Arc 12647 - T.o.C, vol 1: Of feathers and fur...
Played this one before, and highly enjoyed it! Some stretches were challenging, but that added to the epic feel.
BTW, with this new thread, you'll need to change the link in your sig....
Thank you for playing it! I am glad you liked it.
[ QUOTE ]
BTW, with this new thread, you'll need to change the link in your sig....
[/ QUOTE ]
Good catch, I changed the link. Thanks!
[COLOR=darkorchid]Nebulhym's AE Arcs: Try them now![/COLOR]
# 12647: Of feathers and fur...[COLOR=yellow]Winner of [B]The American Legion[/B]'s January 2011 AE Author Contest![/COLOR]
# 292389: From Tartarus with love...
# 459592: Interdimensional Headache
The below flier is posted on behalf of the player organization promoting the event.
For more information about having an event flier posted, please see the [/color]<a href='http://boards.cityofheroes.com/showflat.php?Cat=0&Number=8952225"'>[u][color=#810081 size=1]Event Posting Rules[/color][u]
<img src=http://i281.photobucket.com/albums/kk218/NCNiviene/City%20Of/Talesofcim1fliercopy2.jpg>
That is a nice poster.
Now make vol. 2, dangit! /e crackwhip
(Vol. 1 was one of my favorite MA arcs so far, and I think I've done about 50 arcs by now.)
"Bombarding the CoH/V fora with verbosity since January, 2006"
Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers
A CoH Comic: Kid Eros in "One Light"
[ QUOTE ]
That is a nice poster.
Now make vol. 2, dangit! /e crackwhip
(Vol. 1 was one of my favorite MA arcs so far, and I think I've done about 50 arcs by now.)
[/ QUOTE ]
Wow, you just made me real happy! Thanks a lot for the nice words. You have no idea how long it took me to do that flier (my photoshop skills are very limited -> thank you internet for your help!)
I am currently working on volume 2, its flier and another story arc that doesn't have anything to do with Cimerora.
Oh, and thanks Niv!
[COLOR=darkorchid]Nebulhym's AE Arcs: Try them now![/COLOR]
# 12647: Of feathers and fur...[COLOR=yellow]Winner of [B]The American Legion[/B]'s January 2011 AE Author Contest![/COLOR]
# 292389: From Tartarus with love...
# 459592: Interdimensional Headache
Arc name: Tales of Cimerora, volume 1 : Of feathers and fur...
Arc ID: 12647 |
@GlaziusF
Running this on a high-40s DB/Fire brute, +1 x2 with bosses on.
I forgot heroes and villains actually had separate contacts in Cimerora, okay?
---
Right. Save an apprentice from Romulus's forces, who was working on... eh, it's not important right now.
Heading through the caves I'm reminded how badly a resistance-based offtank is going to get shredded against these Romans. I'ma go scale down and come back.
Right, it's a little more reasonable at +1 x1. Not so much terrible cascading -defense.
I find a map to Circe's Island and a hostage, who calls this whole thing out as being a trap for a prospective rescuer. Good thing Daedalus delegated this, huh?
---
Unfortunately, Romulus still has a bunch of maps.
Ah, Croatoa. We really need more actual green forest maps that aren't that little corner of pseudo-Eden.
I rescue two generic Sybils and a named one who warns me of some kind of Satyr.
I also find Sister Solaris, but whatever animation you've chosen for her doesn't seem to have any particle effects associated with it, which makes it tough to pick her out in this environment.
I head back to the Satyr with Solaris in tow. He's a pretty reasonable diffculty and excellent visual axe/shield custom. These Satyrs appear to be actual mythological creatures, rather than the analogues to the warwolves of modern times that the cyclopes and minotaurs are hinted at being.
---
And now to confront the Satyr lord with Daedalus, on another sprawling outdoor map.
The satyrs seem to be archery/SR minions with SS/archery lieutenants. Explosive arrow may be a bit off tone here, depending. The lord himself is an SS/Inv bruiser who calls in ambushes at low health.
Harpies. Sonic blast/claw flyers, and in this broken terrain they get good use out of the flight too. Nicely done ambush, even if dealing with them leaves the satyr and Daedalus to chase each other all over this backcountry.
---
Daedalus sends us after the harpy queen in the hope that she'll provide some information on Romulus's search for some mystic item. I guess she's a more likely source than the Satyrs, who are all just party dudes.
The harpies have added War Legbone, er, Mace/Mental lieuts to the mix.
After rescuing a minotaur, I look around for the harpy queen, who looks to be psy assault/pain. She has anguishing cry, but fortunately the AI doesn't know the right range for that yet.
...also I have a minotaur who cuts through her like a combine harvester through a chicken. The ambush she calls doesn't even have time to show up before she's a crumpled heap.
She namedrops the artifact - a helmet that belonged to some guy from Chile.
The entire lot was god-forged, yeah, but out of his kit the shield's really the most famous part, with the spear coming in close behind.
I guess it depends what it's needed for.
But I guess Achilles was buried with it, as it's time for us to go to hell.
---
Well, the underworld, anyway.
Apparently as a future dude Hades doesn't know what the hell is up with me.
Oh. Leviathan caves. That's not what I expected. And word of warning about these things, they're like half plot-specific spawns and therefore show up in MA half-empty, even though potential mission objectives are spread throughout.
I pick up Icarus, who is apparently THAT Icarus. He's psy/therm... well, the therm part makes sense, anyway.
I find a reliquary buried in the cave wall. It's the helmet that Romulus was after! ...but the mission won't complete unless I defeat him even though I've denied him his prize?
It'd make sense if Daedatron asked me to put down Romulus on the off-chance he might be trapped in the underworld.
In addition to recolored engineers, there are DBlade/DArmor minions and DMelee/Psi lieuts.
Romulus taunts me as his health drops, asking what I'm going to do with an ancient helmet anyway. ...actually, jury's still out on that. He doesn't say what he'll do with it either, apart from the presumed adding it to his war chest.
Things wrap up on an interesting note, even if the crushing fist of tragedy descends on Daedalus from a clear blue sky.
...pff, even the souvy is calling out that I have no idea what the helmet is for. That's just wonderful.
---
Storyline - ***. I have three problems with this storyline.
First is the crushing fist of tragedy descending from a clear blue sky at the end there. Was it supposed to be some kind of revelation that Icarus was dead? Going on the assumptions of myth, if Daedalus is free then hed have come to grips with that a long time ago. If Icarus disappears during the course of the story arc, or slightly before it, then it means a little more to find him in the underworld.
Second is the bizarre mystery of the Helmet of Achilles. Supposedly its vital to Daedaluss effort, but it may as well be a power crunch for as much as I know about why. Even though I understand that Daedalus may not want to talk about his secret weapon, he can at least let on to what the helmets useful for.
Third is the rather reactionary nature of the whole affair. Between the initial mission to recover Daedaluss mapmaker and the final mission to recover the treasure he made a map to, there are three missions of putting out ancient Roman fires - the kidnapped Sibyls, then the Satyrs, then the Harpies. Theyre the titular elements for the arc, but they just seem to interrupt the main plot, rather than being something that, say, Daedalus sends you to investigate.
Design - ****. The custom mobs are visually striking and generally pretty distinctive. Map selection isnt necessarily ideal, but there arent many good options for outdoor forest maps that dont involve the Spirit World, and the underworld isnt easy to model either. Roman caves are already in use in this arc, rock tubes are boring, Oranbega variants are out as were only modeling the Underworld, not Hell, and mines are out for the same reason. The Leviathan caves are the best of a bad situation. Maybe you could make Arachnoid caves work?
I dont get why Romulus is a necessary defeat in the last mission. Maybe when we get to the reliquary we find hes already looted it. Thatd be an easy reason, at least.
The one thing I dont quite get about the custom mobs is why so much psy assault. Harpy slavers, fallen heroes, and Icarus all make use of it, but psionics dont seem to really fit any of them.
Gameplay - **. This is where things start to fall apart. Im not taking anything off for using the stock Cimeroran traitors - at least in theory theyre a level-appropriate problem, and itd hardly do to have an arc in Cimerora with no Cimerorans. The boss fights are reasonable with decent helper NPCs, though the minotaur makes the harpy queen a bit of a joke.
First, theres the matter of outdoor maps. Its important that its possible to end them with decent speed, especially the large sprawling maps like youve got here. Compared to an indoor map, an outdoor map doesnt have a lot of tactical variety; its just the same fight on open ground, over and over, so its much easier to get bored. Youve made a pretty good effort to give important objectives particle effects or notable animations, but several important objectives (Sister Solaris and the satyr bosses) dont really have any.
Second, theres the matter of powerset choice, specifically powersets on the minions. Minions need to engage in melee range. At least half of them, anyway. AoEs and some defense sets rely on having multiple weak targets clumped together. Satyr and Harpy minions both prefer ranged. Minions also need to be careful with debuffs, even incidental debuffs attached to damage powers, and tons of stacked sonic blasts from the Harpy minions can seriously devastate damage resistance. War mace (shillelagh)/SR satyrs (or MA/SR satyrs if you think you can get awak with shurikens) and claw/invuln harpies would be more reasonable minions.
Detail - ****. The only really off element here was the map to Circes island. In an arc thats otherwise pretty sparse with details, every clue feels like its supposed to provide some important information. A map suggests that during the course of the arc well actually go to the place it describes, but this wasnt the case.
Overall - ***. The big problems here are with the supposed feature groups of this arc, the Satyrs and Harpies.
As far as plot goes, they seem to be more a distraction to the plot that starts and finishes the arc: Romulus is up to something, take him down. If the arc were about taking them on as paths to Romulus, from the start, Id have no problem, but they feel more like an obstacle than a focus, which is not what you want of the groups featured in the title.
And for reasons Ive already documented, fighting them involves a whole lot of darting around hitting individual minions, which isnt much fun.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
Hello Glazius and thank you for running and reviewing my arc!
I just came back from vacation so that's why I didn't answer immediatly.
Let me please answer some questions you raised during the run.
Right. Save an apprentice from Romulus's forces, who was working on... eh, it's not important right now.
|
These Satyrs appear to be actual mythological creatures, rather than the analogues to the warwolves of modern times that the cyclopes and minotaurs are hinted at being. |
The entire lot was god-forged, yeah, but out of his kit the shield's really the most famous part, with the spear coming in close behind. I guess it depends what it's needed for. |
Storyline - ***. I have three problems with this storyline. First is the crushing fist of tragedy descending from a clear blue sky at the end there. Was it supposed to be some kind of revelation that Icarus was dead? Going on the assumptions of myth, if Daedalus is free then hed have come to grips with that a long time ago. If Icarus disappears during the course of the story arc, or slightly before it, then it means a little more to find him in the underworld. |
See it as another dimension to the main plot of the arc.
As you are sent to Hades to help Daedalus, the last thing he would have wanted is to be reminded of the tragic fate of his only child.
Second is the bizarre mystery of the Helmet of Achilles. Supposedly its vital to Daedaluss effort, but it may as well be a power crunch for as much as I know about why. Even though I understand that Daedalus may not want to talk about his secret weapon, he can at least let on to what the helmets useful for. |
Third is the rather reactionary nature of the whole affair. Between the initial mission to recover Daedaluss mapmaker and the final mission to recover the treasure he made a map to, there are three missions of putting out ancient Roman fires - the kidnapped Sibyls, then the Satyrs, then the Harpies. Theyre the titular elements for the arc, but they just seem to interrupt the main plot, rather than being something that, say, Daedalus sends you to investigate. |
When Romulus has the maps, we don't know the extent of his knowledge of Daedalus' plan. Mission 3 is where Daedalus starts realising that and sends you fighting against "feathers and fur" rather pro-actively.
I designed the arc specifically so that it doesn't look like most of the arcs in the game or in the MA, i.e having reactive contacts.
I dont get why Romulus is a necessary defeat in the last mission. Maybe when we get to the reliquary we find hes already looted it. Thatd be an easy reason, at least. |
The one thing I dont quite get about the custom mobs is why so much psy assault. Harpy slavers, fallen heroes, and Icarus all make use of it, but psionics dont seem to really fit any of them. |
Minions need to engage in melee range. At least half of them, anyway. AoEs and some defense sets rely on having multiple weak targets clumped together. Satyr and Harpy minions both prefer ranged. |
Minions also need to be careful with debuffs, even incidental debuffs attached to damage powers, and tons of stacked sonic blasts from the Harpy minions can seriously devastate damage resistance. War mace (shillelagh)/SR satyrs (or MA/SR satyrs if you think you can get awak with shurikens) and claw/invuln harpies would be more reasonable minions. |
Regarding sonic blast, have you ever encountered Wailers? My Harpies are not more difficult and I haven't seen that many people complaning about how tough that particular mob is.
You have played many arcs featuring Arachnos, Knives or even the absolute worst villain group of the game yet highly popular Malta and yet you complain about my harpies and satyrs? I don't understand...
Anyway, thank you again for reviewing for my arc, even though I find it unnecessarily harsh.
[COLOR=darkorchid]Nebulhym's AE Arcs: Try them now![/COLOR]
# 12647: Of feathers and fur...[COLOR=yellow]Winner of [B]The American Legion[/B]'s January 2011 AE Author Contest![/COLOR]
# 292389: From Tartarus with love...
# 459592: Interdimensional Headache
Hello Glazius and thank you for running and reviewing my arc!
I just came back from vacation so that's why I didn't answer immediatly. |
Yup and if I had chosen the shield, you would have said it was predictable. |
It is pretty common in greco-roman myths to see the Gods toying with mortals in a way so that what they are trying to achieve fires right back at them. It's called Irony of Fate. That is what I was trying to somewhat illustrate, with a twist, here. But I can't blame you for not knowing that. See it as another dimension to the main plot of the arc. As you are sent to Hades to help Daedalus, the last thing he would have wanted is to be reminded of the tragic fate of his only child. |
Or, I suppose, if the actual reason Daedatron was doing all this in the first place was to throw himself into his work and forget his dead waxed son (and the apprentice in the first mission let on about this, maybe?) that would present a rather bittersweet closing to it all.
Classical examples of tragedy are more than just "a sad thing happens in the middle of victory", they're pretty counterpunchy in nature -- you get nailed by the exact opposite of what you were trying to do. Oedipus decides to leave home so he doesn't end up killing his dad and banging his mom and winds up, through no small measure of arrogance, killing his dad and banging his mom, though it takes a while to find out.
See, I don't agree. The arc is pretty much a race against time. Daedalus has a very secret plan. Romulus has spies watching Imperious and co (which is rather pro-active). Romulus understands something is going on with Daedalus, he wants to know what. Daedalus realises that when his apprentice is abducted. When Romulus has the maps, we don't know the extent of his knowledge of Daedalus' plan. Mission 3 is where Daedalus starts realising that and sends you fighting against "feathers and fur" rather pro-actively. |
I mean, Romulus does not strike me as the type of guy to only have one plan at a time. He is acting in direct opposition not to Daedatron but to Cimerora in general. Having Sibyls would be bad for the secret of the secret plan, but also bad for other reasons.
And honestly, trying to get information from the satyrs strikes me as a bit wrongheaded, as about all they could tell you is the location of the nearest a) punchup b) kegger. The harpies... mmmaybe? But they only come in in the first place because we're hunting the satyrs.
I guess I could set it as optional. Though I thought that since, as a hero of legend, you and the biggest enemy of Cimerora are in the same area, it would have made sense to arrest him. |
Well that's a rather odd comment. What is wrong with having one type of Harpy or shades of former heroes/villains having psy powers? I guess I could have used only dark melee/blast, but then you can imagine the nasty comments from furious players 1 staring my arc. We all hate spectral demons, don't we? |
To be honest, having MA satyrs would absolutely kill the immersion to me. And why would a harpy be invulnerable? |
Regarding sonic blast, have you ever encountered Wailers? My Harpies are not more difficult and I haven't seen that many people complaning about how tough that particular mob is. You have played many arcs featuring Arachnos, Knives or even the absolute worst villain group of the game yet highly popular Malta and yet you complain about my harpies and satyrs? I don't understand... |
As for the satyrs, between the range exclusivity on the minions and the general complete lack of ways to easily group them up, since I fought them in the open ground of outdoor missions, they got frustrating to mop up, which is different from being hard.
I complain more about custom characters than I generally do about canon mobs because when you're using a canon adversary you don't have any control over their powers, and custom-designing a more reasonable version may not be possible, or may chip away at your arc's allotted space in ways you're not comfortable with.
Contrariwise, when you're using a custom character you have complete control and have made the decision to use the space already, so I have no problems with suggesting alternate powersets.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
Hello Glazius!
Don't worry about not answering to what I quoted you about, it's really no big deal.
That being said, I need to reply a bit more...
Nah, actually, if you'd chosen the shield, I would have gone and googled "shield of Achilles", seen all the results, and thought "cool reference bro", for while I enjoy the Grecian mythology I am rather pants at the Iliad. |
Classical examples of tragedy are more than just "a sad thing happens in the middle of victory", they're pretty counterpunchy in nature -- you get nailed by the exact opposite of what you were trying to do. Oedipus decides to leave home so he doesn't end up killing his dad and banging his mom and winds up, through no small measure of arrogance, killing his dad and banging his mom, though it takes a while to find out. |
And honestly, trying to get information from the satyrs strikes me as a bit wrongheaded, as about all they could tell you is the location of the nearest a) punchup b) kegger. The harpies... mmmaybe? But they only come in in the first place because we're hunting the satyrs. |
Or leave him to hunt for the artifact until Hades locks the door on him? The whole reason it's okay for me to go into the underworld is because I'm a futureman and Hades can't get a fix on me. Romulus does not have that advantage. |
I guess the issue is that while mind CONTROL is reasonable for ancient mythic enemies to bust out on occasion, mind BULLETS have something of a futuristic feel to them. I couldn't tell you why I think this specifically, but it's probably because weird non-technological powers in science fiction come under the umbrella of "psionics", which incidentally was a word coined for that express purpose, whereas weird non-technological powers in fantasy are just magic. |
Your conception of mind bullets is yours only, judging an arc on that is completely wrong. You can interpret it any way you want, it doesn't mean that they are inadequate to my characters.
I really don't want to argue with you and I really appreciate you spending the time on my arc and I have absolutely no problem with my arc being reviewed, I wouldn't have asked you otherwise. The only thing I didn't agree on was that basically everything you complained about in my arc, could be found in any arc in the AE, if you looked for things to find. Inadequate nitpicking based on very personal opinions on very vague concepts.
You reviewed my other arc, From Tartarus with Love.., and it was very helpful. I actually made some changes after reading it. Here, there's nothing I could use, hence the disappointment...
[COLOR=darkorchid]Nebulhym's AE Arcs: Try them now![/COLOR]
# 12647: Of feathers and fur...[COLOR=yellow]Winner of [B]The American Legion[/B]'s January 2011 AE Author Contest![/COLOR]
# 292389: From Tartarus with love...
# 459592: Interdimensional Headache
You reviewed my other arc, From Tartarus with Love.., and it was very helpful. I actually made some changes after reading it. Here, there's nothing I could use, hence the disappointment...
|
You introduce Daedalus's cartographer and the stolen maps and the secret of the secret project in the first mission, and that whole thread is just kind of hanging over the three interstitial missions, never really being addressed except perhaps for a tangent at the end of the fourth.
As a result, however you've written the briefings, it feels like the three central missions don't really address the overriding plot, and we come back to it only by chance.
So what about this? Mission one becomes mission four, mission four becomes mission three, mission three becomes mission two, and mission two goes to the front of the arc, with the plot rewritten to work the same way. Daedalus takes initiative springing the Sibyls from the satyrs (or asks Imperious for permission to handle it) because he's worried they're being used to uncover the secret of his secret project. In mission three the harpy queen blabs about the artifact and that now all they need to do is find the way, whereupon mission four is showing up too late to prevent Romulus's men from taking the map to the underworld, though the cartographer still has the map committed to memory.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
After the copyright filter broke both my arcs I decided to go ahead and fix them by "cheating"...
Of feathers and fur is now fixed and playable again. I just had to change Daedalus to DaedaIus....lame but it worked.
However, the other arc, From tartarus with love is still broken because of Silver ( yeah....) and Colossus. I tried everything, CoIossus, CoIosse, KoIossos, nothing worked. Anybody has other ideas? The arc remains unplayable....
[COLOR=darkorchid]Nebulhym's AE Arcs: Try them now![/COLOR]
# 12647: Of feathers and fur...[COLOR=yellow]Winner of [B]The American Legion[/B]'s January 2011 AE Author Contest![/COLOR]
# 292389: From Tartarus with love...
# 459592: Interdimensional Headache
This thread is for the discussion, reviews or comments on my Cimerora-based arcs. Instead of starting yet another thread, I am editing the original one (which was dedicated to the first volume) so that it contains all of my cimeroran arcs.
The purpose of the following arcs is to give more depth to the gorgeous underused (except obviously for the TF..) roman zone of the game.
1. The Tales of Cimerora: Of feathers and fur...
Arc ID: 12647
In-game Synopsis: Take part in Cimerora's fantastic history by writing some of its most incredible chapters! In volume 1, help Daedalus, Cimerora's crafter, start his quest to free his land from its enemies once and for all!
Factions: Cimeroran traitors, custom groups
Difficulty Level: Set at the 41-50 range. The arc contains an Archvillain wich will scale down to an EB. You have been warned.
Morality: Heroic
Estimated Time to Play: 5 missions, estimate 60-90 mins.
A special thank you to mistformsquirrel (@yumii) for the help on the last mission!
A couple of in-game comments:
@*** wrote: Great arc! Very well designed and written. Bravo!
@*** wrote: Tough but very fun and definitely creative!
@*** wrote: Wow - that was my favorite arc I've played on MA so far. Great work - 5 stars! I loved how you expanded on the world of Cimerora into broader mythology.
@*** wrote: Nice job on the arc. I gave you 5 stars! The [edited to avoid spoilers.] in mish 2 was especially nice.
Coulomb2, in his excellent review thread called Pro Payne: From 1 to 50 in M.A: gives a review of the arc. You can find it here. (The xp issues have obviously been fixed since).
2. The Tales of Cimerora: From Tartarus with love...
Arc ID: 292389
In-game Synopsis: Could the resurfacing of an old forgotten love story spell Cimerora's end?
Factions:Cimeroran traitors, custom groups
Difficulty Level: Set at the 41-50 range. The arc contains an Archvillain wich will scale down to an EB. You have been warned.
Morality:Heroic
Estimated Time to Play: 5 missions, estimate 60 mins. While the description says "very long", it isn't accurate as mission 4 is pretty short.
A couple of in-game comments:
@*** wrote: loved it and i'll be sure to look for others from series.
@*** wrote: Fun arc! Rated it 5 stars,
Coulomb2 reviews it here, while Saturday gives his impressions here.
Enjoy!
[COLOR=darkorchid]Nebulhym's AE Arcs: Try them now![/COLOR]
# 12647: Of feathers and fur...[COLOR=yellow]Winner of [B]The American Legion[/B]'s January 2011 AE Author Contest![/COLOR]
# 292389: From Tartarus with love...
# 459592: Interdimensional Headache