I plan to roll a Necromancy/Pain Mastermind as my first pet set toon ever and have a few questions.
1- It seems that the tier 1 pets are lacking in attacks compared to other minion counterparts. They just have Zombie Brawl on a 4 second timer, two vomits on 12 second timers, and Siphon Life on a 30 second timer. Is this as anemic as it seems? I can't believe that they don't have at least one generic ranged attack that's not on an AoE timer.
2- The Grave Knights look to be amazing. Does anyone use the damage procs from defense debuff and to-hit debuff sets on these toons? Seems like they'd be a nice boost in damage.
3- Am I correct in socketing Lich primarily for toHit debuff and mez?
4- Has a developer ever commented on why Soul Extraction can't take recharge intensive pet sets? It seems odd that Gang War is allowed to do such but not Soul Extraction.
Posted
1. Yes
2. No
3. Yes
4. Don't think so. And it does seem wierd...
I plan to roll a Necromancy/Pain Mastermind as my first pet set toon ever and have a few questions.
1- It seems that the tier 1 pets are lacking in attacks compared to other minion counterparts. They just have Zombie Brawl on a 4 second timer, two vomits on 12 second timers, and Siphon Life on a 30 second timer. Is this as anemic as it seems? I can't believe that they don't have at least one generic ranged attack that's not on an AoE timer.
2- The Grave Knights look to be amazing. Does anyone use the damage procs from defense debuff and to-hit debuff sets on these toons? Seems like they'd be a nice boost in damage.
3- Am I correct in socketing Lich primarily for toHit debuff and mez?
4- Has a developer ever commented on why Soul Extraction can't take recharge intensive pet sets? It seems odd that Gang War is allowed to do such but not Soul Extraction.