Spawning a boss as the guard for a captive?


Alari_Azure

 

Posted

Hey,

I'm trying to get an arc's signature boss to spawn as the guy guarding a captive. It would be fine if he spawned alone or with some minions. The main thing is that he's right near the captive.

I've tried:
- Putting him in a group by himself and setting the Enemy group to Single. All that does it auto-complete the mission as soon as you enter since on heroic it won't spawn a boss.
- I've tried adding standard (Skull) minions to the custom group, but then it just spawns them and not the boss.

I'd really like the captive and the boss to not be separated on the map as in the story the boss has kidnapped the captive and is preparing to kill him. Any help anyone can offer would be greatly appreciated.

Thanks,


 

Posted

it isn't possible to do.

which sucks


 

Posted

It would be very nice to be able to do that for one of my missions, too. I haven't really tried all of the possible ways to make it happen, but it seems that it would be a waste of time to even try if it would make it auto-complete.


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Posted

[ QUOTE ]

I've tried:
- Putting him in a group by himself and setting the Enemy group to Single.

[/ QUOTE ]

Single is poorly named. It means that you have no enemies, not just one.


 

Posted

[ QUOTE ]
[ QUOTE ]

I've tried:
- Putting him in a group by himself and setting the Enemy group to Single.

[/ QUOTE ]

Single is poorly named. It means that you have no enemies, not just one.

[/ QUOTE ]

Well that explains the inst-complete when there is only 1 captive to rescue, hehe.


 

Posted

The closest I can come to doing this is to add a custom group containing a single boss for the group guarding the captive. Then set the group difficulty to Easy (not Single). It's spawning two of the same boss for me on Tenacious (challenge level 2). That's probably not what you want.

If you have two different bosses in that custom group it'll probably put one of each if you're soloing, but if you're on a larger team it'll likely spawn the same number of bosses guarding the captive as it would minions.

Again, probably not what you want.