Suggestions


Alari_Azure

 

Posted

My suggestion is to order the missions by the least played (then by oldest) by default to give a chance to people like me that made a mission arc that no one has even taken a look at yet and it has been a couple weeks now. I bet that very few bother playing with the search engine.

Make the people work to play the boosted...err... best ranked ones because no one will do the effort to play anything else since you get to play the 'best' by default unless you also ask your guild to boost your mission ranking which corrupts the whole system.

Second suggestion: Save our missions on the server, not on our computer! When I read that the file was limited because the file was to be downloaded on the server or something like that, it made me wonder. It also have the disadvantage of being lost if something happens to your hard-drive.

It might be because of the lags but in that case, keep the custom mob creation on the server since it is the biggest thing and save rest on both the server and the computer.


 

Posted

[ QUOTE ]

Second suggestion: Save our missions on the server, not on our computer! When I read that the file was limited because the file was to be downloaded on the server or something like that, it made me wonder. It also have the disadvantage of being lost if something happens to your hard-drive.


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If you publish the mission it puts it on the server. You can still edit and republish there. The only problem I know of is that if you want to make a change in the custom groups you have some problems with being sure the right local information is available.

It makes it a little trickier but you can do a lot of editing on the published mission live. But now that I think on it I'm not sure how changing the custom critters works when it's updated if you're not at your 'main' computer.

Hmm....


 

Posted

[ QUOTE ]
[ QUOTE ]

Second suggestion: Save our missions on the server, not on our computer! When I read that the file was limited because the file was to be downloaded on the server or something like that, it made me wonder. It also have the disadvantage of being lost if something happens to your hard-drive.


[/ QUOTE ]

If you publish the mission it puts it on the server. You can still edit and republish there. The only problem I know of is that if you want to make a change in the custom groups you have some problems with being sure the right local information is available.

It makes it a little trickier but you can do a lot of editing on the published mission live. But now that I think on it I'm not sure how changing the custom critters works when it's updated if you're not at your 'main' computer.

Hmm....

[/ QUOTE ]
In the past, I have made changes to my customs, but when I went to play the mission they were still the way they were before I changed them. I had to go into edit mode and hit 'republish' to get those changes to take effect.


No AV/EBs Deal with The Devil's Pawn-207266 Slash DeMento and the Stolen Weapons-100045 Meet the Demon Spawn-151099 Feedback

 

Posted

we will see what happens in I15 with search.

clearly it is an issue that a few games get 999+ plays, then it drops rapidly until most get only a few if any.


 

Posted

[ QUOTE ]
[ QUOTE ]

Second suggestion: Save our missions on the server, not on our computer! When I read that the file was limited because the file was to be downloaded on the server or something like that, it made me wonder. It also have the disadvantage of being lost if something happens to your hard-drive.


[/ QUOTE ]

If you publish the mission it puts it on the server. You can still edit and republish there. The only problem I know of is that if you want to make a change in the custom groups you have some problems with being sure the right local information is available.

It makes it a little trickier but you can do a lot of editing on the published mission live. But now that I think on it I'm not sure how changing the custom critters works when it's updated if you're not at your 'main' computer.

Hmm....

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but you are still limited to 100k file and my suggestions would means that you can put much more text and custom mobs by keeping the heavy stuff on the server instead of the user'scomputer.

Publishing has the problem of having a chance to be seen by all while it's not ready.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

Second suggestion: Save our missions on the server, not on our computer! When I read that the file was limited because the file was to be downloaded on the server or something like that, it made me wonder. It also have the disadvantage of being lost if something happens to your hard-drive.


[/ QUOTE ]

If you publish the mission it puts it on the server. You can still edit and republish there. The only problem I know of is that if you want to make a change in the custom groups you have some problems with being sure the right local information is available.

It makes it a little trickier but you can do a lot of editing on the published mission live. But now that I think on it I'm not sure how changing the custom critters works when it's updated if you're not at your 'main' computer.

Hmm....

[/ QUOTE ]
In the past, I have made changes to my customs, but when I went to play the mission they were still the way they were before I changed them. I had to go into edit mode and hit 'republish' to get those changes to take effect.

[/ QUOTE ]

That's the same thing that would happen if you were testing the local file. Unless you open it for editing the new critter info will not get rolled into the storyarc file.

Also, the storage of custom critters has gotten a lot better in issue 15 beta. I and others are reporting having 20% to 25% of their filespace freed up on arcs with lots of custom critters. One of my arcs on live that is at 99.6% with 11 customs is now only 91% on Test with 14 customs.


 

Posted

[ QUOTE ]
[ QUOTE ]

In the past, I have made changes to my customs, but when I went to play the mission they were still the way they were before I changed them. I had to go into edit mode and hit 'republish' to get those changes to take effect.

[/ QUOTE ]

That's the same thing that would happen if you were testing the local file. Unless you open it for editing the new critter info will not get rolled into the storyarc file.

Also, the storage of custom critters has gotten a lot better in issue 15 beta. I and others are reporting having 20% to 25% of their filespace freed up on arcs with lots of custom critters. One of my arcs on live that is at 99.6% with 11 customs is now only 91% on Test with 14 customs.

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That will be an excellent improvement for me. I like having a wide range of customs so you're not seeing the same ones in every circumstance. Most of my group has a high mix of minion/Lt/boss, but I've had to eliminate a few others because of file space. I've also had to really cut the amount of text used in my 4 mission arc. I hate having to do that because it takes a lot away from the story that I want to tell. If I want to use standards, I do have more space. Then, I tend to run into canon issues, as I apparently have in my CoT arc. I don't have a lot of knowledge in those areas, so customs give me quite a bit more wiggle room.


No AV/EBs Deal with The Devil's Pawn-207266 Slash DeMento and the Stolen Weapons-100045 Meet the Demon Spawn-151099 Feedback