Critique my build?


HK008

 

Posted

What I'm looking for is a Widow that can not only out stalk a stalker, but can go toe to toe in any situation a scrapper could also. Here is my build, please feel free to leave any tips that might improve the survivability.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1: Poison Dart <ul type="square">[*] (A) Apocalypse - Chance of Damage(Negative)[*] (3) Apocalypse - Damage/Endurance[*] (9) Apocalypse - Damage[*] (15) Apocalypse - Damage/Recharge[*] (15) Apocalypse - Accuracy/Damage/Recharge[*] (42) Apocalypse - Accuracy/Recharge[/list]Level 1: Combat Training: Defensive <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (5) Gift of the Ancients - Defense/Endurance[*] (9) Defense Buff IO[/list]Level 2: Swipe <ul type="square">[*] (A) Mako's Bite - Chance of Damage(Lethal)[*] (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (11) Mako's Bite - Damage/Endurance[*] (17) Mako's Bite - Accuracy/Damage[*] (42) Mako's Bite - Damage/Recharge[*] (43) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 4: Strike <ul type="square">[*] (A) Crushing Impact - Damage/Endurance/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Endurance[*] (11) Crushing Impact - Damage/Endurance[*] (21) Crushing Impact - Accuracy/Damage/Recharge[*] (43) Crushing Impact - Damage/Recharge[*] (43) Touch of Death - Chance of Damage(Negative)[/list]Level 6: Tactical Training: Maneuvers <ul type="square">[*] (A) Red Fortune - Endurance[*] (7) Red Fortune - Defense[*] (7) Red Fortune - Defense/Endurance[*] (17) Red Fortune - Defense/Recharge[*] (45) Red Fortune - Endurance/Recharge[*] (45) Red Fortune - Defense/Endurance/Recharge[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (45) Luck of the Gambler - Defense[*] (46) Luck of the Gambler - Defense/Endurance[*] (46) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 12: Dart Burst <ul type="square">[*] (A) Ragnarok - Damage/Endurance[*] (13) Ragnarok - Damage[*] (13) Ragnarok - Damage/Recharge[*] (46) Ragnarok - Accuracy/Damage/Recharge[*] (50) Ragnarok - Accuracy/Recharge[/list]Level 14: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[*] (37) Regenerative Tissue - Heal/Recharge[*] (37) Numina's Convalescence - +Regeneration/+Recovery[*] (39) Numina's Convalescence - Heal[*] (40) Miracle - +Recovery[*] (40) Miracle - Heal[/list]Level 16: Indomitable Will <ul type="square">[*] (A) Aegis - Psionic/Status Resistance[*] (40) Aegis - Resistance[*] (42) Aegis - Resistance/Endurance[*] (50) Aegis - Resistance/Endurance/Recharge[*] (50) Aegis - Endurance/Recharge[/list]Level 18: Lunge <ul type="square">[*] (A) Crushing Impact - Damage/Endurance/Recharge[*] (19) Crushing Impact - Accuracy/Damage/Endurance[*] (19) Crushing Impact - Damage/Endurance[*] (21) Crushing Impact - Damage/Recharge[*] (25) Crushing Impact - Accuracy/Damage/Recharge[*] (25) Touch of Death - Chance of Damage(Negative)[/list]Level 20: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 22: Foresight <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (23) Luck of the Gambler - Defense[*] (23) Luck of the Gambler - Defense/Endurance[*] (34) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 24: Mental Training <ul type="square">[*] (A) Run Speed IO[/list]Level 26: Slash <ul type="square">[*] (A) Hecatomb - Damage[*] (27) Hecatomb - Damage/Recharge[*] (27) Hecatomb - Accuracy/Damage/Recharge[*] (34) Hecatomb - Accuracy/Recharge[*] (36) Hecatomb - Damage/Endurance[*] (37) Hecatomb - Chance of Damage(Negative)[/list]Level 28: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance[/list]Level 30: Mask Presence <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (31) Luck of the Gambler - Defense[*] (31) Luck of the Gambler - Defense/Endurance[*] (31) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 32: Mind Link <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (33) Luck of the Gambler - Defense[*] (33) Luck of the Gambler - Defense/Endurance[*] (33) Luck of the Gambler - Defense/Endurance/Recharge[*] (34) Kismet - Accuracy +6%[/list]Level 35: Placate <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 38: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (39) Efficacy Adaptor - EndMod/Endurance[*] (39) Efficacy Adaptor - EndMod/Recharge[/list]Level 41: Kick <ul type="square">[*] (A) Empty[/list]Level 44: Tough <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 47: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (48) Luck of the Gambler - Defense[*] (48) Luck of the Gambler - Defense/Endurance[*] (48) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 49: Elude <ul type="square">[*] (A) Defense Buff IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Unbounded Leap - Endurance[*] (36) Unbounded Leap - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Conditioning
------------
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[u]Set Bonus Totals:[u]<ul type="square">[*]9% DamageBuff(Smashing)[*]9% DamageBuff(Lethal)[*]9% DamageBuff(Fire)[*]9% DamageBuff(Cold)[*]9% DamageBuff(Energy)[*]9% DamageBuff(Negative)[*]9% DamageBuff(Toxic)[*]9% DamageBuff(Psionic)[*]4.69% Defense(Fire)[*]4.69% Defense(Cold)[*]3.13% Defense(Energy)[*]3.13% Defense(Negative)[*]5% Defense(Psionic)[*]6.25% Defense(Ranged)[*]4.69% Defense(AoE)[*]89% Enhancement(Accuracy)[*]82.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]128.5 HP (12%) HitPoints[*]9% JumpHeight[*]9% JumpSpeed[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 9.9%[*]14% (0.25 End/sec) Recovery[*]78% (4.19 HP/sec) Regeneration[*]6.3% Resistance(Fire)[*]6.3% Resistance(Cold)[*]5% Resistance(Toxic)[*]3% Resistance(Psionic)[*]14% RunSpeed[*]2.5% XPDebtProtection[/list]


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Posted

I don't think Weave is necessary on a Widow. Since you aren't slotting Tough for extra resistance I would say skip that pool. I took Leaping, Speed, Fitness, and Medicine. I don't have a travel power just the prereqs and this was a flavor choice. Well, maybe not so much for Hasten. One big thing that will help you out on the NW at all times is making Mindlink perma. Hasten would help, but our build plans have the same global recharge. What I am working towards in my Mindlink is 3 LotG, and 1 Membrane Exposure. Without Hasten it recharges in 91.5s vs a duration of 90s. I know your build is soft capped without ML, but Widow Defense debuff resist is very low. Running around with more defense at all times works wonders. It also makes Elude pointless unless you want to use it as a recovery tool. I also have TT:Leadership with the Gaussian's 6pc for added hit, and defense. Overall I think the build looks pretty good though. Dropping Fighting would just free up 3 new power picks. You can take or leave Elude depending on your goals.

Hopefully some of this will help you out. Good luck!


 

Posted

Yeah, my biggest dilema was my last power. I took Elude as an emergency button for health or endurance, but don't plan on using it much. Without it my defenses are all around 70%. (with mindlink)

I'm not a big fan of hasten and would much rather get by on globle recharge buffs. Mindlink is only down for 7 seconds with this build and I think I'm ok with that. Even when it's down my defenses are all about 50%, and I have elude if I need it.

If I did drop weave it would allow me to pick three other powers and have more slots which is tempting. I'd really like to add Gloom from the Soul PPP. I'm curious if anyone has experience with gloom on a Widow...seems like it would fit rather nicely with Poison Dart and Dart Burst.

Anywho, thanks for the feedback....might think about what I could do if I drop the fighting pool.


 

Posted

Also, moved an HO into Mindlink for more recharge and a nice little tohit buff and now Mindlink is only down for 3.2 seconds. Good stuff!

I'm no pro at the whole defense thing. I like to fight +4s as much as possible, so how much is just right? Without mindlink I'm around 50% to all, with ML up I'm about 70% to all, and with Elude I'm like 150% to all.....so is there a perfect amount? At what point does it just become overkill?


 

Posted

Well running Mindlink should be second nature as it has no real downside. So the defense while it is active should be more than enough to keep you upright. It's nice to have padding if you face a group like the Romans as you will have more wiggle room if they start getting lucky. Mindlink also has to hit, and psi resistance so it's just all around win. I think you will be just fine vs +4.

Gloom is an awesome power. If you look in the guides section Top Doc swapped out Poison Dart for Gloom in one of his builds if you scroll down. You can get by just fine with or without it. I'd have to shuffle a lot of slots, and a purple set to drop Poison Dart for Swipe. I'm at a point that I do not want to do that, and I am quite happy without Gloom. If you are still in the planning phase you can't go wrong with it's DPA. Good luck!