Halp! Confused with fire mastery! [fire/kin build]
1) Personally, I think siphon power + char + impage + fireball is more than enough to drop bosses. It might take a few seconds longer than if you had fireblast, but it works well enough. However, being as impatient as I am, I sometimes would like to have fireblast. Generally when I run farms, I'll be onto the next mob while the other team members drop the last boss so it makes no huge difference to me. I dont stick around waiting for every last crit in the mob to drop before moving on to the next.
2) A fire/kin without cinders? I don't know how one would manage....to be honest.
The reason I don't have cinders is because you can only use it every 3-4 groups or so, and flashfire is pretty good anyways So what would you say I should take out of my build to replace with flashfire?
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The reason I don't have cinders is because you can only use it every 3-4 groups or so, and flashfire is pretty good anyways So what would you say I should take out of my build to replace with flashfire?
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Well once every 3-4 groups is better than not having it at all. And once you start getting your +rech up, you'll notice it coming back a lot faster. I think I can hit mine every other group or so. If you don't have siphon speed, that helps too. I know I see a lot of fire/kins without it and just shake my head wondering....why.
I don't have the ability to plug in your build here at work, but if you have both super jump and superspeed, I would get rid of super jump. To me, both are not needed as long as you have hurdle.....especially in a farm build where you're not running up a bunch of stairs of moving up and down in caves.
If you have superjump to get to acrobatics, then just slot a -KB IO in SS and you have your KB protection.
Instead of just posting the code, can you post the build itself so we're able to look w/o having to plug it in mids?
Sorry about that, heres my build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Flame Virtue: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char <ul type="square">[*] (A) Unbreakable Constraint - Hold/Recharge: Level 50[*] (3) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50[*] (3) Unbreakable Constraint - Accuracy/Recharge: Level 50[*] (5) Unbreakable Constraint - Endurance/Hold: Level 50[*] (40) Unbreakable Constraint - Chance for Smashing Damage: Level 50[/list]Level 1: Transfusion <ul type="square">[*] (A) Doctored Wounds - Endurance/Recharge: Level 50[*] (23) Doctored Wounds - Heal/Recharge: Level 50[*] (29) Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (34) Doctored Wounds - Heal: Level 50[*] (34) Doctored Wounds - Recharge: Level 50[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Immobilize/Recharge: Level 50[*] (5) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50[*] (7) Gravitational Anchor - Accuracy/Recharge: Level 50[*] (7) Gravitational Anchor - Immobilize/Endurance: Level 50[*] (23) Gravitational Anchor - Chance for Hold: Level 50[*] (42) Positron's Blast - Chance of Damage(Energy): Level 50[/list]Level 4: Repel <ul type="square">[*] (A) Kinetic Crash - Damage/Knockback: Level 50[*] (11) Kinetic Crash - Accuracy/Knockback: Level 50[*] (11) Kinetic Crash - Accuracy/Damage/Knockback: Level 50[*] (37) Kinetic Crash - Recharge/Knockback: Level 50[*] (37) Kinetic Crash - Recharge/Endurance: Level 50[*] (43) Kinetic Crash - Damage/Endurance/Knockback: Level 50[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 8: Hot Feet <ul type="square">[*] (A) Multi Strike - Damage/Endurance: Level 50[*] (9) Multi Strike - Accuracy/Damage/Endurance: Level 50[*] (9) Scirocco's Dervish - Damage/Endurance: Level 50[*] (19) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun/Recharge: Level 50[*] (13) Absolute Amazement - Accuracy/Stun/Recharge: Level 50[*] (13) Absolute Amazement - Accuracy/Recharge: Level 50[*] (15) Absolute Amazement - Endurance/Stun: Level 50[*] (15) Absolute Amazement - Chance for ToHit Debuff: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 16: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (17) Recharge Reduction IO: Level 50[*] (17) Recharge Reduction IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (19) Miracle - +Recovery: Level 40[*] (42) Miracle - Heal: Level 40[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (21) Performance Shifter - EndMod: Level 50[*] (21) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Speed Boost <ul type="square">[*] (A) Endurance Modification IO: Level 50[/list]Level 24: Kick <ul type="square">[*] (A) Kinetic Crash - Damage/Knockback: Level 50[*] (25) Kinetic Crash - Accuracy/Knockback: Level 50[*] (25) Kinetic Crash - Recharge/Knockback: Level 50[*] (27) Kinetic Crash - Recharge/Endurance: Level 50[*] (39) Kinetic Crash - Damage/Endurance/Knockback: Level 50[*] (40) Kinetic Crash - Accuracy/Damage/Knockback: Level 50[/list]Level 26: Siphon Speed <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (27) Recharge Reduction IO: Level 50[/list]Level 28: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (29) Impervious Skin - Resistance/Endurance: Level 30[*] (31) Impervious Skin - Resistance/Recharge: Level 30[*] (34) Impervious Skin - Endurance/Recharge: Level 30[*] (39) Impervious Skin - Resistance/Endurance/Recharge: Level 30[*] (46) Impervious Skin - Status Resistance: Level 30[/list]Level 30: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (31) Luck of the Gambler - Defense: Level 50[*] (31) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 32: Fire Imps <ul type="square">[*] (A) Call to Arms - Accuracy/Damage: Level 30[*] (33) Call to Arms - Accuracy/Damage/Recharge: Level 30[*] (33) Call to Arms - Endurance/Damage/Recharge: Level 30[*] (33) Call to Arms - Damage/Endurance: Level 30[*] (40) Call to Arms - Defense Bonus Aura for Pets: Level 30[/list]Level 35: Transference <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (36) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[*] (36) Efficacy Adaptor - Accuracy/Recharge: Level 50[*] (37) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (42) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 38: Fulcrum Shift <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (39) Recharge Reduction IO: Level 50[*] (43) Endurance Reduction IO: Level 50[/list]Level 41: Increase Density <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (43) Resist Damage IO: Level 50[/list]Level 44: Fire Ball <ul type="square">[*] (A) Ragnarok - Damage/Recharge: Level 50[*] (45) Ragnarok - Accuracy/Damage/Recharge: Level 50[*] (45) Ragnarok - Accuracy/Recharge: Level 50[*] (45) Ragnarok - Damage/Endurance: Level 50[*] (46) Ragnarok - Chance for Knockdown: Level 50[*] (46) Positron's Blast - Chance of Damage(Energy): Level 50[/list]Level 47: Fire Blast <ul type="square">[*] (A) Apocalypse - Damage/Recharge: Level 50[*] (48) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (48) Apocalypse - Accuracy/Recharge: Level 50[*] (48) Apocalypse - Damage/Endurance: Level 50[*] (50) Apocalypse - Chance of Damage(Negative): Level 50[/list]Level 49: Fire Shield <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (50) HamiO:Ribosome Exposure[*] (50) HamiO:Ribosome Exposure[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO: Level 50[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]6.5% DamageBuff(Smashing)[*]6.5% DamageBuff(Lethal)[*]6.5% DamageBuff(Fire)[*]6.5% DamageBuff(Cold)[*]6.5% DamageBuff(Energy)[*]6.5% DamageBuff(Negative)[*]6.5% DamageBuff(Toxic)[*]6.5% DamageBuff(Psionic)[*]5% Defense[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]4% Enhancement(Heal)[*]101.3% Enhancement(RechargeTime)[*]60% Enhancement(Accuracy)[*]5% FlySpeed[*]83.9 HP (8.25%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -6)[*]Knockup (Mag -6)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 7.5%[*]MezResist(Immobilize) 7.5%[*]MezResist(Sleep) 11.4%[*]MezResist(Stun) 7.5%[*]MezResist(Terrorized) 9.7%[*]22.5% (0.38 End/sec) Recovery[*]58% (2.46 HP/sec) Regeneration[*]6.89% Resistance(Smashing)[*]1.89% Resistance(Lethal)[*]11.3% Resistance(Fire)[*]11.3% Resistance(Cold)[*]11% RunSpeed[*]2% XPDebtProtection[/list]
Hmmm...this is a farm build?
First thought....ditch repel for cinders. You also should consider swapping out the Doc Wounds set for Touch of the Nictus. You want transfusion to hit and Doc Wounds offers no ACC in the set.
I think I would take cinders, move the unbreakable set there and replace Char with Decimation (40s) if I recall correctly. I myself have the Apocs in there, but since you have Fireblast with those, I like the Decimations for ranged attacks as next best.
I dunno..
Here's my fire/kins build.
https://boards.cityofheroes.com/showflat...=1#Post13521141
Works great in farms and on teams. Kinda both of best worlds put together.
Even smoke would be better than repel on a farm build.
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Even smoke would be better than repel on a farm build.
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Yeah, I can't do that though If I took out repel, the only other options I would have are Ring of Fire and Siphon Power. None of them are too appealing. MAYBE ring of fire.. but siphon power isn't worth much IMO. Your damage is already capped at 300% with one use of Fulcrum Shift. I guess Siphon Power can reduce a bosses attack by 20% and Ring of Fire can do some ST damage, but I already have both, and Kinetic Crash gives a nice KB resistance bonus, smashing resistance, and 7.5% recharge.
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You also should consider swapping out the Doc Wounds set for Touch of the Nictus. You want transfusion to hit and Doc Wounds offers no ACC in the set.
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Transfusion usually has 95% chance to hit for me anyways, which is the cap. And Doctored Wounds gives a 5% recharge bonus
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Even smoke would be better than repel on a farm build.
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Yeah, I can't do that though If I took out repel, the only other options I would have are Ring of Fire and Siphon Power. None of them are too appealing.
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You're worried about ST damage for bosses and such and don't like RoF? And Siphon Power is really nice against AVs and higher for when you're not farming.
Also, I think you start running into some serious diminishing returns w/all your recharge bonuses, esp if you can keep SS triple stacked on you at all times. You can prolly can skip some of the 5%, or even both the Kin Crash 7.5% bonuses and not miss them too much. Instead, maybe cultivate some +def, like by taking RoF instead of Repel and 6-slotting w/Thunderstrikes.
An Offensive Guide to Ice Melee
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Even smoke would be better than repel on a farm build.
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Yeah, I can't do that though If I took out repel, the only other options I would have are Ring of Fire and Siphon Power. None of them are too appealing.
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You're worried about ST damage for bosses and such and don't like RoF? And Siphon Power is really nice against AVs and higher for when you're not farming.
Also, I think you start running into some serious diminishing returns w/all your recharge bonuses, esp if you can keep SS triple stacked on you at all times. You can prolly can skip some of the 5%, or even both the Kin Crash 7.5% bonuses and not miss them too much. Instead, maybe cultivate some +def, like by taking RoF instead of Repel and 6-slotting w/Thunderstrikes.
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Well, like I said, this is my second fire/kin build. I already have an earth mastery build which is good all around. But this build I want to be solely focused on farming. I made the changes like you said and it looks pretty good. By the way, do you think I'll need ST damage from both Fire Blast and RoF? If I took out RoF, what could I put in instead? Oh, I also took out Increase Density and put in Cinders, because of the short 1 minute duration. I was thinking instead of Fire Blast maybe Smoke? Or maybe Consume? I have no idea
Ok, first of all... Please. Don't. Murder. Me. Antifarmer activists. and. devs.
Ok, now that thats cleared up, this is mainly a farming build. [Warriors in PI]
I recently found out I can have 2 active build (doh!) And am making a second fire/kin build that uses fire mastery instead of earth. My earth mastery build is a beast, and can survive really well with softcapped defense. But I wanted to try out fire mastery for the extra DPS from what I hear. I had a couple of concerns though.
1. Does a Fire/kin have enough Single Target damage for bosses [Champion of Wars] WITHOUT fire blast? Will Fire Imps + Char be enough? My friend has a build without it and he says he likes it better then his Earth build which is pretty killer. (I'll post his fire mastery build here)
2. Will I be needing Cinders? Its a great power, and I could slot a bassilisks gaze into it or Char for that extra 7.5% recharge bonus, but the only thing i could think of getting rid of is Superjump or fire blast.
Anyways, here is my build which I'm currently trying to buy sets for:
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And here is my friends fire mastery build:
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