Starter Base Ideas
You seem to be concerned about how much storage a solo Starter SG can hold. You can get quite a lot of storage for the startup 300k membership bonus prestige. Especially since storage units do not use power/control.
Just Storage
100k Workshop
95k Enhancement Table
105k Salvage Bins x7
-----------------------------
300k
If you want power
50k Oversight Center
25k Combo Power/Control Generator
95k Enhancement Table
100k Workshop
30k Salvage Bins x2
------------------------------
300k
If you want medical
50k Oversight Center
25k Combo Power/Control Generator
95k Enhancement Table
100k Infirmary
10k Rezzer
15k Storage Bin
-----------------------------------------------
295k
If you want a telepad as well
50k Oversight Center
25k Combo Power/Control Generator
95k Enhancement Table
50k Teleport Room
15k Telepad
10k Beacon
50k Medbay
10k Rezzer
-----------------------------------------------
305k
A player can easily earn 5k prestige in 2 hours and the Consignment House transaction slots can store salvage and recipes in stacks of 10.
Transaction Slots By Level
1 -1 (10)
2 -2 (20)
3 -3 (30)
4 -4 (40)
5 -6 (60)
6 -7 (70)
7 -8 (80)
8 -9 (90)
10 -10 (100)
12 -11 (110)
14 -12 (120)
16 -13 (130)
18 -14 (140)
20 -15 (150)
40 -16 (160)
That isn't including all the extra transaction slots you can earn by playig the game, and you also have Vault storage for Salvage.
Vault storage by level
1 -3
2 -4
3 -8
4 -15
5 -30
36 -32
37 -34
38 -36
39 -38
40 -40
45 -50
Now even tho I would love to see the devs give us some base recipe storage, they'll never allow us to store the amounts your suggesting.
They just cut the amount of salvage we could store in the salvage bins from 2,500 to 30 when I13 went live. There's no way they will ever let us store more recipes than salvage.
Problem is, it's a lot harder to get active people you can get a long with in an SG and keep them, Forbin.
I've had my SG base for a long time now and it's taken quite a bit of work to get it where it is generally there's only two regularly active people in the group at any given time, myself, and someone else.
Edit: Though to some extent you CAN just get one other person in your SG/use an alt account and fill the SG with alts... But still...
Besides, bases need more love anyway, if I could dump a few odd suggestions of me own here:
I would like to propose, since we no longer have items of power, that the SG base power and control primary units give an additional effect to SG members. I'm thinking a minor buff to def/tohit for control units and a res/dam for power units.
Starting from first tier they would grant bonuses that start at a 1% buff and go up.
This might encourage SG members to work towards helping their smaller SG grow, but at the same time the small but there buff that maxes at 3% (I'm thinking it should NOT stack for bases that can set down two power and control primary units) makes nothing to be overwhelming.
Also, these buffs would not apply when in a PVP zone or arena map.
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I see what you are saying Forbin, but I agree with what Azure is saying; for those of us who don't max out our SG membership through heavy recruitment or alts, our SG may only have a few toons in it. And after seeing one SG I belong to get its base raided and all stored enhancements and salvage wiped out in a raid by long term SG members in good standing (and that was hundreds of enhancements and salvage), I'm not really in a big rush to try to recruit any Tom, Dick and Harry with a pulse to my fledgling SG.
Also, it is easy to use Wentworth's as a storage bay and I do that often, but it kind of seems to defeat the purpose of the auction house in a way.
I'm not certain why there is no way that they will let us have recipe storage. That doesn't make as much sense to me. Sure, they made salvage storage containers hold less when they eliminated base salvage because base salvage had much more limited uses than invention salvage and the hordes of base salvage that were dumped into the storage containers may have put a strain on things. I wouldn't care if recipe storage was similarly limited in size; that's part of the reason that I suggested three sizes. I'm not overly greedy after all.
AzureSkyCiel, feel free to add suggestions here too, that's what I posted for. :-) I find your thoughts on boosts from SG base needs to be an interesting one. I think that perhaps there might be more of a likelihood of seeing this enacted if the boosts were tied to SG badges and the items they allowed you to build. It would make it harder for fledgling SGs to get boosts, especially if they have few active members, but it might increase the drive to earn these SG badges and build the items they allow us to add to our bases. :-)
Also, I like the limits on who can get items from storage units. I just wish that they could also be limited by user name. This would be all but impossible to do, so I don't expect it, but it would be kinda nice. Just like having an account storage unit that would allow transfers of items between toons on different servers. But it's a fun dream. :-p
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Problem is, it's a lot harder to get active people you can get a long with in an SG and keep them, Forbin.
I've had my SG base for a long time now and it's taken quite a bit of work to get it where it is generally there's only two regularly active people in the group at any given time, myself, and someone else.
Edit: Though to some extent you CAN just get one other person in your SG/use an alt account and fill the SG with alts... But still...
Besides, bases need more love anyway, if I could dump a few odd suggestions of me own here:
I would like to propose, since we no longer have items of power, that the SG base power and control primary units give an additional effect to SG members. I'm thinking a minor buff to def/tohit for control units and a res/dam for power units.
Starting from first tier they would grant bonuses that start at a 1% buff and go up.
This might encourage SG members to work towards helping their smaller SG grow, but at the same time the small but there buff that maxes at 3% (I'm thinking it should NOT stack for bases that can set down two power and control primary units) makes nothing to be overwhelming.
Also, these buffs would not apply when in a PVP zone or arena map.
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First I hope I didn't come across the wrong way, because I really was trying to be helpful.
The impression I got from reading his post was that he wanted to start some solo SG's. Now that's something I've done several times and I'm painfully aware of the difficulties he'll face getting it off the ground. That's why I tried to address what seemed his main concern and offer a few alternatives that are available within the current system.
As to base love, I think you'd be hard pressed to find anyone that would be against imrovements to the bases.
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Also, it is easy to use Wentworth's as a storage bay and I do that often, but it kind of seems to defeat the purpose of the auction house in a way.
I'm not certain why there is no way that they will let us have recipe storage. That doesn't make as much sense to me. Sure, they made salvage storage containers hold less when they eliminated base salvage because base salvage had much more limited uses than invention salvage and the hordes of base salvage that were dumped into the storage containers may have put a strain on things. I wouldn't care if recipe storage was similarly limited in size; that's part of the reason that I suggested three sizes. I'm not overly greedy after all.
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Well I have an opinion that is based on a redname statement I read back during I9 beta testing. Sadly the the thread no longer exists, having been purged when I9 went to open beta.
I'm not saying I agree with it, it's just the conclusions I have come to. The redname was talking about how they wanted to minimize hoarding, and the method they chose to use was by limiting the amount of IO salvage and recipes we could hold.
While they allowed us to store recipes in the CH, we have to make a conscious decision about how we want to use the slots. If we use it for storage, we limit the amount of transactions we can do, If we feel making transactions is more important it is balanced by reducing the amount of slots we can use for storage. By this method hoarding is controlled and minimized. We basically have the following options open to us.
1. Store recipes in the CH slots.
2. Sell the recipes we don't need right away, either at the CH or an NPC store.
3. Craft the recipes and store the newly made enhancements in an enhancement table. This choice also helps the economy by removing a little Inf from circulation.
Now I figure that if they ever do give us base storage for recipes it will be a smaller amount than IO salvage. Pessemistically the most I figure we'd see is 10-15.
Hey Forbin,
I appreciate the clarification there. I wasn't certain if you were trying to be helpful, or implying that I was stupid. I didn't take offense, I just wondered.
I agree that making a solo or limited membership SG is a hard row to hoe. I'll also admit that I used my empty slots on one server to make test characters of powersets I'd like to try, or theme characters that don't seem capable of much success just to boost my SG prestige so I can put in my standard arrangement of combo room with the combo table for power and control, a small workshop with enhancement table and invention worktable, and a two spot teleport bay with four beacons.
As for the recipes, I agree that hoarding isn't a good thing (what? Just because I have three full enhancement tables in my room in the SG base, doesn't mean I'm hoarding. Must of it is prep stuff for characters leveling up. Okay, it's kinda hoarding. Kinda.), and I have no problem with a 30 item IO salvage table, nor the ability to store things at Wentworth's. I just think it'd be nice to have a recipe storage unit for the base. The main reason for this is simple: My rl friends and I who have a SG on Pinnacle are often sending each other out-of-game emails about what we are looking for and/or need. Sometimes we get a recipe dropped that we know is needed for another person's character. Since we tend to work different shifts and/or go to school, we are almost never on at the same time. It would be nice for me to be able to just drop the recipe in the storage unit in the base for my friend to pick up when he is next on. I wouldn't care if the storage unit was limited to 25 or even 10 slots, just so long as we have it. It'd be nice to be able to email recipes (it just makes sense, especially since my mom emails me recipes in the real world all the time) to another character. It would be nice if the in-game email was used for something other than spamming.
We've got starter base items, such as the combo control/energy table. I love that, because it has given me a reason to try to make a base on servers where I don't play as often. But I was wondering if there would be a willingness to make some other starter base items? Examples follow:
Starter Enhancement Table: A regular enhancement table is 100,000 prestige for a table that holds 100 items. Perhaps a starter enhancement table could be made available as well that will hold 10 enhancements for 10,000 prestige? Since rooms/bases have limitations on how many of an item can be placed, I don't think the starter table could be abused. And since it has such a small size, the drive to upgrade it would be significant. But for the early days of the base, it'd be wonderful.
Recipe Database/Scroll Rack: We have storage for everything else, so how about an item for recipe storage? A standard one could be 50,000 prestige for 50 recipes, an expanded one could be 100,000 prestige for 100 recipes, and a starter one could be 10,000 prestige for 10 recipes. Base/room limitations on storage items would keep this from being abused too.
I don't think these items would be too difficult to implement, since they are not very different from items already in existence.
Any thoughts?