MA: "unique in spawn"
Good idea.
Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
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That would also solve the problem of not being able to assign specific bosses/EBs/etc to guard hostages/etc. Put the boss in his own group, assign him as 'unique in spawn', assign that group to guard the hostage, and voila!
I like it.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
I liked this idea when I posted it, and I like it now.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
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I liked this idea when I posted it, and I like it now.
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You obviously used your Ouro portal to steal it from me in advance.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
I'd like to make high threat minions or LTs. Think Sappers. But like Sappers, I'd like them to be unique in a spawn, or at the most have 2 in a spawn for a team of 8 on challenge level 5. For example, it'd be neat to have a Kin that has Siphon Speed, but it's no fun to get hit with 5 siphon speeds either. So when I'm designing custom enemy groups, I'd like to be able to mark characters as "rare" or "unique in spawn".
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.