Tons of Fun Fighting Sea Witch
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It's refreshing when you don't have to use the half-purp / half-red inspir strategy isn't it? I've always liked it when you can just get rid of them without any special preparation, but when it is still a good longish fun fight.
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
So I got the "Beat the Luddites" mission from Golden Roller yesterday on my Grav/Elec Dom. Sea Witch was there (which I had forgotten, it's been so long since I played this mission) in non-PToD Elite Boss form.
The fight was really fun. Lots of back and forth, Sea Witch almost beaten and then coming back and me almost beaten and coming back. I finally get her Held real good and finish her with Electric's devastating melee attacks (I love that Doms finally got Build Up!)
This is how Elite Boss fights should be. No PToDs for EBs but just more difficult to hold than Bosses (PToDs would stay on AVs naturally; team content). No "Bring half a tray of Purples and half of Red". Just a good, clean smack down.
Grav sure makes you work hard before Singy. Of course, after Singy you blast more than control so that's fine by me.
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WARNING: I bold names.