Assault Rifle suggestion
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There aren't many good explanations for a third ST attack. You've got Single-Shot, Automatic, and long range fire. What's next? Snapshot (minor damage fast attack, fast recharge)? Or are you going to have a bullet overloaded on grain so that it gets fired -really- fast for extra damage?
Some powersets (like Fire, for example) Can have a series of attacks that are roughly the same thing with different outcomes.
Flares: Single Target Minor Damage attack.
Fire Blast: Single Target Moderate Damage attack.
Fire Ball: AoE Moderate Damage attack.
Blaze: Single Target High Damage Attack
All four of these attacks involve the player hurling fire from their hand(s). Blazing Bolt doesn't count because it's a lazer, rather than broken flame.
Meanwhile, with a Gun, your options are 'Shoot Bullets' 'Shoot More Bullets' and 'Shoot Moar!'
You can't do much in the way of different animations with that, really. Look at the Arachnos Soldiers. ST single shot ST Burst, Cone Heavy Burst.
You really can't -do- anything with it. (sometimes)
-Rachel-
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I have to admit, this really confused me...
I'm pretty sure they have lots of options for the Assault Rifle personally.
How is a gun shooting various kinds of ammunition with "different outcomes" upon enemies any different from your Fire Blasts example?
The assault rifle can apparently already fire in a Burst, Full Auto spray, and a Sniper shot, as well as Slug shot and Buckshot. The crazy gun also comes with a handy flamethrower as well as a grenade launcher. Why not an Incendiary Round as well, which we already see on NPC's in-game, that'll set a single target on Fire? Or simply a fast burst of our Flamethrower to "Ignite" a single target up close?
We're able to pick up Cryogenic rounds, sleep grenades and "mini-"Rockets even in Munitions Mastery.
Let's face it, the gun is a beast. I could think up a million things I'd like to see added to it honestly...I also would love to see Pulse Rifle fleshed out and proliferated...so I'll just keep on dreaming I guess.
PS. I guess I'm sort of used to using guns in other MMORPGs that I played as well, such as the SWG pre-NGE days. They had plenty of gun attacks including "positional" attacks like diving shot, crouch shot, kip-up shot, roll shot, and others which had different effects like KD, snare, dizzy, disarm, and whatnot. Here, it's different though because they just use a certain ammunition load as the different attacks, hence the original frankengun...
Swing and a miss!
The point is this: There are only so many ways to point a gun at a target and pull a trigger. Of those there are only so many that make any sense. Of those there are only so many that make for a decent animation.
Slug, Burst, and Beanbag are the only three single target attacks. They could possibly go into 'cryo' rounds and incendiaries. But ultimately the animation is identical: Level rifle, fire bullet.
-Rachel-
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Swing and a miss!
The point is this: There are only so many ways to point a gun at a target and pull a trigger. Of those there are only so many that make any sense. Of those there are only so many that make for a decent animation.
Slug, Burst, and Beanbag are the only three single target attacks. They could possibly go into 'cryo' rounds and incendiaries. But ultimately the animation is identical: Level rifle, fire bullet.
-Rachel-
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So you're argument is that a third ST target attack for Assault Rifle is out of the picture because the animation can only consist of you leveling the rifle and shooting?
It doesn't bother you though that Flamethrower, Buckshot, M30 Grenade...all simply follow the same pattern? Single Target or AoE, you "level rifle, fire bullet."
My idea for ignite otoh was to simply convert it into a fast burst of fire from the flamethrower to ignite a ST in short-range. That animation would be no different than leveling the rifle the burst fire onto the ground, only much shorter preferably.
As I mentioned above, some other games have the potential to add more positional attacks, including animations that have you roll and shoot, or dive, etc. Usually they didn't "root" you in place either so you could stay in motion as well.
But, by your logic, how come;
Archery gets 3 ST attacks? All they do is simply draw string, release?
How come Sonic attack can have 4 ST attacks when all it does is simply open mouth, scream?
Force Fields should really be in trouble! Look at all the stuff it does by simply throwing out your palms. Ridiculous!
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Swing and a miss!
The point is this: There are only so many ways to point a gun at a target and pull a trigger. Of those there are only so many that make any sense. Of those there are only so many that make for a decent animation.
Slug, Burst, and Beanbag are the only three single target attacks. They could possibly go into 'cryo' rounds and incendiaries. But ultimately the animation is identical: Level rifle, fire bullet.
-Rachel-
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How about this, then: Remember Gunslingers and their Incendiary Rounds? They shoot what looks like a regular pistol shot (the same as for their Snap Shot, Cryo Bullet and Sleep Dart) but the impact is a fiery explosion similar to what Cremate produces, which deals a lot of damage and imposes some DoT. Why not have something like that for Ignite, only it would deal more DoT and less damage up-front. Slug, Buckshot, M30 Grenade, Beanbag, Cryo Freeze Ray and Sleep Gas Grenade already all use the same animation with different hit effects and projectiles. Why not have one with a fire hit effect that deals fire damage?
Alternatively, on my other suggestions, increasing the damage done by Buckshot by about twice but narrowing the cone to Headsplitter levels, or alternatively leaving it as it is but lowering the endurance cost to where it's balanced as a single-target attack. Personally, I'd like to mess with Buckshot, but many people seem to not want me anywhere near it. Failing that, I'd like something more done with Ignite. There is potential for it to be a lot more useful, or at least a lot less fiddly, and the set could use some more direct fire, as it were.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Personally? I'd suggest just slotting for recharge on the single targets, then go to town.
There aren't many good explanations for a third ST attack. You've got Single-Shot, Automatic, and long range fire. What's next? Snapshot (minor damage fast attack, fast recharge)? Or are you going to have a bullet overloaded on grain so that it gets fired -really- fast for extra damage?
Some powersets (like Fire, for example) Can have a series of attacks that are roughly the same thing with different outcomes.
Flares: Single Target Minor Damage attack.
Fire Blast: Single Target Moderate Damage attack.
Fire Ball: AoE Moderate Damage attack.
Blaze: Single Target High Damage Attack
All four of these attacks involve the player hurling fire from their hand(s). Blazing Bolt doesn't count because it's a lazer, rather than broken flame.
Meanwhile, with a Gun, your options are 'Shoot Bullets' 'Shoot More Bullets' and 'Shoot Moar!'
You can't do much in the way of different animations with that, really. Look at the Arachnos Soldiers. ST single shot ST Burst, Cone Heavy Burst.
You really can't -do- anything with it.
So yeah. Either slot for Recharge or slot Shotgun for end and use it like it's ST. Heck! With only 10 end per shot (reduced to 5 with 3 SO) it's about in-line with your weak ST attack, but it can hit an AoE (sometimes)
Happy hunting!
-Rachel-