Thugs / ? for Farming


Celestial_Lord

 

Posted

What would be the best secondary to go with Thugs for farming? I would think /Dark or /Storm?


@Celestial Lord and @Celestial Lord Too

 

Posted

storm? hell no

look - i'm sure storm is fun and all - but the LAST THING you want as an mm is to have a giant spawn spread the hell out all over the place - patron immob or not. the radius on electric fences is freakin tiny and the bigger immob in web envelope doesnt prevent knockback. storm is annoying and counterproductive to an MM who is farming. i'm sure it's ok when solo - but when you are on a farm team and are the only farmer, or are paired with a brute the knockback is just dumb. you prevent fury generation for the brute, and you run the risk of completely losing control of all of your pets.

whatever they changed to the bruisers code to make him close to melee more has had the added affect of making the arsonist close to melee CONSTANTLY.


thugs/traps.

1) you can soft cap defense for all of your pets with just ffg with a 4 slot gang war. you dont have to use it. just put both defense aura and both resist aura io uniques in it. voila. now your pets are soft capped with 1 defense io in enforcers, ffg and have 20% resistance to everything (and more in the case of enforcers/bruiser)

2) caltrops are a good way to keep whatver your immob missed inside the arsonists firebomb patches until you can immobilize them

3) soft capped defense means triage beacon is all you'll need 90% of the time.

4) poison trap is a godsend for huge spawns of mobs with huge tohit buffs (which all also seem to debuff defense..annoying trend there)

5) one of the more popular farming ae maps spawns two av's. thugs/traps with soft capped defense can solo both av's with little to no effort with just regular so's/io's.

6) the achille's chance to proc -resist in enforcers goes off alot. it is borderline perma and is very noticeable. it's like another acid mortar. when you have that and two acid mortars up even a tough tyrant with unstoppable going has noticeable movement in his health bar even as a +2 av


in order for this to work - especially farming - i would recommend you move around entirely with team teleport. it's important thatyou keep your pets together and within the ffg. efficient farming means you shouldnt be wasting time and endurance constantly replacing pets. some mm's dont mind replacing a pet every spawn. replacing pets drives me insane.

/ff could work and would mean less of a need for the unique io's as well as not having to constantly replace the ffg every 3 minutes or so. but having web grenade plus a patron immob helps to keep everything in place to melt from the burn patches. i couldnt imagine not having web grenade now.


 

Posted

Dark would be pretty good. The AoE heal means you can recover HP fast after taking the alpha in BG mode. Add in fluffy, and not only do you get more healing, but more -acc debuff.

Plus a nice res debuff for more damage, Fearsome Stare for a nice opener, and an AoE rez to undo the occasional team wipe (no help with pets, tho)


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

[ QUOTE ]
Dark would be pretty good. The AoE heal means you can recover HP fast after taking the alpha in BG mode. Add in fluffy, and not only do you get more healing, but more -acc debuff.

Plus a nice res debuff for more damage, Fearsome Stare for a nice opener, and an AoE rez to undo the occasional team wipe (no help with pets, tho)

[/ QUOTE ]

or you can go traps or ff and slot as suggested and simply not have an alpha to actually eat?