Noob needs help with troller build.


Local_Man

 

Posted

Like the title says. Well not exactly. I have roled a couple of defenders. They were FF, emp, and kin. well back to my question at hand. I realy liked kin on my defender. yet i kept dieing. One of my friends suggested roling a controller. I thought earth might be fun and kin allways seem to be on teams. Now does earth and kin go with each other. or should i rethink this toon. any tips on powers and stratgies will be welcome. if you got a guid on this it will be realy helpfull. thanks for the info in advance.


 

Posted

[ QUOTE ]
Like the title says. Well not exactly. I have roled a couple of defenders. They were FF, emp, and kin. well back to my question at hand. I realy liked kin on my defender. yet i kept dieing. One of my friends suggested roling a controller. I thought earth might be fun and kin allways seem to be on teams. Now does earth and kin go with each other. or should i rethink this toon. any tips on powers and stratgies will be welcome. if you got a guid on this it will be realy helpfull. thanks for the info in advance.

[/ QUOTE ]

Yes, Earth and Kin can go together. However, Earth is an AoE control set that can be handled from range, but Kin encourages you to go into melee to get the benefits of the heal (Transfusion) or the Endurance Buff (Transference) and the full effect of the damage buff (Fulcrum Shift). Kinetics is a very powerful secondary, and is welcome on most teams. But expect folks to annoy you asking for Speed Boost every two minutes.

Personally, I prefer Rad or Storm as secondaries for Earth. Take a look at my Earth/Rad guide for lots of details on the Earth/Rad combo. Storm is a tough secondary to play well for a new player or even a older player who is new to controllers. Even if you choose to go with Earth/Kin, take a look at my guide for lots and lots of information on the Earth Primary.

For Kinetics, I suggest skipping Repel. If you want to go with a travel power, then Inertial Rediction is skippable. I like to have Increase Density as a form of partial mez protection or to break people out of mez, but it is optional, too. Siphon Power is good to have but optional, especially after Fulcrum Shift (which you don't get until 38). The essential powers to have are Transfusion, Siphon Power, Speed Boost, Tranference and Fulcrum Shift.

On Earth, Stone Prison is useful as a damage power if you want to solo (which I don't recommend), but otherwise skippable. Salt Crystals is really cool looking, but the most skippable power in the Earth set. Take everything else. See my guide for why. Some folks may suggest skipping Stone Cages, but I think it is an important power to have.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control