BS/SD PVP scrapper questions/builds


BeeKeeper

 

Posted

I already have my PVE build pretty solid with the best bang for the buck and my power selections. Im working on my PVP build now but Im not quite understanding all this Softcap defense stuff. Any care to explain?

I took all the SD buffs I could, slotting accordingly to what is mostly needed. I added in Parry 1slotted w/ Defense Debuff IO as well. with single targe attacks. No need for AOEs that do lower damn than Disembowel. I did how ever pick up Shield Charge and Im thinking of dropping it due to the activation time vs how fast paced PVP is.

I also noticed in my PVP Im mainly using only 2-3 attack powers so I may throw away a attack I have atm for another Defense power of some sort. Everything moves so fast usually you only got 1-4 seconds to get off an attack or 2 before their either dead, KSed, or phased. Plus with BS the hits are usually big chunks of their HP at a time so all I need are a good couple of solid hits. I 6slotted my Headplitter with the Sc. Dervish Set because of the +to lethal dmg% giving it a extra 20% for a crit so that now makes it 30% chance to crit.

problem is Im still gettin my [censored] handed to me.

As for Power pools I have Aid self 3 slotted, Super Jump 3 slotted, Health/Stamina 6 slotted each, and Hasten 2 slotted

Should I respec this and pick up Tough/Weave? Should I slot parry up more? Should I keep Shield Charge?

Trying to figure out the best route for this build and Im twisting my own build around so much is now Im confused on what is good, whats bad, and whats soso.

Any info would be great. I dont have Mids builder or any other kinda software to design a build. Just going by feel and trial and error.


 

Posted

Personal experience with Broadswords and PvP...

Headsplitter, Disembowel, and Hack are your best attacks. Parry is nigh useless unless you're fighting toe to toe with little movement because the buff only lasts a few seconds and if the target is moving a lot, you loose an opportunity for a higher damage attack and the defense buff will go away before your next attack. Plus throw in diminishing returns and Parry won't help much. Confront, however, is worth considering since it debuffs the range on the target and can be used creatively to steal kills and such. Broadsword, however, does not have any type of mez, so you may want to use Darkness Mastery as your APP, as you can pick up both a hold and an immobilize (though the latter may not be worth going for) and all of its attacks have ToHit debuffs, which will stack with your defenses without DR kicking in. Of course, if you want to see Stalkers, you'll have to grab Tactics with that. Otherwise, either just let them run around all invisible or dip into Weapon for Targeting Drone (and Web Grenade while you're at it) or Body for Focused Accuracy.


Shields, I don't play, though I've heard they're not the best PvP set. Your damage for foes in range aura can be detoggled with a mez and Shield Charge is rather hard to aim and does less damage due to it being an AoE. I've seen a Scrapper miss with Shield Charge three times in a row. The time he did hit was at the start of a duel when the opponent was standing there.

Other notes, Tough/Weave will help a bit, especially since Tough is a resist all in PvP, though I'm not sure if Weave adds elusivity. Unfortunately you already have four pools, so you'd have to drop something to get into Fighting. I'd cut a couple of slots from Stamina. About the best performance you can get to it is 4-slotted with Performance Shifter, one of which being the proc. Move one of those slots to Hasten so it's up sooner. You may also want to pick up Super Speed to run with Super Jump, since that combo is the best way to get around in PvP.

Also, there's no softcap in PvP due to frequent to-hit buffs through build-up, Kismet +6% To Hit IO, and so forth. Higher defense is always better, though you'll hit the DR pretty hard. 45% PVE defense (the softcap by the way) translates into about 33% PVP defense. However, you do get elusivity to make up for it somewhat, which also helps prevent powers like Aim from ignoring your defenses.


 

Posted

Thanks for the input.

I respected my other PVP build last night to my new one. You were thinking on the same lines I was. 4 pools chosen, AOE's are pretty much null, and Parry is to low of dmg to really be worth anything.

So my new build is now Hack, Disembowel, Headsplitter, Jump Kick. Picked up Jump Kick just for those flyers that need to be grounded so I can get that heavy hit on. Obviously if they are flying they are either scared to get low to ground due to being ganked or they are a AT with low HP.

I dropped Aid Self and picked up Tough/Weave. Both 6 slotted. I also Picked up the complete fitness line. Figured Swift would be helpful to move around a tad faster than a useless attack w/ low dmg. Health/Stamina 6 slotted with Hurdle 3 slotted to add faster Jump Speed with my SJ to catch those Speeders.

I had no choice but to pick up Parry and Shield Charge due to my 4 pools were already picked, but I didnt add any slot to them. I almost picked up Web Grenade in the Epic Pools line instead of Shield Charge, but I wasnt to sure on how good Web Grenade was in PVP.

Haste is 2 slotted, Build up is 2 slotted, and I also have the click resist buff 2 slotted as well.

All in All, this seems like it may shape up to be a pretty solid build. Im currently setting it out with Orange/Yellow lvl 50 sets (Titainum Armor etc) due to lack of influence and figure once its setted out. I can use the new incoming influence to deck out the yellow sets in upgrades.

All of my Auto powers are 6 slotted, while my Grant Cover that gives the small % to Resists is single slotted as well as the +dmg -foe dmg buff that can be detoggled if mezzed. One with Shield is single slotted due to lack of life time in PVP.

Any other takers on this build who use shields in PVP?