Okay, the healer thing was just a gag to get responses and comments.
Curiously, I got bored with my Ice/Kin just after she picked up Fireball, so after a few months of stabling her in Wentworth's I decided to rebuild her with defensive IOs in mind to possibly make her more interesting.
Suggestions/critiques/arguments/comments requested for the build below.
I realize that I may be neglecting melee defense too much for a toon that's often in the thick of things, but melee defense bonuses are more difficult to come by (often sacrificing a set with both AoE and Ranged def), and that enemies are often engaging with ranged attacks after running a bit from Arctic Air.
I suppose it is possible to swap out Hurdle/Health/Stamina for Box/Tough/Weave (with no slots beyond the initial), though the cost of all the toggles and AA + the non-stop super-recharged clicking powers might require too much juice.
Another possibility would be to take the Earth epic (losing the Steadfast res/def and the AoE bonus from Aegis, but gaining 14.4% unslotted vs. lethal/smashing and maybe 1.25% more ranged in Basilisk's Gaze in Seismic Smash).
I don't think I've gone over the rule-of-five (Mid's doesn't seem to think so, anyway) for any bonuses.
Okay, the healer thing was just a gag to get responses and comments.
Curiously, I got bored with my Ice/Kin just after she picked up Fireball, so after a few months of stabling her in Wentworth's I decided to rebuild her with defensive IOs in mind to possibly make her more interesting.
Suggestions/critiques/arguments/comments requested for the build below.
I realize that I may be neglecting melee defense too much for a toon that's often in the thick of things, but melee defense bonuses are more difficult to come by (often sacrificing a set with both AoE and Ranged def), and that enemies are often engaging with ranged attacks after running a bit from Arctic Air.
I suppose it is possible to swap out Hurdle/Health/Stamina for Box/Tough/Weave (with no slots beyond the initial), though the cost of all the toggles and AA + the non-stop super-recharged clicking powers might require too much juice.
Another possibility would be to take the Earth epic (losing the Steadfast res/def and the AoE bonus from Aegis, but gaining 14.4% unslotted vs. lethal/smashing and maybe 1.25% more ranged in Basilisk's Gaze in Seismic Smash).
I don't think I've gone over the rule-of-five (Mid's doesn't seem to think so, anyway) for any bonuses.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Hero Profile:
Level 1: Block of Ice -- Lock-Acc/Hold:40(A), Lock-Acc/Rchg:40(3), Lock-Rchg/Hold:40(3), Lock-EndRdx/Rchg/Hold:40(5), Lock-Acc/EndRdx/Rchg/Hold:40(5), Lock-%Hold:40(7)
Level 1: Transfusion -- Nictus-Heal:35(A), Nictus-Heal/HP/Regen/Rchg:35(7), Nictus-Acc/Heal:35(9), Nictus-Acc/EndRdx/Heal/HP/Regen:35(9), Nictus-Acc/EndRdx/Rchg:35(25), Nictus-%Dam:50(34)
Level 2: Frostbite -- TotHntr-Acc/Rchg:35(A), TotHntr-EndRdx/Immob:35(11), TotHntr-Acc/EndRdx:35(11), TotHntr-Immob/Acc:35(31), TotHntr-Acc/Immob/Rchg:35(42), TotHntr-Dam%:35(45)
Level 4: Chilblain -- Thundr-Acc/Dmg:40(A), Thundr-Dmg/EndRdx:40(17), Thundr-Acc/Dmg/EndRdx:40(21), Thundr-Dmg/EndRdx/Rchg:40(21), Thundr-Dmg/Rchg:40(40), Thundr-Acc/Dmg/Rchg:40(40)
Level 6: Arctic Air -- C'phny-Acc/Rchg:30(A), C'phny-EndRdx/Conf:30(13), C'phny-Acc/EndRdx:30(13), C'phny-Conf/Rng:30(15), C'phny-Acc/Conf/Rchg:30(15), C'phny-Dam%:30(34)
Level 8: Combat Jumping -- Zephyr-Travel:35(A), Zephyr-Travel/EndRdx:40(31), Krma-ResKB:30(40), Ksmt-ToHit+:30(50)
Level 10: Siphon Speed -- Acc-I:45(A), RechRdx-I:35(17), RechRdx-I:40(19), RechRdx-I:40(19)
Level 12: Ice Slick -- RechRdx-I:40(A)
Level 14: Super Jump -- Zephyr-Travel:40(A), Zephyr-Travel/EndRdx:40(23)
Level 16: Hurdle -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Speed Boost -- EndMod-I:40(A)
Level 22: Maneuvers -- RedFtn-Def/EndRdx:40(A), RedFtn-Def/Rchg:40(23), RedFtn-EndRdx/Rchg:40(25), RedFtn-EndRdx:40(37), RedFtn-Def/EndRdx/Rchg:40(43), RedFtn-Def:40(43)
Level 24: Hasten -- RechRdx-I:40(A), RechRdx-I:40(42), RechRdx-I:40(42)
Level 26: Glacier -- Lock-Acc/Hold:40(A), Lock-Acc/Rchg:40(27), Lock-Rchg/Hold:40(27), Lock-EndRdx/Rchg/Hold:40(29), Lock-Acc/EndRdx/Rchg/Hold:40(29), Lock-%Hold:40(31)
Level 28: Tactics -- EndRdx-I:40(A)
Level 30: Stamina -- EndMod-I:40(A)
Level 32: Jack Frost -- BldM'dt-Acc/Dmg:40(A), BldM'dt-Dmg/EndRdx:40(33), BldM'dt-Acc/EndRdx:40(33), BldM'dt-Acc/Dmg/EndRdx:40(33), BldM'dt-Acc:40(34), BldM'dt-Dmg:40(46)
Level 35: Transference -- P'Shift-EndMod:35(A), P'Shift-EndMod/Rchg:35(36), P'Shift-EndMod/Acc/Rchg:35(36), P'Shift-Acc/Rchg:35(36), P'Shift-EndMod/Acc:35(37), P'Shift-End%:35(37)
Level 38: Fulcrum Shift -- Acc-I:35(A), Acc-I:35(39), RechRdx-I:35(39), RechRdx-I:35(39)
Level 41: Fire Ball -- Posi-Acc/Dmg:42(A), Posi-Dam%:42(43), Posi-Acc/Dmg/EndRdx:42(46), Posi-Dmg/Rchg:42(48), Posi-Dmg/Rng:42(48)
Level 44: Fire Shield -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:40(45), Aegis-ResDam:40(45), Aegis-ResDam/EndRdx/Rchg:40(46)
Level 47: Fire Blast -- Thundr-Dmg/EndRdx/Rchg:42(A), Thundr-Acc/Dmg/EndRdx:42(48), Thundr-Acc/Dmg/Rchg:42(50), Dmg-I:40(50)
Level 49: [Empty]
------------
Sprint[/b] -- ULeap-Stlth:40(A)
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|</pre><hr />
The defense stands at:
Melee: 5.3%
Ranged: 35.9%
AoE: 22.1%
and additionally helpful vs. melee
Energy/Negative: 24.3%
Fire/Cold: 17.4%