Is /Nin for Custom Mobs Fixed?
From my limited look at it, it seems to be fixed, and there was something in the patch notes about correcting the damage buff duration. (There were other problems with /nin than just the damage, but I haven't been tracking the issue very closely.)
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
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I was thinking of adding in a custom boss with the /Nin power set to my upcoming arc because I wanted them to use stealth, but I recall that early on, people were saying the set was quacked because a foe with it got the +crit on every attack they made, stealthed or not.
Has that been fixed? Is it safe?
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I have tried it several times and the /Ninja LTs no longer seem to be able to one-shot scrappers. The same seems to be be true with bosses.
I'd suggest making your boss and trying several different characters against it in test mode.
I was thinking of adding in a custom boss with the /Nin power set to my upcoming arc because I wanted them to use stealth, but I recall that early on, people were saying the set was quacked because a foe with it got the +crit on every attack they made, stealthed or not.
Has that been fixed? Is it safe?