...and I mean horribly laggy...10-12 seconds between button click and reaction.
I created a mish using Croatoa map 01 which allows for 41 objects.
On it are the following:
36 Boss fights. All are from the same custom group. All of the Lts and minions attending to the Bosses are also from this custom group.
2: Release Captive
1: Destructible Object
39 total
I ran the map with two full teams and it went reasonably well - 10 ratings avg 4 stars.
I then added a non-required AV fight - the AV is from one Custom Group and the minions surrounding the AV (which appear only around the AV) are from a 3rd custom group.
Once I added this fight is when the crazy lag started but I've only encountered it when running full teams. Twice I've run it with full teams and twice I've had to ask the team to exit and we moved on because the lag was unplayable.
When I run it by myself or with a smaller team I don't get the lag.
So - does the presence of more than one custom group cause this type of problem?
Or do I just scale down the total number of encounters on the map?
Or is there something else that I may be doing wrong?
N.B.: Since I've posted this I removed the AV fight but I haven't been back on to re-test it.
...and I mean horribly laggy...10-12 seconds between button click and reaction.
I created a mish using Croatoa map 01 which allows for 41 objects.
On it are the following:
36 Boss fights. All are from the same custom group. All of the Lts and minions attending to the Bosses are also from this custom group.
2: Release Captive
1: Destructible Object
39 total
I ran the map with two full teams and it went reasonably well - 10 ratings avg 4 stars.
I then added a non-required AV fight - the AV is from one Custom Group and the minions surrounding the AV (which appear only around the AV) are from a 3rd custom group.
Once I added this fight is when the crazy lag started but I've only encountered it when running full teams. Twice I've run it with full teams and twice I've had to ask the team to exit and we moved on because the lag was unplayable.
When I run it by myself or with a smaller team I don't get the lag.
So - does the presence of more than one custom group cause this type of problem?
Or do I just scale down the total number of encounters on the map?
Or is there something else that I may be doing wrong?
N.B.: Since I've posted this I removed the AV fight but I haven't been back on to re-test it.