BS/SD build and soft capping build
I've just levelled a BS/SD to 50, and I did it very differently to that, I ended up with melee/AoE softcapped and ranged at 41 with the possibility of respecing to add a mako's set in to near softcap that.
I went travel power-less as I can always acquire another jetpack from the shard.
Comments:
You have plenty of melee def, so you don't need as many slots as that in parry if you need parry at all.
The regen tissue unique might be better in health, as I believe there is some sort of force multiplier on it if it's in a power that's slotted with more healing but not sure how this works.
The ranged attacks in the epic pool cause redraw, so nice as they are, I skipped them.
My power picks were all but slash/confront from BS, all of SD, weave, stamina, CJ, hasten.
I have only extremely minor end issues with just the performance shifter proc slotted to help me (no miracle/numinas).
My build is a lot cheaper than yours (multistrikes rather than oblits too), but works pretty well.
It's true. This game is NOT rocket surgery. - BillZBubba
[ QUOTE ]
I went travel power-less as I can always acquire another jetpack from the shard.
[/ QUOTE ]
I'd always get a travel power if I'm working with capping defense, in particular positional, whether it be teleport other/foe/self, hover/flight or combat jumping/leaping. Then 3 slot them, to fit Blessing of Zephyr into it. Each set of 3 is 3.13 ranged and 3.13 aoe defense. Trying to get such bonuses from other sets requires far more slots.
This will give you better overall numbers....
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(31), T'Death-Dmg/EndRdx(39)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def(7), RedFtn-EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(11)
Level 4: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(13), Numna-Regen/Rcvry+(13), Numna-Heal(15), S'fstPrt-ResDam/Def+(15)
Level 6: Hurdle -- Empty(A)
Level 8: Hover -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(19), Zephyr-Travel(31)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(17)
Level 12: Kick -- Empty(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-ResKB(19), Zephyr-Travel/EndRdx(42)
Level 16: Health -- RgnTis-Regen+(A)
Level 18: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(21), TtmC'tng-EndRdx(25), TtmC'tng-ResDam/Rchg(34), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(39)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(40), P'Shift-EndMod/Acc(50)
Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(23), RedFtn-EndRdx(23), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(50)
Level 24: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dam%(40), T'Death-Dmg/EndRdx/Rchg(40)
Level 30: Slash -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(31), ShldBrk-Acc/Rchg(34), ShldBrk-DefDeb/EndRdx/Rchg(36), ShldBrk-Acc/EndRdx/Rchg(36), ShldBrk-%Dam(42)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-%Dam(43), Oblit-Acc/Dmg/Rchg(46)
Level 38: Against All Odds -- EndRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46)
Level 47: Energy Torrent -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Build Up -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
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Check here, second post down has builds
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again. |
[ QUOTE ]
Check here, second post down has builds
[/ QUOTE ]
Need to clarify from the OP what his budget is, I'd love to have the 700M-1BN to spend that I'm guessing your build would cost at a pretty conservative estimate.
You can soft cap for a fraction of that while sorting any end issues, which is the sort of thing I try to do in my builds.
It's true. This game is NOT rocket surgery. - BillZBubba
i havent found too many BS/SD except the two a few threads below this one. im tryin to hit the soft cap on shields and with parry i was thinking i could even remove a slot from hack and move it into health or something. any input on this build would be nice, thanks in advanced.
ps: any links to BS/SD builds would be kool.
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RED CAP DAGGERS: if you want them red side on infinity, send a pm i have the mission to get them for dual blades.