How's this for a Fire/EM?


Aett_Thorn

 

Posted

I more or less stopped playing my Fire/EM after the EM nerfs, but I wanted to see if I could reinvent him as a defensive tank rather than the scranker he used to be, mostly to get some variety back in my tanking life (i.e. I haven't played my Fire tank in months and I miss him).

No more FE, no Fire Blast in his attack chain, no Hasten even. Instead, S/L def cap with decent other typed/positional defenses as well. Don't wanna spend a silly amount either, though I may stick in some LotG's later on (got plenty of surplus Miracle/Numina uniques).

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Some options I'm considering are 5-slotting Unbreakable Constraint in Char for more global recharge and accuracy, two things I'm pretty short on. That'd also free up an extra slot to stick in Melt Armor or RotP. Or take back Consume in place of RotP since it's almost doable w/2-slots.

[u]Click this DataLink to open the build![u]

I really hate giving up Hasten, and to a lesser extent FE, but I'm thinking the capped S/L def is worth it. Anyway, suggestions are most welcome.


An Offensive Guide to Ice Melee

 

Posted

Since I posted at an awkward hour (or maybe not for MMO players...), I'll try once more. Any inputs or suggestions? If not, I guess I'll go ahead and respec into... oh, the second build.


An Offensive Guide to Ice Melee

 

Posted

If you could post the actual build, I could definitely offer any suggestions I may have. However, I don't have Mid's on my work computer, so can't see it from here.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Ha, I hadn't considered that!

Here's the first build:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Blazing Fist: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-EndRdx(19), S'fstPrt-ResKB(34), S'fstPrt-ResDam/Def+(50)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 2: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9)
Level 4: Healing Flames -- Mrcl-Heal/Rchg(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal/EndRdx/Rchg(19)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(31)
Level 8: Hurdle -- Jump-I(A)
Level 10: Blazing Aura -- C'ngBlow-Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Dam%(15), Erad-%Dam(15), M'Strk-Dmg/EndRdx(37)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(37)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(39)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 20: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(21), EndMod-I(21)
Level 22: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(23), DefBuff-I(23)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(40)
Level 28: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), RechRdx-I(29)
Level 30: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), DefBuff-I(31)
Level 32: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(34), Mocking-Rchg(40)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), Amaze-Stun(43), Amaze-EndRdx/Stun(46)
Level 41: Char -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-EndRdx/Rchg/Hold(42), Lock-Rchg/Hold(42), Lock-Acc/Rchg(42), Lock-Acc/Hold(43), Lock-%Hold(43)
Level 44: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
Level 49: Rise of the Phoenix -- Dct'dW-Heal/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet

45% S/L def, only 18.8% global recharge, 18% global Acc, but higher positional def than the 2nd build.


An Offensive Guide to Ice Melee

 

Posted

Ran out of space so 2nd build here:

And the second:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Blazing Fist: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-EndRdx(19), S'fstPrt-ResKB(34), S'fstPrt-ResDam/Def+(43)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 2: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9)
Level 4: Healing Flames -- Mrcl-Heal/Rchg(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal/EndRdx/Rchg(19)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(31)
Level 8: Hurdle -- Jump-I(A)
Level 10: Blazing Aura -- C'ngBlow-Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Dam%(15), Erad-%Dam(15), M'Strk-Dmg/EndRdx(37)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(37)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(39)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 20: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(21), EndMod-I(21)
Level 22: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), DefBuff-I(23)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(40)
Level 28: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), RechRdx-I(29)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), DefBuff-I(31)
Level 32: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(34), Mocking-Rchg(40)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), Amaze-Stun(43), Amaze-EndRdx/Stun(46)
Level 41: Char -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(42), UbrkCons-Acc/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Hold/Rchg(43)
Level 44: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
Level 49: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet

Again, 45% S/L def, 28.8% global rech, 33% global acc. Lower ranged & AoE defenses. I'm sorta leaning towards this one.

(Edit: Still no Hasten, which I'll really miss, but sorta necessary to get to S/L def cap.)


An Offensive Guide to Ice Melee