Why are PvP zones empty?


300_below

 

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I haven't done a whole lot of PvP, but my experience of it was large, seemingly empty zones, then ZAP! Assassin Strike! Placate! Critical hit! Dead. Two seconds.

Satisfying as that may be for the Stalker, it's not very competetive. If the pendulum has swung, then it's not an improvement.

Unfortunately, that's a failing in the concept of the Stalker class. Giving a class the ability to appraoch attack and defeat an opponent with little risk of retaliation is a recipe for PvP disaster. PvP has to be a competition, or it's worthless.

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Thing with an AS is, you have to keep still to use it. If an enemy was constantly moving, it makes getting that AS off VERY difficult. In the off chance that they did pull it off, if the target kept moving through all 3 seconds of the animation, they'd be far enough away to be able to heal up/recover before the stalker got close enough to follow up.

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The thing is, for people who want to get Shivans or Warburg nukes, they have to stand still a LOT. So they make perfect AS and sniper targets. Which makes me maybe wonder if that wasn't the whole reason for putting them there, so people would have to hold still for something, giving snipers and assassins clean shots.


 

Posted

Get the jetpack.
Hover 64 yards above the meteor.
Use the extractor.

No worries from (most) ASes (and flying ASes are a pain to try to line up,) and often the shivans won't pop.


 

Posted

PVP--well, there's a million reasons its dead.

First, theres a lot of negativity that comes from PVP gaming. It brings out the worst in some players. It drives away many players who, given a different initial experience, may have become PVP players.

PVP interest is a subset of general COH interest. That's going to limit numbers.

And frankly, the complications to characters that have come due to IO's and sets, the cost of gettign decent IO's, and now the burden of mainatingin a seperate PVE build and PVP build certainly does nto serve to makie PVP somethign attractive and fun. Kittign up one build is gettign to be a laborious task that feels like work. not fun. Doing it twice for a character? yuck.

It's costly in resources and the sheer amount of time to spec it out)..plus the eneed to learn almost two comepletely different ways to play (in rules and style) doesn't encourage PVP play.

So outside of the most populated servers, I see PVP mainly as a dead issue, and is never coming back barring some serious changes. I don't think those changes will happen, because I don't think the return on investment in those changes is financially attractive anymore.