Flurry the most damaging attack? o.O


21stTime

 

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So is anyone using Flurry? lol

what what???
All squishies have a 40% base resist to EVERYTHING?
So corruptors are now like a low budget Brute?

Can you link the patch notes on this BS? I can't find the nerf patch notes. OMG what a joke.

[/ QUOTE ]I have seen blasters park right in melee range, and crack a brutes head open..This ain't no joke..It got so bad the brute knew he was out matched and tried to run only to die tired hahaha (True Story)

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I've seen it happen to Stalkers "after" an AS on well built Blasters too....the Blasters survived the AS (standing still...) as well as the couple follow-up attacks, they didn't heal and still killed the Stalker before Build Up + Aim was even expired...its pathetic to watch, but it happens. Squishy +res is outta control imho, but ymmv..

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Bad stalkers are bad...when i AS a blaster and they know its me..they run like hell or hibernates right away. I love when a blaster "thinks" he's going to attack me when i as him.....i just placate and AS him again. lol But yea that res is not that bad vs stalkers anyway....the critical part of AS is currently unresisted. Unless the stalker is bad and does not AS that res should not really matter to him.

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Yea, the AS hits decently hard, however, many/most Stalkers only have about 1-2 "good" follow-up attacks, and after those are spent they're pretty dry from what I've seen.


If they're sill alive it's Placate then continue attacking or leave, or Phase out to hamper the return fire. And those "1-2" good attacks are what get them screwed against the massive pvp +res for squishies. The experiences I've witnessed, are of course, against only Blasters due to their larger HP pool than most other squishies. I'd have to guess that the Blasters in question specifically built for some +HP values to survive at least 1 AS, and then the follow-up attacks are taken care of by the "remaining" +hp and the massive +res. Played correctly, most will not even have to heal after the AS, just return fire and attempt to kill the Stalker as he's exhausting his final two attacks, before he runs/phases, which is very possible given how much dmg a Blaster can deal.


Of course, this is when there's only "one" Stalker attacking them, add any other sort of damage into the equation, and that changes pretty quick haha


 

Posted

As a sidenote, flurry doesn't actually do as much damage as mids claims it does. It does a lot of damage yes, but blaster flurry isn't no 383 base damage, mids is either wrong or outdated (or both). Real numbers reports something like 182 base damage. Which is still like higher base damage than like blazing arrow, but given the animation time and lack of range makes chaining blasts the superior option still.


 

Posted

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So is anyone using Flurry? lol

what what???
All squishies have a 40% base resist to EVERYTHING?
So corruptors are now like a low budget Brute?

Can you link the patch notes on this BS? I can't find the nerf patch notes. OMG what a joke.

[/ QUOTE ]I have seen blasters park right in melee range, and crack a brutes head open..This ain't no joke..It got so bad the brute knew he was out matched and tried to run only to die tired hahaha (True Story)

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I've seen it happen to Stalkers "after" an AS on well built Blasters too....the Blasters survived the AS (standing still...) as well as the couple follow-up attacks, they didn't heal and still killed the Stalker before Build Up + Aim was even expired...its pathetic to watch, but it happens. Squishy +res is outta control imho, but ymmv..

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Bad stalkers are bad...when i AS a blaster and they know its me..they run like hell or hibernates right away. I love when a blaster "thinks" he's going to attack me when i as him.....i just placate and AS him again. lol But yea that res is not that bad vs stalkers anyway....the critical part of AS is currently unresisted. Unless the stalker is bad and does not AS that res should not really matter to him.

[/ QUOTE ]

Yea, the AS hits decently hard, however, many/most Stalkers only have about 1-2 "good" follow-up attacks, and after those are spent they're pretty dry from what I've seen.


If they're sill alive it's Placate then continue attacking or leave, or Phase out to hamper the return fire. And those "1-2" good attacks are what get them screwed against the massive pvp +res for squishies. The experiences I've witnessed, are of course, against only Blasters due to their larger HP pool than most other squishies. I'd have to guess that the Blasters in question specifically built for some +HP values to survive at least 1 AS, and then the follow-up attacks are taken care of by the "remaining" +hp and the massive +res. Played correctly, most will not even have to heal after the AS, just return fire and attempt to kill the Stalker as he's exhausting his final two attacks, before he runs/phases, which is very possible given how much dmg a Blaster can deal.


Of course, this is when there's only "one" Stalker attacking them, add any other sort of damage into the equation, and that changes pretty quick haha

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yea, most good stalkers slot there AS 3 dmg/acc, hec proc, pvp proc, touch of death proc. (it hit's like a freight train when they fire off) I personally slot mine 3 dmg/acc hec proc, pvp proc, and recharge. I like having my AS up as much as possible. Basically i can AS a target if i kill it or somebody else does, i move on to my next target start AS and by the time it goes off i would be back into hide so it does the crit dmg. I do that alot. Your right about just one stalker by itself, but most of the time i'm with blood, morti, or muse. So whatever we lock on to is usally dead. Except if its somebody like lol El chido one. (BEST MF TANK IN RV....). Back in the day stalker's could one shot peeps....o them were they days lol.