Could I get an example Fire/EM Blapper build pleas
Well, what are you looking for a dream build or an el cheapo SO build?
Virtue: @Santorican
Dark/Shield Build Thread
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Hold%(3), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(27), Apoc-Dmg(36), Apoc-Acc/Rchg(37)
Level 1: Power Thrust -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(31), RechRdx-I(42)
Level 4: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(31), RechRdx-I(43)
Level 10: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Heal-I(43), RgnTis-Regen+(50)
Level 18: Blaze -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Hold%(19), Entrpc-Dmg/Rchg(19), Entrpc-Dmg/EndRdx/Rchg(25), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(37)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-EndMod/Acc(34)
Level 22: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(34), RechRdx-I(43)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(45)
Level 26: Aim -- RechRdx-I(A), RechRdx-I(45)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(36)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Bonfire -- RechRdx-I(A), RechRdx-I(42)
Level 44: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(46), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(50)
Level 47: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Rise of the Phoenix -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]
- [*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]1.25% Defense(Smashing)[*]1.25% Defense(Lethal)[*]1.25% Defense(Fire)[*]1.25% Defense(Cold)[*]3.13% Defense(Energy)[*]3.13% Defense(Negative)[*]0.63% Defense(Melee)[*]4.38% Defense(Ranged)[*]2.5% Defense(AoE)[*]2.5% Enhancement(Held)[*]51.3% Enhancement(RechargeTime)[*]64% Enhancement(Accuracy)[*]90.4 HP (7.5%) HitPoints[*]MezResist(Held) 2.2%[*]MezResist(Immobilize) 9.9%[*]MezResist(Stun) 2.2%[*]9% (0.15 End/sec) Recovery[*]110% (5.53 HP/sec) Regeneration[*]4.73% Resistance(Fire)[*]4.73% Resistance(Cold)[/list]
Code:[/color]
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Outside of the purples in the blasts its a nice non-purple build.
Capped accuracy against +3s, good recharge, high damage melee blapper build. Regen is faster than 1 tic every 4 seconds which will be noticeable. Fire mastery tricks for tough times.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
This is my current blaster's build.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Virtue: @Santorican
Dark/Shield Build Thread
Here is a cheap build with just common IOs
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Virtue: @Santorican
Dark/Shield Build Thread
Eek, for one santorican, there is no reason to use a simple common IO build at all. For one i'd just point out that i'd make sure to get 3 damages on the attacks personally.
But in a big way, level 50 common IOs precrafted which is actually cheaper IIRC as i think it costs 400k to craft them, cost usually about 300k at WW. You are better off frankenslotting with less than 50 IOs, you'll get higher enhanced stats, and you can use all cheap sets and still outperform your common IO build you just posted.
Also probably a brain fart but you got health before blaze at level 18 :P.
Also pff doenst really need slotted. Since you can't attack while in it you really don't need the end reducer on it. I'm assuming you put it there thinking itll help if you use a blue after nuking. But one blue should last you close enough since you need to use it anyways in order to put the toggle on, and thats also what conserve power is for. Which i would put at least one of those recharges from PFF to 2 slot recharge on CP since we're not talking much bonuses in this build.
But as i said you can frankenslot with cheap IOs for even cheaper than a full level 50 common IO build.
Also, back to pff, dropping that 3rd recharge, is only a 1.3 secodn difference. Additionally you don't need to 3 slot aim and build up. That 3rd slot only gives you 3.9 more seconds on recharge, by far not worth it, especially as you are having hasten in the build. When hasten is on which is most of the time, its only a 1.1 second difference. I'd EASILY put those slots on to hover, which 1 slot in hover is no where near enough speed on hover IMO. You need 2, if honestly even though as i've been mentioning of how small a difference it can make, 3 slotting hover for fly speed, as IMO its just so darn slow.
And for sure inferno does not need those accuracies, especially not 2 accuracies when its sacrificing max damage slotted. 1acc/3dam/2rech if any. But considering you'll almost always use at least aim or build up with it, if not usually both anyways, it really only needs 3acc/3dam. It already has a higher base accuracy, toss in a cheap acc/dam multi strike IO in there and you're good to go.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Considering that the OP is looking for a Blapper build hover would only be used in case of emergencies along with pff to avoid any incoming damage.
Virtue: @Santorican
Dark/Shield Build Thread
Wow thanks folks - this gives me some stuff to think about. My highest is probably only lvl 14 or so. I've forgotten nearly all of the game so might as well dig in and learn now =).
Thanks for pitching in!
this is my current and final build that i always like to show off. its a few seconds shy(four IIRC) of perma hasten and was originally a pre I13 PvP build but has proven to do very well in PvE.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(42)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(15), KinCrsh-Rchg/KB(23), KinCrsh-Rechg/EndRdx(37), KinCrsh-Dmg/EndRdx/KB(39), KinCrsh-Acc/Dmg/KB(39)
Level 2: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg(5), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Rchg(9), Ragnrk-Dmg/EndRdx(9)
Level 4: Build Up -- RechRdx-I(A), RechRdx-I(11)
Level 6: Combat Jumping -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(7), Krma-ResKB(43)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Dam%(19)
Level 10: Bone Smasher -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg(13), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 12: Swift -- Run(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(27)
Level 16: Conserve Power -- RechRdx(A)
Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(23), Decim-Build%(34), Decim-Dmg/EndRdx(36)
Level 20: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(25)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(27), Efficacy-EndMod/Acc(42), Efficacy-EndMod/Rchg(45), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc/Rchg(48)
Level 24: Aim -- AdjTgt-ToHit(A), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-Rchg(43)
Level 26: Blazing Bolt -- Mantic-Dam%(A), Mantic-Acc/Dmg(33), Mantic-Dmg/EndRdx/Rchg(33), Mantic-Dmg/EndRdx(34), Mantic-Acc/ActRdx/Rng(34)
Level 28: Stun -- Amaze-Stun(A), Amaze-ToHitDeb%(29), Amaze-EndRdx/Stun(29), Amaze-Stun/Rchg(31), Amaze-Acc/Rchg(31)
Level 30: Super Speed -- Clrty-Stlth(A), Empty(43)
Level 32: Inferno -- Armgdn-Dam%(A), Armgdn-Dmg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Rchg(37)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 44: Temp Invulnerability -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(46), ImpSkn-Status(46)
Level 47: Energy Punch -- Dmg-I(A), P'ngS'Fest-Acc/Dmg(48), P'ngS'Fest-Stun%(48), P'ngS'Fest-Dmg/EndRdx(50), P'ngS'Fest-Dmg/Rchg(50)
Level 49: Force of Nature -- RechRdx-I(A), S'fstPrt-ResDam/Def+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]
- [*]9.5% DamageBuff(Smashing)[*]9.5% DamageBuff(Lethal)[*]9.5% DamageBuff(Fire)[*]9.5% DamageBuff(Cold)[*]9.5% DamageBuff(Energy)[*]9.5% DamageBuff(Negative)[*]9.5% DamageBuff(Toxic)[*]9.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]5.19% Defense(Energy)[*]5.19% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]5.5% Defense(Ranged)[*]3% Defense(AoE)[*]4.5% Max End[*]77% Enhancement(Accuracy)[*]103.8% Enhancement(RechargeTime)[*]85.8 HP (7.12%) HitPoints[*]Knockback (Mag -7)[*]Knockup (Mag -7)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 7.5%[*]MezResist(Immobilize) 17.4%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 7.5%[*]MezResist(Terrorized) 7.5%[*]16% (0.27 End/sec) Recovery[*]56% (2.82 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]9.14% Resistance(Fire)[*]9.14% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]3% RunSpeed[*]2% XPDebtProtection[/list]
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
[ QUOTE ]
Considering that the OP is looking for a Blapper build hover would only be used in case of emergencies along with pff to avoid any incoming damage.
[/ QUOTE ]
Not my point. In general, even just for movement when traveling, its worth it more to put those slots into hover IMO than it is to lose 1.1 seconds of recharge out of about 40ish on aim and build up.
Besides, lets say if you're in a cot map, having to get up a level, getting there faster = enemies die faster :P.
Also, besides, if he was going for a TRUE blapper, hover shouldnt even be factored and he MUST be taking cj/hurdle. There IS no faster combat movement since supression hit superspeed/sj
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Just got back into the game and I'd like to get it right the first time =) I've looked through the search but its so hard to tell what's still valid on these posts.
Thanks!