Level 46 Natural Blaster Primary Power Set: Fire Blast Secondary Power Set: Energy Manipulation Power Pool: Fitness Power Pool: Leaping Power Pool: Speed Power Pool: Medicine Ancillary Pool: Munitions Mastery
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Aid other and Aid Self can be swapped for whatever you feel, stealth is nice with a stealth IO in super jump. Or you could go for assault/tactics for that extra boom and to take out the bad stalkers running around. Inferno can also be dropped same with conserve power. Other than that it's a basic fire/em build that should do fine in SC...oh yeah and you can switch Munitions mastery for Cold mastery making sure you take hibernate or if you want for force mastery making sure you take personal force field but the others are optional. Temp invul would provide some nice resist buffs, I think it'd put you near 40% without DR so probably like 30's. Anyways there ya go dude have fun with it.
Posted
Hey It's Kroole/Koole
Thanks for the help with my build I appreciate it, see you on CoH/V
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 46 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Flares -- Dmg(A), Dmg(3), Dmg(7), Acc(9), Acc(15), RechRdx(17)
Level 1: Power Thrust -- Dmg(A), Dmg(36), Dmg(37), Acc(40), Acc(42)
Level 2: Fire Blast -- Dmg(A), Dmg(3), Dmg(7), Acc(9), Acc(15), RechRdx(17)
Level 4: Build Up -- RechRdx(A), RechRdx(5), RechRdx(5)
Level 6: Hurdle -- Jump(A)
Level 8: Combat Jumping -- EndRdx(A)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(11)
Level 12: Aim -- RechRdx(A), RechRdx(13), RechRdx(13)
Level 14: Super Jump -- Jump(A)
Level 16: Health -- Heal(A)
Level 18: Blaze -- Dmg(A), Dmg(19), Dmg(19), Acc(23), Acc(23), RechRdx(25)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Aid Other -- Heal(A)
Level 24: Aid Self -- Heal(A), Heal(25), Heal(27), IntRdx(31), IntRdx(31)
Level 26: Blazing Bolt -- Dmg(A), Dmg(27), Dmg(29), Acc(29), Acc(31), IntRdx(33)
Level 28: Conserve Power -- RechRdx(A), RechRdx(33), RechRdx(33)
Level 30: Bone Smasher -- Dmg(A), Dmg(34), Dmg(34), Acc(34), Acc(36), RechRdx(36)
Level 32: Inferno -- Dmg(A), Dmg(43), Dmg(43), Acc(43), Acc(46)
Level 35: Boost Range -- RechRdx(A), RechRdx(37), RechRdx(37)
Level 38: Total Focus -- Dmg(A), Dmg(39), Dmg(39), Acc(39), Acc(40), RechRdx(40)
Level 41: Body Armor -- ResDam(A), ResDam(42), ResDam(42)
Level 44: Surveillance -- DefDeb(A), DefDeb(45), DefDeb(45), Acc(45), Acc(46), RechRdx(46)
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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[u]Set Bonus Totals:[u]------------
[u]Set Bonuses:[u]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr />
Aid other and Aid Self can be swapped for whatever you feel, stealth is nice with a stealth IO in super jump. Or you could go for assault/tactics for that extra boom and to take out the bad stalkers running around. Inferno can also be dropped same with conserve power. Other than that it's a basic fire/em build that should do fine in SC...oh yeah and you can switch Munitions mastery for Cold mastery making sure you take hibernate or if you want for force mastery making sure you take personal force field but the others are optional. Temp invul would provide some nice resist buffs, I think it'd put you near 40% without DR so probably like 30's. Anyways there ya go dude have fun with it.