MA/SR = hella squishy?


ArcticFahx

 

Posted

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I agree about the salvage cost, but my SG and I keep a ton on hand, so it helps reduce the cost there in my case. I also rationalize that IOs never need upgraded, unlike SOs every 5 levels, and so the cost even with salvage gets defrayed when looked at that way imho.

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I know, that's why I love them. I just use DO's and SO's in the mean time while outfitting myself with IO's. Don't even really feel a need for sets, although I love those too. I'll use common IO's mostly.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Wow, I got some SOs and better IOs and slotted more in the attacks. I'm at 33% melee defand 29% ranged. I was just able to solo an EB no problem. I can't wait to get more attacks and fill up that AoE hole


 

Posted

See, /SR isn't squishy. It just feel that way initially due to not having very good enhancements.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

I just got mine to 26 recently, and will pretty much echo what everyone is saying. I basically left the toggles/passives alone until I was 22+... I put one end red in 'em and focused on having hard hitting, end-friendly attacks. Once I got SO/IO's, I then filled out the basic toggles to 6 slots. Couple of things -

Cobra strike is pretty godly, IMO. It lets you put Lt's out of the fight, and that is pretty cool. If you slot it up, you can fill it with Razzle Dazzle, which gets you both + meleedef and +AOE def for pretty cheap.

SR obviously benefits from IO sets a lot, since adding more positional defense lets you get to the soft cap. Playing the market can take some of the sting out of buying the recipes you need.

Once you get it set up properly it is pretty sweet.


 

Posted

[ QUOTE ]
I just got mine to 26 recently, and will pretty much echo what everyone is saying. I basically left the toggles/passives alone until I was 22+... I put one end red in 'em and focused on having hard hitting, end-friendly attacks. Once I got SO/IO's, I then filled out the basic toggles to 6 slots. Couple of things -

Cobra strike is pretty godly, IMO. It lets you put Lt's out of the fight, and that is pretty cool. If you slot it up, you can fill it with Razzle Dazzle, which gets you both + meleedef and +AOE def for pretty cheap.

SR obviously benefits from IO sets a lot, since adding more positional defense lets you get to the soft cap. Playing the market can take some of the sting out of buying the recipes you need.

Once you get it set up properly it is pretty sweet.

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Six slots?! Ugh, why on earth would you do that? I personally haven't seen any 6 piece IO sets I'd deem worth using in them... And my SR doesn't really have that many spare slots anyway. I took pretty much everything but confront in Claws, all my secondary, plus body mastery pool and fitness. Slotting all that means I didn't have many spare slots.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Red Fortune IO set gives you +range Def at 6 slots. It helps!


 

Posted

Hmm, may have to look at them again for my 2nd build. I'm happy with my buzz saw capacity with 30ish defense to melee/ranged/aoe for normal situations. I haven't felt the need to hit the soft cap... since if I need more then 30% defense I got elude to gain massive overkill defense.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History