Fire/MM blaster (AoE god) ?


Another_Fan

 

Posted

Hi i am in the process of making a fire/mm blaster...i want him to me an Aoe Monster and be somewhat of a farmer-lite....i wont use him for main farming for i have a fire/kin for that but racking up money rq on BM every once in a while would be great..here is the build:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(50), Thundr-Acc/Dmg/EndRdx:50(50), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 1: Subdual -- HO:Nucle(A)
Level 2: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(3), Posi-Dmg/Rchg:50(3), Posi-Dmg/Rng:50(5), Posi-Acc/Dmg/EndRdx:50(5), Det'tn-Dmg/Rchg:50(7)
Level 4: Mind Probe -- HO:Nucle(A), HO:Nucle(7), HO:Nucle(48)
Level 6: Swift -- Flight-I:50(A)
Level 8: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(11), Posi-Acc/Dmg/EndRdx:50(11)
Level 10: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(13), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(15)
Level 12: Hover -- LkGmblr-Rchg+:50(A)
Level 14: Fly -- HO:Micro(A), HO:Micro(17), HO:Micro(48)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:30(17)
Level 18: Blaze -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(19), Decim-Dmg/Rchg:40(19), Decim-Acc/EndRdx/Rchg:40(33), Decim-Acc/Dmg/Rchg:40(34)
Level 20: Stamina -- P'Shift-End%:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Concentration -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(23), AdjTgt-ToHit/EndRdx/Rchg:50(23), AdjTgt-EndRdx/Rchg:50(25), AdjTgt-Rchg:50(25)
Level 24: Aim -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(27), AdjTgt-ToHit/EndRdx/Rchg:50(27), AdjTgt-EndRdx/Rchg:50(29), AdjTgt-Rchg:50(29)
Level 26: Drain Psyche -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod/Acc/Rchg:50(43), Nictus-Acc/Heal:50(43), RechRdx-I:50(46), RechRdx-I:50(48)
Level 28: Stimulant -- Empty(A)
Level 30: Aid Self -- IntRdx-I:50(A), IntRdx-I:50(31), Heal-I:50(31), Heal-I:50(31), RechRdx-I:50(33), RechRdx-I:50(33)
Level 32: Inferno -- Armgdn-Dmg/Rchg:50(A), Sciroc-Dmg/Rchg:50(34), Oblit-Dmg/Rchg:50(34), Erad-Dmg/Rchg:30(36), C'ngBlow-Dmg/Rchg:50(36), HO:Nucle(36)
Level 35: Scare -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(37), Abys-Acc/EndRdx:50(37), Abys-Fear/Rng:50(37), Abys-Acc/Fear/Rchg:50(39)
Level 38: Psychic Shockwave -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), RechRdx-I:50(40)
Level 41: Flash Freeze -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(42), FtnHyp-Acc/Sleep/Rchg:50(42), FtnHyp-Sleep/EndRdx:50(42), FtnHyp-Acc/Rchg:50(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), DefBuff-I:50(46), DefBuff-I:50(46)
Level 47: Hibernate -- RechRdx-I:50(A)
Level 49: Hoarfrost -- Heal-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]

    [*]7% DamageBuff(Smashing)[*]7% DamageBuff(Lethal)[*]7% DamageBuff(Fire)[*]7% DamageBuff(Cold)[*]7% DamageBuff(Energy)[*]7% DamageBuff(Negative)[*]7% DamageBuff(Toxic)[*]7% DamageBuff(Psionic)[*]2.5% Defense(Energy)[*]2.5% Defense(Negative)[*]1.25% Defense(Ranged)[*]2.25% Max End[*]67% Enhancement(Accuracy)[*]2.75% Enhancement(Terrorized)[*]71.3% Enhancement(RechargeTime)[*]5% FlySpeed[*]49.7 HP (4.12%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 2.75%[*]MezResist(Stun) 2.2%[*]13.5% (0.23 End/sec) Recovery[*]10% (0.5 HP/sec) Regeneration[*]7.25% Resistance(Fire)[*]7.25% Resistance(Cold)[*]2.52% Resistance(Energy)[*]2.52% Resistance(Negative)[*]5% RunSpeed[/list]


 

Posted

Planned attack chain ?

Aim+BU+Fireball+FireBreath,PsiScream ?

If so you are kind of short on range for fire breath

You might want to put a damage or other proc in fireball it recharges fast enough as it is and your damage is ed capped.

Instead of the HOs in fly think about a couple pieces of blessing for the ranged defense.

I don't see a stealth IO anywhere

Aid self maybe a doctored wounds and a 50 interupt reducer ?

Instead of mindprobe you might want to consider tk thrust with perhaps an explosive strike set for more defense.

Inferno is really not a farming tool unless you plan on teaming with a tank. If you want it instead of franken slotting think about a set with bonuses you will want for it.

What you pay for that armageddon could easily pay for a substantial portion of the rest of your build. ( I don't have this open in mids but another oblit would go well there, if you havent hit the rule of 5 on recharges.)


 

Posted

AHHH!!! too complicated..
Can sum1 provide a sample build for me to work off on...i havent made a blaster build in forever...in fact i never got a blaster past lvl 30 LMAO!!!


 

Posted

This is yours with some minor changes

It brings your recharge up to 88% recharge
'+67% acc

+4 ranged def ( not much but comes in handy)
8 points of knockback protection


A little more end a little more hp and it should be cheaper

All with minimal changes to your build

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/EndRdx(50), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 1: Subdual -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Dmg/EndRdx(48)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(5)
Level 4: Telekinetic Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Dmg/EndRdx/KB(7), KinCrsh-Rechg/EndRdx(36), KinCrsh-Rchg/KB(40), KinCrsh-Acc/Dmg/KB(48)
Level 6: Swift -- Flight-I(A)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-ResKB(17)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Concentration -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(25), AdjTgt-Rchg(25)
Level 24: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(29), AdjTgt-Rchg(29)
Level 26: Drain Psyche -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(43), Nictus-Acc/Heal(43), Nictus-Acc/EndRdx/Heal/HP/Regen(46), Nictus-Acc/EndRdx/Rchg(48)
Level 28: Stimulant -- Empty(A)
Level 30: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(33), IntRdx-I(33)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 35: Scare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(37), Abys-Acc/EndRdx(37), Abys-Fear/Rng(37), Abys-Acc/Fear/Rchg(39)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Sleep/EndRdx(42), FtnHyp-Acc/Rchg(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Hoarfrost -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]

    [*]10% DamageBuff(Smashing)[*]10% DamageBuff(Lethal)[*]10% DamageBuff(Fire)[*]10% DamageBuff(Cold)[*]10% DamageBuff(Energy)[*]10% DamageBuff(Negative)[*]10% DamageBuff(Toxic)[*]10% DamageBuff(Psionic)[*]4.06% Defense(Energy)[*]4.06% Defense(Negative)[*]4.38% Defense(Ranged)[*]4.5% Max End[*]88.8% Enhancement(RechargeTime)[*]9% Enhancement(Heal)[*]2.75% Enhancement(Terrorized)[*]67% Enhancement(Accuracy)[*]9% FlySpeed[*]99.4 HP (8.25%) HitPoints[*]9% JumpHeight[*]9% JumpSpeed[*]Knockback (Mag -7)[*]Knockup (Mag -7)[*]MezResist(Immobilize) 2.75%[*]MezResist(Stun) 4.4%[*]MezResist(Terrorized) 2.2%[*]13.5% (0.23 End/sec) Recovery[*]28% (1.41 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]8.51% Resistance(Fire)[*]8.51% Resistance(Cold)[*]2.52% Resistance(Energy)[*]2.52% Resistance(Negative)[*]12% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Thunderstrike[u]
    (Fire Blast)
      [*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[/list][u]Devastation[u]
      (Subdual)
        [*] 12% (0.6 HP/sec) Regeneration[*] 27.1 HP (2.25%) HitPoints[/list][u]Positron's Blast[u]
        (Fire Ball)
          [*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
          (Telekinetic Thrust)
            [*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.3 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
            (Fire Breath)
              [*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
              (Psychic Scream)
                [*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
                (Hover)
                  [*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
                  (Fly)
                    [*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] Knockback Protection (Mag -4)[/list][u]Decimation[u]
                    (Blaze)
                      [*] MezResist(Immobilize) 2.75%[*] 13.6 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
                      (Stamina)
                        [*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Adjusted Targeting[u]
                        (Concentration)
                          [*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
                          (Aim)
                            [*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Touch of the Nictus[u]
                            (Drain Psyche)
                              [*] 22.6 HP (1.87%) HitPoints[*] 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)[*] 5% Enhancement(Heal)[*] 2.25% Max End[/list][u]Doctored Wounds[u]
                              (Aid Self)
                                [*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
                                (Inferno)
                                  [*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)[*] 5% Enhancement(RechargeTime)[/list][u]Glimpse of the Abyss[u]
                                  (Scare)
                                    [*] 2.75% Enhancement(Terrorized)[*] 22.6 HP (1.87%) HitPoints[*] 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)[*] 6.25% Enhancement(RechargeTime)[/list][u]Obliteration[u]
                                    (Psychic Shockwave)
                                      [*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)[*] 5% Enhancement(RechargeTime)[/list][u]Fortunata Hypnosis[u]
                                      (Flash Freeze)
                                        [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
                                        (Frozen Armor)
                                          [*] 10% (0.5 HP/sec) Regeneration[*] 13.6 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)[*] 7.5% Enhancement(RechargeTime)[/list]


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                                          If you want more recharge and acc you can pop in the purple pbaoe set


 

Posted

SPECIFICS: I'm coming at this from the "cheap, frankenslotted" perspective.

When you do something like this:
[ QUOTE ]
Level 2: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(3), Posi-Dmg/Rchg:50(3), Posi-Dmg/Rng:50(5), Posi-Acc/Dmg/EndRdx:50(5), Det'tn-Dmg/Rchg:50(7)

[/ QUOTE ]

... first, you've got two Posi Dam/Rech in there, which doesn't work.

Second, you've got overall Global Recharge bonuses of 71%, and in-power bonuses of about 50%.

MOST of what you'll be doing is AOE-AOE-AOE- next group.

In-power recharge bonus of 95% and global of 25% gets you the same thing, pretty much, and it's going to be a LOT cheaper.

Try slotting like this:
Three Dam/Rech (Air burst, Detonation, Positron)
One Acc/Dam (Posi)
One Recharge [generic, mostly wasted]
With the remaining (40% or so) global acc bonuses, you'll still be at 95% to hit against... +2s, maybe +3s.

Drain Psyche is an odd one. With no slotting, hitting two people, it pretty much gives you more endurance than you can burn. [It's like one Speed Boost for EACH PERSON YOU HIT.] The only reason to slot for EndMod is to try and get over the 1000% Recovery point. If you can do this (generally, hitting six people after slotting - and it's a small AOE) you can nuke and start regaining endurance immediately. It hardly ever works when I do it, but it's fun to try.

GENERAL:
When levelling up, Aim and Concentration [build up] are more important to me than Stamina, and so I'd get them first.

The important IOs, I find, for a Blaster are two:
1) Knockback Protection. Get thou some. Karma (in Hover) or Blessing of the Zephyr (any travel power). Makes a HUGE difference.
2) Stealth IO in a movement power. I heard a barfight rule- "The first shot is worth twenty pounds." When you're a blaster, and can't take a punch, it's worth a lot more.

Also, here's my new miniguide to Blasters. You're there to end the fight, not necessarily to start it.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.