WM / SD IO build
what's the point of slotting active defense like that?
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
[ QUOTE ]
what's the point of slotting active defense like that?
[/ QUOTE ]
It increases the Defense debuff res I believe.
That's the rumour yeah - hard to find confirmation on nuances like that.
wouldn't the combat attributes window tell you?
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
After an 8 month hiatus, I'm returning to the game... and boy have things changed in the past couple issues!
I was looking to try out the new (to me anyway) Shield defense set and, when I saw that Against All Odds aura, I immediately starting salivating over making an SD brute. For primary, I kept coming back to war mace for thematic reasons (I'm thinking DM would synergize well but I just can't get excited over DM paired with a shield...)
ANYWAY! I don't consider myself an IO noob so I know that planning builds ahead like this is getting ahead of myself, but I've always enjoyed setting a goal for my characters. Nevertheless, I have had real difficulty with WM/SD - this primary/secondary combo is just obscenely tight.
I was hoping to get some pointers on IO slotting as well as any concievable insight on fitting in Weave without having to sacrifice something like Grant Cover and its DefDebuff resist.
Thanks for looking!
Edit: I'm also sort of worried about no tactics as well as the weapon redraw due to gloom. ...is the Rectified Recticle unique IO still the only way to get +perception outside of tactics?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9), S'fstPrt-ResDam/EndRdx(33), S'fstPrt-ResDam/Def+(48)
Level 2: Jawbreaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dam%(15), T'Death-Dmg/EndRdx/Rchg(17)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 8: Clobber -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Dam%(11), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Acc/EndRdx/Rchg(23)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(21), HO:Membr(36)
Level 12: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal(29)
Level 14: Hurdle -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(19), Numna-Heal(21), Mrcl-Heal(31), Mrcl-Rcvry+(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Acc(33), P'Shift-EndMod/Rchg(34)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(25)
Level 24: Whirling Mace -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(27), Sciroc-Dam%(34), Sciroc-Acc/Dmg/EndRdx(37)
Level 26: Shatter -- Oblit-Dmg(A), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Rchg(39)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 32: Crowd Control -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(40), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(42)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 41: Gloom -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(42), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(48), Thundr-Dmg/EndRdx/Rchg(48)
Level 44: Darkest Night -- HO:Enzym(A), HO:Enzym(50)
Level 47: Grant Cover -- LkGmblr-Rchg+(A)
Level 49: One with the Shield -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16.5% DamageBuff(Smashing)[*]16.5% DamageBuff(Lethal)[*]16.5% DamageBuff(Fire)[*]16.5% DamageBuff(Cold)[*]16.5% DamageBuff(Energy)[*]16.5% DamageBuff(Negative)[*]16.5% DamageBuff(Toxic)[*]16.5% DamageBuff(Psionic)[*]11.8% Defense(Smashing)[*]11.8% Defense(Lethal)[*]10.5% Defense(Fire)[*]10.5% Defense(Cold)[*]13% Defense(Energy)[*]13% Defense(Negative)[*]3% Defense(Psionic)[*]20.5% Defense(Melee)[*]19.3% Defense(Ranged)[*]18% Defense(AoE)[*]43% Enhancement(Accuracy)[*]40% Enhancement(RechargeTime)[*]14% FlySpeed[*]185.5 HP (12.4%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 8.8%[*]MezResist(Stun) 4.4%[*]11% (0.18 End/sec) Recovery[*]64% (4.01 HP/sec) Regeneration[*]6.25% Resistance(Negative)[*]14% RunSpeed[/list]
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