Ice/Ice Build Help
What level is your tank currently? What kind of budget do you have, and how much of this do you already have?
I'm assuming you exclusively team...soloing with three attacks slotted for damage, two of them pretty light-hitting would not be fun.
It's an expensive build, all to get the fire/cold defense up to a decent level, and the psi def/res to a measurable level. The s/l defense is good, the energy/neg defense is a bit of overkill.
Throw a steadfast +def in tough, lose the 2nd travel power, take Icicles. I wouldn't slot Hoarfrost with Impervium, the modest psi bonuses aren't worth what you're losing in not slotting the power better.
Hoarfrost - You're seriously gimping it by not slotting with heal sets. You want close to 100% on heal and recharge and this can be done in 5 slots.
Combat Jumping - I took it way earlier on my ice tank, for the extra defense. Similarly, you should get a Steadfast Protection +def unique in there if you can afford it. (I assume you can, with multiple LotG +recharge in there.)
Energy Absorption - It's hard to judge how the build will play, END-wise, just by looking at it. I have a partial taunt set in this power but also some end mod. Not much, I'll admit. It's a pretty good power 'right out of the box'.
Taunt - Has a long duration but only hits 5 targets. I'd slot it for recharge before taunt duration.
Ice Patch - I don't have a feel for the recharge rate for the tank version (never having played Ice Melee). It's an ugly, ugly power. My ice controller has it slotted with a lot more recharge.
Overall, looks like a build with very high survivability. It could be better, but it sure ain't gimpy. Aside from damage output, I guess, but if you wanted to do a lot of damage, you wouldn't have taken Ice Melee.
Paragon City Search And Rescue
The Mentor Project
So I have an Ice Tanker that needs a respec, and I thought I'd ask for some advice/suggestions since I'm rather new to this. I downloaded Mids' Hero Designer and came up with this:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(34)
Level 1: Frozen Fists -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(31)
Level 2: Hoarfrost -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(5), ImpArm-EndRdx/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResDam(7), ImpArm-ResPsi(9)
Level 4: Chilling Embrace -- Taunt-I(A)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Frost -- Mocking-Taunt(A), Mocking-Taunt/Rchg(9), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(15), Mocking-Taunt/Rng(17), Mocking-Rchg(31)
Level 10: Taunt -- Taunt-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(31)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A), Heal-I(19), Heal-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(23), LkGmblr-EndRdx/Rchg(23), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 24: Ice Patch -- RechRdx-I(A)
Level 26: Energy Absorption -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(29), Mocking-Rchg(37)
Level 28: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(50)
Level 30: Tough -- EndRdx-I(A)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), LkGmblr-EndRdx/Rchg(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(37), LkGmblr-Rchg+(37)
Level 35: Hibernate -- RechRdx-I(A)
Level 38: Freezing Touch -- Lock-Acc/Hold(A), Lock-Acc/Rchg(39), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(40), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(40)
Level 41: Frozen Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dam%(43)
Level 44: Greater Ice Sword -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(45), Mocking-Taunt/Rng(46), Mocking-Rchg(46)
Level 47: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]7.5% Defense(Smashing)[*]7.5% Defense(Lethal)[*]16.9% Defense(Fire)[*]16.9% Defense(Cold)[*]11.6% Defense(Energy)[*]11.6% Defense(Negative)[*]5% Defense(Psionic)[*]3.75% Defense(Melee)[*]23.1% Defense(Ranged)[*]19.7% Defense(AoE)[*]7.65% Max End[*]27% Enhancement(Accuracy)[*]2.5% Enhancement(Held)[*]42.5% Enhancement(RechargeTime)[*]98.4 HP (5.25%) HitPoints[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 22.6%[*]MezResist(Immobilize) 8.8%[*]2.5% (0.04 End/sec) Recovery[*]30% (2.35 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]3.13% Resistance(Negative)[*]12.4% Resistance(Psionic)[/list]------------
[u]Set Bonuses:[u]
[u]Red Fortune[u]
(Frozen Armor)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Mako's Bite[u]
(Frozen Fists)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 28.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Impervium Armor[u]
(Hoarfrost)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*] 3% Resistance(Psionic)[/list][u]Mocking Beratement[u]
(Frost)<ul type="square">[*] 1.8% Max End[*] MezResist(Held) 2.75%[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
(Glacial Armor)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*] 7.5% Enhancement(RechargeTime)[/list][u]Mocking Beratement[u]
(Energy Absorption)<ul type="square">[*] 1.8% Max End[*] MezResist(Held) 2.75%[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 7.5% Enhancement(RechargeTime)[/list][u]Mako's Bite[u]
(Boxing)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 28.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*] 7.5% Enhancement(RechargeTime)[/list][u]Lockdown[u]
(Freezing Touch)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[*] 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Scirocco's Dervish[u]
(Frozen Aura)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Defense(Psionic)[/list][u]Mocking Beratement[u]
(Greater Ice Sword)<ul type="square">[*] 1.8% Max End[*] MezResist(Held) 2.75% (Exceeded 5 Bonus Cap)[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list]
Any thoughts?