Just returned after a year or some F/Emp Q's?
There's no reason any reasonably built character should be dependent on groups unless you've deliberately designed the character that way. There's no need to gimp yourself for solo play just to be desirable for teams as good builds do very well in both scenarios.
In Fire Control, the key powers are Flashfire (by far), Hot Feet, Fire Cages, Fire Imps and to a lesser extent Cinders. If you don't know what Containment is, I'd read up on that as it's key to playing any Controller but especially a Fire Controller.
As for Empathy, you're going to want the key buffs. Fortitude, Recovery Aura, Adrenaline Boost, Clear Mind. Other good but not necessarily critical powers are Regeneration Aura, Heal Other, Resurrect (probably the most skippable now that anyone with three identical insps can make their own awakens) and Absorb Pain. Don't make the mistake of assuming that healing is the most important part of Empathy. It isn't.
As for the farming, while it's rampant right now with many people flagrantly breaking the MA rules and farming left and right, those farms are gradually going to be removed by GMs so I wouldn't get too used to that sort of thing.
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
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probably the most skippable now that anyone with three identical insps can make their own awakens)
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Huh? What's this? I've never heard of anything like this
If you have three of the same inspirations in your tray (say, for instance, three small reds), you can combine them into one of any other inspiration of the same tier. So three small reds can become a small awaken. Three small oranges can become a small breakfree. And so on and so forth.
While rez powers can be very handy for getting an ally back into the thick of things in the heat of combat, after the fact it's usually fairly easy to scrounge up an awaken, playing a little game of "go fish" with your teammates if you happen to not have three of a kind. And as combat rez powers go, there are many that have Resurrect beat.
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
I have a 25ish Fire/Emp... I figured I'll be able to get groups with him due to the EMP and "Heals". Last night I got my first taste of the "Farm" groups doing those missions in Atlas Park. I joined up with a level 46-50 group and it was monotonous killing of groups... I didn't mind I got from 23-27 or so
My questions are for group support, what powers should I get? I have I think 2 or 3 repecs so that isnt an issue.
I know @ 32 I finally get my imps and I can solo sort of with them but for right now Im dependent on groups-and Im fine with that- I made this toon exclusively for grouping.
Any help/input would be welcomed