Quick Question on setting beacons
You should be able to rotate them if they're mounted on a "wall item" - which you can successively stack on each other out from a wall (some of the wall lamps work well for this, or the SG Banners)
Also, the little prefab "Cubicle" will let you place wall objects on them - the rounded light fixtures (i forget the exact name atm) are fairly easy way to Rotate a Wall Item or TP Beacons at odd angles...
I've got some of the big paintings placed at 45 degree angles in a couple corners in one of my villain base's Control Rooms back above & behind the Supercomputer.
And, whenever I get back around to that base... I'm going to try to move the Mega-Monitor and at least one of the wall mounted control items on each side of a Supercomputer, for a sort of 'wrap-around' look. IIRC, I hit the limit for attachable control items in that room and didn't want to move the O'Pillar out of the room - because of it's close proximity to the Base Entrance.
Anywho, you can put the beacons at Non-90 degree angles = On the "Large Sconce" light, (or one of the others that looks like it should be in a pool - I'm thinking its a 'Flood Light' maybe? - so uhm... yeah, give that a try.
I'm not in-game at the moment or I'd check - there's more info on the Cubicle "trick" in the i13 Stacking Tools sticky thread above - it makes place wall items in the middle of a room much easier - rather than stacking a bunch of lamps out from a wall, OR down from the ceiling!
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So browsing through base pictures and stuff I found this one picture that had an interesting way of having the beacons setup. Which was sideways. Could anyone explain to me how it was done or if it's still possible? much appreciated: example pics here
http://i262.photobucket.com/albums/i...7-04-50-39.jpg
http://i262.photobucket.com/albums/i...7-04-52-18.jpg
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