Refining DM/SD Build
So I stopped being lazy and checked city of data and my stats in game which showed that the personal buff of phalanx without any allies is 3.75% unenhanceable. That leaves me at 42.55/45.05/44.45 solo which is still low but can cover that with some io movements.
Phalanx Fighting gives you 3.75% defense to all 3 positions with no allies in range.
Also, the membranes go in Active Defense
So with all the hubbub lately about DM/SD scraps and their insane damage, combined with the fact that I can't come up with a suitably survivable Fire/Fire build I've been working on a DM/SD to be my tanking, ST dam brute and my lovely SS/WP gets to remain Mr Farm-a-Lot.
Now I've got a build that I came across and modified it a bit to suit what I wanted and here is that:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Randolph Carter: Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(9)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(13)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/EndRdx(15), RgnTis-Regen+(15), ImpArm-ResDam(50), ImpArm-ResDam/EndRdx(50)
Level 6: Hurdle -- Jump-I(A)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19), Heal-I(21)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(23), LkGmblr-Rchg+(37)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(25)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(25), Mrcl-Heal/EndRdx(27), Empty(50)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(29), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 26: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 28: Boxing -- Acc-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(39), Hectmb-Dam%(40), Mako-Acc/EndRdx/Rchg(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
Level 38: Tough -- EndRdx-I(A)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(43), Apoc-Dam%(45), Apoc-Dmg/EndRdx(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), HO:Cyto(46)
Level 47: Grant Cover -- GftotA-Run+(A), GftotA-Def(48), GftotA-Def/EndRdx(48), GftotA-Def/EndRdx/Rchg(48)
Level 49: One with the Shield -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]18% DamageBuff(Smashing)[*]18% DamageBuff(Lethal)[*]18% DamageBuff(Fire)[*]18% DamageBuff(Cold)[*]18% DamageBuff(Energy)[*]18% DamageBuff(Negative)[*]18% DamageBuff(Toxic)[*]18% DamageBuff(Psionic)[*]8% Defense(Smashing)[*]8% Defense(Lethal)[*]8.94% Defense(Fire)[*]8.94% Defense(Cold)[*]9.25% Defense(Energy)[*]9.25% Defense(Negative)[*]3% Defense(Psionic)[*]13% Defense(Melee)[*]15.5% Defense(Ranged)[*]14.9% Defense(AoE)[*]1.8% Max End[*]72.5% Enhancement(RechargeTime)[*]58% Enhancement(Accuracy)[*]10% FlySpeed[*]247.4 HP (16.5%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 5.5%[*]MezResist(Stun) 4.4%[*]16% (0.27 End/sec) Recovery[*]58% (3.63 HP/sec) Regeneration[*]5.02% Resistance(Fire)[*]2.52% Resistance(Cold)[*]17.5% RunSpeed[/list]
However:
Phalanx Fighting won't count 0 so I have to assume that I'd be under softcap without it. Mids gives me wierd numbers: Info pane 2.61% with one ally, effects says 6.36%, turning it off I lose 6.36%. In that case I am pretty sorely short of softcapping: 38.8%/41.3%/40.7%
Grant Cover I know I can Hami for additional DeBuff Defense Res, do Membranes or Cytos matter?
Also as silly as it sounds I'd like to up the purple count as I male down to help out lots of my friends and I really like the fact that I keep the set bonuses.
Aaand anything else that is glaringly wrong in the build advice is welcome. Cash is less a concern since I made a boatload off of the wierd economy when AE hit so I'm pretty set on that front.
Edit: Also no Taunt... which makes tanking probably a silly idea.