), RechRdx-I(46), S'fstPrt-ResDam/Def+(50)
Level 47: Smoke Grenade -- DarkWD-ToHitDeb(A), DarkWD-Slow%(48), DarkWD-ToHitDeb/EndRdx(48), DarkWD-ToHitDeb/Rchg(48), DarkWD-Rchg/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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[u]Set Bonus Totals:[u]

    [*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]11.3% Max End[*]73.8% Enhancement(RechargeTime)[*]48% Enhancement(Accuracy)[*]18.1 HP (1.5%) HitPoints[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 13.8%[*]10.5% (0.18 End/sec) Recovery[*]50% (2.52 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]2.52% Resistance(Energy)[*]2.52% Resistance(Negative)[/list]


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.